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Bane

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Everything posted by Bane

  1. +1, Great for a multitude of NPC uses
  2. Bane

    Triggers

    +1
  3. Bane

    Timers

    +1, could be really useful
  4. Bane

    Turrets Mk. 3

    +1
  5. As a former 21st and one of the last recipients of CWW, your title gave me a seizure. +1.
  6. Bane

    Shippy Ship

    +1
  7. Name: Bane RP Rank: Commander Suggestion: Make the Engineering model an alternative Skin/Model for the pilot job Lore: Engineers were an integral part of the Clone army Workshop content if applicable: Already in our content pack, would require development. (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add the engineer model with one universal base skin (Any job modification requires all this information) Job: Pilot Slots: 5 Description: Like how CG got fifth fleet models, we take the Engineer Model sitting in the Attack Model Pack and add them to the pilot job. Instead of reskinning the model for each battalion, we use one universal base skin. Model: models/jajoff/sps/cta/tc13j/engineer.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)
  8. This ship is on the map
  9. If it’s not stable enough to deploy us and handle a full server event I’ll take this post down myself
  10. The base also has rooms for people to spawn, the idea is that we would split the server between manning the base, being on the arquitens, and being on patrol or doing other stuff in the village
  11. As far as I know the map is relatively stable at all player levels, but I’ve never heard anything to the contrary
  12. Bane

    More Skills

    +1
  13. Name: Bane/Trapper RP Rank: Commander Suggestion: Rotate to RP_Arquitens instead of the Venator. While I get the Venator is an awesome custom map that took time to edit, half of my battalion fucking hate it. The other half play naval or jedi while we’re on the Venator. I understand completely why operations love the Venator, and I think this is a good compromise between the Venator and just staying on Anaxes. You have a large detailed map with a base AND a ship for naval. Beyond that, the terrain and design of the base really lend themselves to interesting and atmospheric events. The Venator events are few and far between, and almost all of them are boring and monotonous. The large skybox also really lends itself to piloting/spawning in enemy ships. There is also a whole village for Bounty Hunters to use, There’s a set of crystal caves for the Jedi, and there’s plenty of wilderness for conflict and rp. Overall, the way the base and Arquitens are situated really help to encourage roleplay as well. Seeing as how Arquitens are known as “Jedi Class Cruisers”, some of the rooms on the Arquitens could be repurposed into a Council room and a meditation area. Implementation: We would use the RP_Arquitens map instead for of the SR_Venator map, but I foresee need for some changes. At the very least a brig would need to be set up, because as far as I remember there isn’t one on the map. Some small changes might also be necessary to accommodate jedi/put the Synergy Stamp on the map. Lore: Arquitens class space ship holding orbit over a Republic Outpost on a snow planet. Workshop content if applicable: In the Event Server content pack, but here is the link anyways https://steamcommunity.com/sharedfiles/filedetails/?id=1960606799
  14. As a former Keller, +1
  15. -1, in the long run this would only make the synergy economy worse
  16. +1 Down bad fo da night brither models...
  17. +1. great for GMing
  18. +1, our current materials are threadbare
  19. +1
  20. Name: Bane RP Rank: Major Suggestion: Add light entities with no props/constraints for GMs on the event and main server. The file I am suggesting is small, but it would have a massive impact on ambiance for events. A red casting light does wonders for poking around spooky caves and such Implementation: Add the workshop file Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=493751477 Q menu > Entities > Render Entity paths as copied from the Folder: expensive_light expensive_light_new cheap_light projected_light projected_light_new spot_light
  21. Holy shit dude, -1. You can wait
  22. Name: Bane RP Rank: Major Suggestion: Add damage logs for staff. This would help us greatly in RDM cases, Determining what is and what isnt an accident, etc. Implementation: I think this comes standard with DarkRP/Some of the addons we have, it just needs to be enabled Lore: Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development")
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