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KU Revamp and Overhaul to structure


Gene Starwind

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Name: Gene/ Commander Keller 

RP Rank: Commander 

Suggestion: Revamp Kellers Unit to the lore characters we implemented into the server last week. also we want to go back to the way kellers unit used to be, where it was not inside of 21st/gm whitelists it was its own sub unit branch with its own section.

Implementation: remove Keller's unit from 21st branch and make it, its own sub branch like spec ops is with select able role characters each with their own specific specializations for each role and load outs.

Lore: https://docs.google.com/spreadsheets/d/1P2c8qSsegNTCxkxkJiAvVlohQIo-tnCF1lMKWslW5k8/edit#gid=0

https://starwars.fandom.com/wiki/Keller_(clone_commander)

https://readcomiconline.to/Comic/Star-Wars-Republic/Issue-79?id=70319

https://swfanon.fandom.com/wiki/Republic_Marines

https://starwars.fandom.com/wiki/Galactic_Marines

Workshop content if applicable:

 [SR]Models - Attack Battalions

If you are asking to add or change a job, fill out the following

Add or Change:
(Any job modification requires all this information)

Change all of the jobs below to be their own sub-unit with each role as a playable job inside Kellers Unit.

 

Keller’s Unit                          

 

Keller’s Unit Commander Keller 

(LEAD) - (1 Commander Slot)

Credit Job - 600c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/keller/gm_keller.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17’s : tfa_sw_dc17dual

Clone Minigun : chaingun_servius


 

Keller’s Unit Charger

(TACTICIAN) - (1 Officer Slot)

Credit Job - 500c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Equipment

Repair Tool : repair_tool_evan

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

Republic Launcher : tfa_swch_clonelauncher_3

Republic Shotgun : tfa_sw_repshot

Clone Minigun : chaingun_servius 


 

Keller’s Unit Zero 

(SNIPER) - (1 Trooper Slot)

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Equipment: 

Jet Boots :  wt_rocketboots

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

Republic Sniper : tfa_sw_repsnip

Clone Minigun : chaingun_servius

 



 

Keller’s Unit Mav 

(SCOUT) - (1 Trooper Slot)

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Battalion Pilot

 

Equipment: 

Jet Boots :  wt_rocketboots

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

Clone Minigun : chaingun_servius

 


 

Keller’s Unit Zypher 

(TECH) - (1 Trooper Slot)

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Equipment

Repair Tool : repair_tool_evan

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped: tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

Republic Shotgun : tfa_sw_repshot

Clone Minigun : chaingun_servius 


 

Keller’s Unit Hadok 

(SUPPORT) - (1 Trooper Slot) 

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Equipment

Med-Kit - weapon_bactakit

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

Republic Shotgun : tfa_sw_repshot

Clone Minigun : chaingun_servius

 

Keller’s Unit Vinnie 

(EOD) - (1 Trooper Slot)

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

RPS-6 :N tfa_swch_clonelauncher

Republic Shotgun : tfa_sw_repshot

Clone Minigun : chaingun_servius

 

Keller’s Unit Tanker 

(HEAVY) - (1 Trooper Slot)

Credit Job - 450c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

DC-17 : tfa_swch_dc17

RPS-6 :N tfa_swch_clonelauncher

Republic Shotgun : tfa_sw_repshot

Machine Gun models/weapons/w_z6_rotary_blaster.mdl

Armor Reserves : Armor reserves script from Galactic Marines Support class

 

Keller’s Unit Trooper

(TRAINEE) - (5 Trooper Slots)

Credit Job - 400c

Pack : [SR]Models - Attack Battalions

Model Main: models/player/gideon/galacticmarine/kellersunit/gm_ku.mdl

Model for Green Camo Suit : models/player/gideon/galacticmarine/camo/forest/gm_forest.mdl

Model for Desert Camo Suit : models/player/gideon/galacticmarine/camo/sand/gm_sand.mdl

 

Weapons 

Westar-M5(Upgraded Version) : tfa_swch_alphablaster_galmar

DC-15A Scoped : tfa_swch_dc15a_scoped

DC-15S : tfa_dc15s_ashura

 

Other: This is a rough idea of what we want for changes to KU, we will be open to changes to make it more server friendly and to help implement this into the server.

