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Change Tac Rules


Conrad

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Posted

Name: Conrad

RP Rank: WO/Master

Suggestion: Change tac rules to allow you to place them in more then just the base.

Current Rules:

  1. Tactical Inserts of players may not be destroyed, unless given permission by the owner and/or GM
    1. Tactical Inserts may not be placed outside of base for clones and also can not be placed outside of the village for civilians unless allowed by the GM.

These rules basically make tacs useless. The base right now is so small that all this purchase does, right now, is save you about 15 seconds of walking for something you have to spend actual money on. I believe this rule should be expanded to include more areas that you can place them. When this rule was implemented we didn't have as solidified outposts as we do now. The jedi temple was also just on the other side of a teleport latt. I think expanding this to include "Any republic sided outpost or base" would be an improvement. This would include Base, Temple, Depo, Nalhalla, and the outposts.

C

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Director
Posted

Not sure how I feel about this one, the reason this rule is in place is because of how much it was abused in the past.

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Posted

I think outposts should be the only exception tbh

That or any other Republic FOBs maybe some setup for events or what not.

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Posted
3 hours ago, Marvel said:

I think outposts should be the only exception tbh

That or any other Republic FOBs maybe some setup for events or what not.

Hahaha this is so funny and such a unique idea! Surely no one in HC had this idea recently and denied! @blazin

 

+1 but just the Outposts

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Posted

I like this idea but I can see how it would become a massive problem at western outpost specifically seeing as its in the bounty hunter village. It would be kind of OP to just slap a tac insert and then be like nononono you cant break it... just let me respawn in your face.

(BUNCHA RANKS AND NAMES HERE)

Posted (edited)
7 minutes ago, SquishyFishyy said:

I like this idea but I can see how it would become a massive problem at western outpost specifically seeing as its in the bounty hunter village. It would be kind of OP to just slap a tac insert and then be like nononono you cant break it... just let me respawn in your face.

Let them break it then. I see no problem with that. Its a Tac, its not like you can't put a new one down if you retake the outpost.

Edited by Conrad
  • Agree 1

C

Posted

+1 technically Rekesh is neutral ground, belonging to the Guild/Civilians not the Hunters to Western Outpost falls under their rules regarding ROE 

Yeah...

Posted

Why not just make them protected in spawn areas (Base for Clones/Naval, Temple for Jedi, village for Civ), and anyone can destroy them outside of those areas? 

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Posted
17 hours ago, Finn said:

Why not just make them protected in spawn areas (Base for Clones/Naval, Temple for Jedi, village for Civ), and anyone can destroy them outside of those areas? 

This works for me too. I basically just want to be able to use my tac in a way that makes it feel like its actually worth having. Right now it can save me about a 20 second walk, at best from bunks.

  • Agree 1

C

Posted

+1 I think this will make taking ground mean something and allow certain battalions/subdivisions to fortify or defend these outpost, and potentially provide a different angle for a gamemaster to run an event. For example, taking some ground, then getting attacked at your established FOB and losing some ground.

  • 3 weeks later...
Posted

+1 I think they should be allowed to be placed in all Republic facilities,bases, and outposts.

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Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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  • 2 months later...
Posted (edited)

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

The directors plan to push an updated rule soon.

Edited by BUB

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