Management Marvel Posted April 26, 2019 Management Management Report Share Posted April 26, 2019 Name: mArVeL Suggestion: Remove the random "comms towers" around the map. Make one universal way that keeps comms up and running and vice verse. Implementation: Deletus mcyeetus the "comms towers" around the map (the white slim towers that serve no purpose.) Also make a universal way comms are used. Currently I see people coming up with several different ways to "cut comms" to a certain area and people ignore it bc there is no set radius into which your comms would be borked. People also try to find loopholes in comms being down giving their own reasons as to why it does not affect them. I say that the universal comms area should be at Charlie (big satellite thingy) or in the main Base (comms tower thingy). If it were to be tampered with then comms would be down in the surrounding areas (Base <-> Alpha / Base <-> Bravo / Base <-> Charlie) The base still has the PA system so people in BCC can just advert like "*Base PA* Yeah comms are fucked. Troopers go check I out!" Stuff like that. That's my idea at least but someone might have something better ya know. Lore: Comms work one way, not several different dumb ways. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: There are currently 7 comms towers around the map, the comms tower in base, the comms stations in Alpha and Bravo, and the satellite dish in Charlie. Uhhhhhhhh yeah. Why? i am literally captain tukk Link to comment
Arroyo Posted April 26, 2019 Report Share Posted April 26, 2019 (edited) +1 I know this just happened in an Event and they tried using loopholes Feetus deeletus Edited April 26, 2019 by Arroyo Link to comment
Blueberry Juice Posted April 26, 2019 Report Share Posted April 26, 2019 I specialize in the fetus deletus technique +1 Link to comment
Paladin_ Posted April 26, 2019 Report Share Posted April 26, 2019 +1 it makes no sense because the Comms tower for the Republic is on Coruscant https://starwars.fandom.com/wiki/Republic_Communications_Tower Current: Deviant Former: ITD 21stKU Commander Paladin, TRO | Alpha-66 Captain Muzzle, Wolfpack Commander Warthog/BCMD Wolffe, Parjai SUPO 1stLT Four, Doom's Unit ARFL Commander Cloves, Spec Ops Captain ARFL Paladin, 41stEC HVYL Buzz, TRM, 2x HA Link to comment
ZigBach Posted April 26, 2019 Report Share Posted April 26, 2019 + 1 remove them Stoopid Comm Towers 3 Report Link to comment
Management Marvel Posted April 26, 2019 Management Author Management Report Share Posted April 26, 2019 7 minutes ago, Cloves said: +1 it makes no sense because the Comms tower for the Republic is on Coruscant https://starwars.fandom.com/wiki/Republic_Communications_Tower I dunno if thatwould work that way. Coruscant is lightyears from Endor so I imagine we would have a comms tower on Endor to use. That's why I volunteered Charlie as the comms outpost (:< i am literally captain tukk Link to comment
Paladin_ Posted April 26, 2019 Report Share Posted April 26, 2019 Just now, Marvel said: I dunno if thatwould work that way. Coruscant is lightyears from Endor so I imagine we would have a comms tower on Endor to use. That's why I volunteered Charlie as the comms outpost (:< No, I am stating that comms going down on Endor because of one comms tower going down in Alpha. At least have one Major Comms tower in main base Current: Deviant Former: ITD 21stKU Commander Paladin, TRO | Alpha-66 Captain Muzzle, Wolfpack Commander Warthog/BCMD Wolffe, Parjai SUPO 1stLT Four, Doom's Unit ARFL Commander Cloves, Spec Ops Captain ARFL Paladin, 41stEC HVYL Buzz, TRM, 2x HA Link to comment
Nade Jones Posted April 26, 2019 Report Share Posted April 26, 2019 Should be one tower on top of the outposts which controls the comms IMO Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander Link to comment
Itachi Posted April 26, 2019 Report Share Posted April 26, 2019 +1 they are to hard to tell if one is out and the GM or encounter manager would have to comms that they are out so ye Link to comment
BigZach Posted April 26, 2019 Report Share Posted April 26, 2019 But they look cool, I never knew they actually done anything but they added to the map. -1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic Link to comment
Luckyy Posted April 27, 2019 Report Share Posted April 27, 2019 (edited) +1 I had a marching band (drumline :D) move called fetus deletes where we took our sticks made a hole and punched our hand through them Edited April 27, 2019 by Lucky Link to comment