 

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Edited by Gene Starwind
Removal of the Republic detonator from vinnies whitelist, he will have to RP it like everyone else, Removal of the scoutblaster and the boost to movement speed on zero and mav
  • Agree 10
  • Disagree 1
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-1

Usually for Big changes like this they require a removal something else to balance it all out.  Here I don't particularly see anything.  If in the event you change it to remove something I may +1.  

Otherwise for now my judgement remains.

People Who Put Their Former Ranks In Their Signature Are Idiots!

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Community Liaison - Discord Boo Radley#2719

Feel free to message me if you're having any issues!

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1 hour ago, Steven_ said:

if your going to make changes to KU your first step would be actually doing tryouts

We have 2 new members 3 new role play positions filled  and only 3 slots left to fill 

Edited by Gene_Starwind

Current: 21stRL Executive Officer Keller, 21stKU Jedi KoC Gaurdian Gene, Fleet Commander Gene | Former: Marshal Commander, Senior AD Regimental Commander, Attack Regimental Commander, Commander Bacarax2, Admiral Yularen, Gunnery Commodore Gene.

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1 hour ago, Stockings said:

-1

Usually for Big changes like this they require a removal something else to balance it all out.  Here I don't particularly see anything.  If in the event you change it to remove something I may +1.  

Otherwise for now my judgement remains.

There would be no model changes all the models and weapons are already in the server. all we want is them to have thier own section if we need to remove or revamp a few jobs to make this happen then we will work out what needs to change. This is simply adding KU into its own branch 

Current: 21stRL Executive Officer Keller, 21stKU Jedi KoC Gaurdian Gene, Fleet Commander Gene | Former: Marshal Commander, Senior AD Regimental Commander, Attack Regimental Commander, Commander Bacarax2, Admiral Yularen, Gunnery Commodore Gene.

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4 hours ago, Regional said:

sure why not +1

-1 to the spawn request Detonator btw  rp it like we all have to 

i edited vinnies load out to reflect this he will have to RP it like everyone else i put it in red originally to signify that he would have to do this instead of getting it in his initial loadout

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+1 why not, I don't agree with requiring the removal of something, since battalions should be able to be ran they want to rather than being constrained by arbitrary restrictions

Mishuk gotal'u meshuroke, pako kyore - "Pressure makes diamonds, Ease makes decay"

2 time Rancor BCMD, 3 time Commander Havoc

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7 hours ago, Stockings said:

-1

Usually for Big changes like this they require a removal something else to balance it all out.  Here I don't particularly see anything.  If in the event you change it to remove something I may +1.  

Otherwise for now my judgement remains.

Its already balanced though? KU is already in the unit, it would just be removing it from GM and making it its own sub-unit, no removing required? Purely just moving it from one unit to its own.

Edited by Matra

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Currently: BCMD Bacara | TRO | SA

Previously: HA | TRM | BCMD Bacara x2 | CMD Keller x2

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+1 to everything but the scoutblaster and run speed change for 1 class.

Scoutblaster is the specific thing for 41st in GC, and the runspeed is a whole battalion buff. I guess changing your entire buff to upped runspeed would be an alright tradeoff instead of whatever you have now

  • Agree 1
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4 hours ago, Sanchez Resident said:

-1 Scout blasters is 41st thing 

Everything in here is up in the air, the only thing that truly matters is that we get the sub unit in, the Scout Blasters are obviously a no, my Keller failed to run the suggestion through me before posting.

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Currently: BCMD Bacara | TRO | SA

Previously: HA | TRM | BCMD Bacara x2 | CMD Keller x2

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5 hours ago, Sanchez Resident said:

-1 Scout blasters is 41st thing 

Edit. 

+1 

 

5 hours ago, Egg said:

+1 to everything but the scoutblaster and run speed change for 1 class.

Scoutblaster is the specific thing for 41st in GC, and the runspeed is a whole battalion buff. I guess changing your entire buff to upped runspeed would be an alright tradeoff instead of whatever you have now

Removed scoutblasters and movement speed from zero and mav 

13 minutes ago, RAMM said:

-1. Everything you have listed in your jobs is OP.

please elaborate

 

like matra said everything is open to suggestions i just want to get the base subunit in

Edited by Gene Starwind
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