Stryker Posted December 23, 2024 Posted December 23, 2024 (edited) Name: Stryker RP Rank: LT Dash-1129 Suggestion: Increase the splash damage and hit box of the AT-TE's mass driver along with the AT-AP's heavy mass driver and standard mass driver. Implementation: Adjust the coding of the damage numbers and adjust the hitbox of the projectile. Currently it does little damage to NPCs, does basically nothing to enemy armor and turrets. If the hitbox for the splash when it hits something is increased it can be viable. We have even tested it too, it doesn't do damage to most vehicles, which I suspect is the splash damage box is too small to actually hit it. It needs a heavy damage increase too, it is a massive anti-armor and siege weapon but it feels like we are shooting nerf darts. Lore: In the lore on the wiki it states this "The AT-TE's most powerful weapon was a single mass-driver cannon located on the vehicle's dorsal surface, which gave the walker the purpose as a mobile artillery vehicle as well as a tank." It's supposed to punch through armor but also create a large explosion. Lore: The AT-AP (All Terrain Attack Pod) was conceived as a means of transporting a piece of heavy artillery across the battlefront. Its main function was to serve as a mobile gun platform used for shelling enemy positions, rather than attacking troops or other vehicles. It featured highly-advanced targeting systems that led to it being nicknamed the "sniper tank." Although classified as a two-legged walker, the AT-AP did have a third leg hanging from underneath the fuselage designed to help stabilize the walker. It would extend and deploy at the operator's discretion: typically when overcoming rough terrain or firing its main gun. Workshop content if applicable: Requires Development https://starwars.fandom.com/wiki/All_Terrain_Tactical_Enforcer https://starwars.fandom.com/wiki/All_Terrain_Attack_Pod/Legends Edited December 23, 2024 by Stryker Title correction
Posted December 23, 2024 (edited) Name: Stryker RP Rank: LT Dash-1129 Suggestion: Increase the splash damage and hit box of the AT-TE's mass driver along with the AT-AP's heavy mass driver and standard mass driver. Implementation: Adjust the coding of the damage numbers and adjust the hitbox of the projectile. Currently it does little damage to NPCs, does basically nothing to enemy armor and turrets. If the hitbox for the splash when it hits something is increased it can be viable. We have even tested it too, it doesn't do damage to most vehicles, which I suspect is the splash damage box is too small to actually hit it. It needs a heavy damage increase too, it is a massive anti-armor and siege weapon but it feels like we are shooting nerf darts. Lore: In the lore on the wiki it states this "The AT-TE's most powerful weapon was a single mass-driver cannon located on the vehicle's dorsal surface, which gave the walker the purpose as a mobile artillery vehicle as well as a tank." It's supposed to punch through armor but also create a large explosion. Lore: The AT-AP (All Terrain Attack Pod) was conceived as a means of transporting a piece of heavy artillery across the battlefront. Its main function was to serve as a mobile gun platform used for shelling enemy positions, rather than attacking troops or other vehicles. It featured highly-advanced targeting systems that led to it being nicknamed the "sniper tank." Although classified as a two-legged walker, the AT-AP did have a third leg hanging from underneath the fuselage designed to help stabilize the walker. It would extend and deploy at the operator's discretion: typically when overcoming rough terrain or firing its main gun. Workshop content if applicable: Requires Development https://starwars.fandom.com/wiki/All_Terrain_Tactical_Enforcer https://starwars.fandom.com/wiki/All_Terrain_Attack_Pod/Legends Edited December 23, 2024 by Stryker Title correction
Valhum533 Posted December 23, 2024 Posted December 23, 2024 +1 This is needed Mech buff Former 104th Warthog | Former Serra Keto
Ryanx Posted December 23, 2024 GM Leadership Posted December 23, 2024 +1 Current: Jedi Military Advisor | Omega 3222 Atin Former: TC Kano | TCO Tup | Senior Senator Bail Organa | 501st MAJ | CG Hound | Alpha-74 Stec | Omega 15 | CG CPT | 332nd Officer | Senate Guard LT | Omega 36 Darman | Baylan Skoll | Jedi Chief Instructor
GM Leadership Posted December 23, 2024 +1 Current: Jedi Military Advisor | Omega 3222 Atin Former: TC Kano | TCO Tup | Senior Senator Bail Organa | 501st MAJ | CG Hound | Alpha-74 Stec | Omega 15 | CG CPT | 332nd Officer | Senate Guard LT | Omega 36 Darman | Baylan Skoll | Jedi Chief Instructor