GM-3022 Havok Posted April 27, 2019 Report Share Posted April 27, 2019 Lets merge all the comms towers into one big tower above the base and surround it with turrets with 100000000000000000000000000000 hp so people don't tamper with it, problem solved. Link to comment
Husky Posted April 27, 2019 Report Share Posted April 27, 2019 +1, put it at charlie so people have to rotate there or be relegated to foreverial not speaking status 1 Report Link to comment
Craigary Posted April 27, 2019 Report Share Posted April 27, 2019 +1 Ex HA | VA | SA | A | NA | GMC | GMM | GMO | GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Fixer | Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | cooker | Jesse | Tup | warthog - Everything else i was Link to comment
Peace Posted April 27, 2019 Report Share Posted April 27, 2019 /me cuts all comms towers +1 Link to comment
Thunder Posted April 27, 2019 Report Share Posted April 27, 2019 +1 I'm not repairing 7 comms towers for one event Zuko Fanboy Link to comment
JaBaku Posted April 27, 2019 Report Share Posted April 27, 2019 +1 but I like when the sith acolytes come and “break comm towers” lets you guys get annoyed more 😈😈 1 Report Link to comment
Snadvich Posted April 27, 2019 Report Share Posted April 27, 2019 +1 Literally No one: Sith acolyte #12: Be a real shame if someone were to break your comms tower 1 Report Link to comment
justuscloud5 Posted April 29, 2019 Report Share Posted April 29, 2019 Neutral what about sith comms? Link to comment
Management Marvel Posted April 29, 2019 Management Author Management Report Share Posted April 29, 2019 8 minutes ago, justuscloud5 said: Neutral what about sith comms? LOL wut? You're saying that the Sith use our comms towers? Wouldn't that mean they use our comms as well? tbh idc how the Sith RP about how they use their comms as long as it ain't dumb. I'm worried about the Republic and the Republic only. 2 1 Report i am literally captain tukk Link to comment
Synyster Posted April 29, 2019 Report Share Posted April 29, 2019 (edited) I +1 this, however I would rather recommend they’re purpose be changed, rather than removing them altogether. Maybe use them as airwave scanners, topography scanners to detect any abnormalities, radar, etc. maybe change roles of certain ones to be one thing, others to be another thing (giving them textscreens to indicate their role). they give a little extra life to the map, id love to see them actually be used for something instead of being illogical comms towers. Edited April 29, 2019 by Synyster Ex-DU CMD/XO - Wrote the lore for the original Havoc Squad members, it’s nbd 🥱 - Just your friendly neighborhood fucktard Link to comment
Loopy Newby Posted April 29, 2019 Report Share Posted April 29, 2019 Feetus Deletus justsu +1 Link to comment
Retired Founder Forseen Posted April 29, 2019 Retired Founder Report Share Posted April 29, 2019 I was told that @Bananaberry that apparently these towers around the map are actually part of the map. Link to comment
Maxxjj Posted May 2, 2019 Report Share Posted May 2, 2019 +1 though maybe repurpose them instead Link to comment
Management Marvel Posted May 2, 2019 Management Author Management Report Share Posted May 2, 2019 On 4/29/2019 at 2:22 AM, Forseen said: I was told that @Bananaberry that apparently these towers around the map are actually part of the map. Yeah they are. Doesn't mean we can't get them removed. i am literally captain tukk Link to comment
GM-3022 Havok Posted May 2, 2019 Report Share Posted May 2, 2019 Well I'll give a +1 to this, and if they cant be removed for some technical reason we should at least repurpose them into something else. (IDK what tho, maybe stick some AA guns on the top or somethin.) Link to comment
CannonBanned Posted May 3, 2019 Banned Report Share Posted May 3, 2019 +1 Good Luck Sanchez trembles at the mention of my name. Link to comment
Poe Posted May 3, 2019 Report Share Posted May 3, 2019 +1 comms towers = mega homo ive tried to utilize them in events, but it's a bit too big brained for the synergy boyos. Maybe they can be repurposed or some shit but I've got no clue. 1 Report 327th Papa Attack Regimental x1 Bly x2 Link to comment
Esitt Posted May 5, 2019 Report Share Posted May 5, 2019 My mistake, thought they were not man made PENDING //Locked //Moved to Server Suggestions - Pending Link to comment
Founder Square Posted September 21, 2019 Founder Founder Report Share Posted September 21, 2019 Moving to denied due to map change Link to comment
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