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AT-TE and AT-AP Fix (Waived By BCMD)


Stryker

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Posted (edited)

Name: Stryker

RP Rank: LT Dash-1129

Suggestion: Increase the splash damage and hit box of the AT-TE's mass driver along with the AT-AP's heavy mass driver and standard mass driver.

Implementation: Adjust the coding of the damage numbers and adjust the hitbox of the projectile. Currently it does little damage to NPCs, does basically nothing to enemy armor and turrets. If the hitbox for the splash when it hits something is increased it can be viable. We have even tested it too, it doesn't do damage to most vehicles, which I suspect is the splash damage box is too small to actually hit it. It needs a heavy damage increase too, it is a massive anti-armor and siege weapon but it feels like we are shooting nerf darts.

Lore: In the lore on the wiki it states this "The AT-TE's most powerful weapon was a single mass-driver cannon located on the vehicle's dorsal surface, which gave the walker the purpose as a mobile artillery vehicle as well as a tank." It's supposed to punch through armor but also create a large explosion.

Lore: The AT-AP (All Terrain Attack Pod) was conceived as a means of transporting a piece of heavy artillery across the battlefront. Its main function was to serve as a mobile gun platform used for shelling enemy positions, rather than attacking troops or other vehicles. It featured highly-advanced targeting systems that led to it being nicknamed the "sniper tank." Although classified as a two-legged walker, the AT-AP did have a third leg hanging from underneath the fuselage designed to help stabilize the walker. It would extend and deploy at the operator's discretion: typically when overcoming rough terrain or firing its main gun.

Workshop content if applicable: Requires Development
 

https://starwars.fandom.com/wiki/All_Terrain_Tactical_Enforcer

https://starwars.fandom.com/wiki/All_Terrain_Attack_Pod/Legends

 

Edited by Stryker
Title correction
GM Leadership
Posted

+1 

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Posted

+1 Tanks need to be better

  • Agree 1

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Posted

+1. Definitely a needed improvement.

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Banned
Posted

+1 Do this ASAP

 

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  • Director
Director
Posted

+1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing

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Posted
3 minutes ago, Reborn said:

+1 But I think this is more an issue with LVS that the server but if can be fixed would be amazing

I talked to Jayarr he said its a simple fix, all it needs is the damage number increased and the splash hitbox increased. I'm hoping its as simple as that, I don't develop though so its just wishful thinking atm.

Posted

+1

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Posted

+1

i hoped in one the other day, and decided to leave to shoot them with my guns in my kit. Thats how unfun the vehicles where to use. They need a buff.

C

Posted

+1

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Posted

+1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks

  • Agree 1

Yeah...

Posted
20 minutes ago, Kaner said:

+1, as a GM I feel as though I can't throw as much at Mech Battalions because their tanks don't hold up anymore which is a shame because that's their whole niche on the server. Especially with the removal of 21st, 104th should be frontlining and fragging with their tanks

If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register

Posted
36 minutes ago, Stryker said:

If the mass driver had a large AOE and did like 2k damage it could be so good at clearing out enemies. It does no damage to CIS tanks btw we tested it the shots hit and don't register

Yeah the mass driver should hit the tanks, I've seen you guys snipe fighters out the air

  • Friendly 1

Yeah...

  • Director
Director
Posted

+1 hopefully bigger explosions wont result in more RDM but it might funny so why not

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  • 4 weeks later...
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
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