Badger98 Posted December 23, 2024 Posted December 23, 2024 +1 Tanks need to be better 1 Current: Wolfpack CPT Comet. Former: improcco CMD Gett| CG CMD Thorn|501st XO Fives
Posted December 23, 2024 +1 Tanks need to be better 1 Current: Wolfpack CPT Comet. Former: improcco CMD Gett| CG CMD Thorn|501st XO Fives
Tetra Posted December 23, 2024 Posted December 23, 2024 +1. Definitely a needed improvement. Former Cin Drallig x2 | Former Serra Keto x2 | Former Branch Overseer x2 | Former Mace Windu Forever 41st Tetra
Posted December 23, 2024 +1. Definitely a needed improvement. Former Cin Drallig x2 | Former Serra Keto x2 | Former Branch Overseer x2 | Former Mace Windu Forever 41st Tetra
Juggernaut Posted December 23, 2024 Banned Posted December 23, 2024 +1 Do this ASAP Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Banned Posted December 23, 2024 +1 Do this ASAP Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Director Reborn Posted December 23, 2024 Director Director Posted December 23, 2024 +1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing Current: Director | Darman Former: Fives | Jesse | BCMD Rex | ATK RCMD | Thorn | Stone | BCMD Fox | Alpha 74 Stec | Veteran Admin | BCMD Gree | MECH RCMD | Marshal Commander x2 | Head Admin | Alpha 22 Aven | Alpha-17 | Rhys | Alpha 66 | Etain Tur-Mukan
Director Director Posted December 23, 2024 +1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing Current: Director | Darman Former: Fives | Jesse | BCMD Rex | ATK RCMD | Thorn | Stone | BCMD Fox | Alpha 74 Stec | Veteran Admin | BCMD Gree | MECH RCMD | Marshal Commander x2 | Head Admin | Alpha 22 Aven | Alpha-17 | Rhys | Alpha 66 | Etain Tur-Mukan
Stryker Posted December 23, 2024 Author Posted December 23, 2024 3 minutes ago, Reborn said: +1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing I talked to Jayarr he said its a simple fix, all it needs is the damage number increased and the splash hitbox increased. I'm hoping its as simple as that, I don't develop though so its just wishful thinking atm.
Author Posted December 23, 2024 3 minutes ago, Reborn said: +1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing I talked to Jayarr he said its a simple fix, all it needs is the damage number increased and the splash hitbox increased. I'm hoping its as simple as that, I don't develop though so its just wishful thinking atm.
Upset Saint Posted December 24, 2024 Posted December 24, 2024 +1 Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Posted December 24, 2024 +1 Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Conrad Posted December 24, 2024 Posted December 24, 2024 +1 i hoped in one the other day, and decided to leave to shoot them with my guns in my kit. Thats how unfun the vehicles where to use. They need a buff. C
Posted December 24, 2024 +1 i hoped in one the other day, and decided to leave to shoot them with my guns in my kit. Thats how unfun the vehicles where to use. They need a buff. C
Unclegennybee Posted December 24, 2024 Posted December 24, 2024 +1 Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
Posted December 24, 2024 +1 Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
SquishyFishyy Posted December 24, 2024 Posted December 24, 2024 +1 vehicles should be really good! (BUNCHA RANKS AND NAMES HERE)
Kaner Posted December 24, 2024 Posted December 24, 2024 +1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks 1 Yeah...
Posted December 24, 2024 +1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks 1 Yeah...
Stryker Posted December 24, 2024 Author Posted December 24, 2024 20 minutes ago, Kaner said: +1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register
Author Posted December 24, 2024 20 minutes ago, Kaner said: +1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register
Kaner Posted December 24, 2024 Posted December 24, 2024 36 minutes ago, Stryker said: If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register Yeah the mass driver should hit the tanks, I've seen you guys snipe fighters out the air 1 Yeah...
Posted December 24, 2024 36 minutes ago, Stryker said: If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register Yeah the mass driver should hit the tanks, I've seen you guys snipe fighters out the air 1 Yeah...
Director WarMaster Posted December 27, 2024 Director Director Posted December 27, 2024 +1 hopefully bigger explosions wont result in more RDM but it might funny so why not Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
Director Director Posted December 27, 2024 +1 hopefully bigger explosions wont result in more RDM but it might funny so why not Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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