Because these are the only -1’s that have any substance, I genuinely want you to recommend how my troopers are supposed to fulfill their role as a Stealth Recon unit with the way NPCs work on the server. As it stands, entire deployments or events need to be shaped to any unit designed to do recon. This, for obvious reasons, does not work well for main server events. The idea here is that their use would be severely restricted.
-No combat cloaking
-No cloaking on base for any reason on any defcon
- No taking actions while cloaked, (i.e. hacking, no infiltration, etc).
-Cannot enter combat from a cloaked state or within combat range
Their role would be totally restricted for use in recon. What I’m after here is not invisibility, but the no target effect. Other servers solve the GC question with cloaks, and as far as I know it’s the only tool outside of a tool gun that can enable no-target. If there are other tools that can enable no target for either a temporary basis or what have you please let me know, I’d like to look at them. The reason I suggested cloaks to begin with was that the development required is minimal, it needs no testing, it does what GC would need it to do, and is within their role and remit on the server. This isn’t a “I want my troopers to be SO” thing, if droids didn’t pretarget you through a wall or the floor of a dupe and annihilate you the moment you bring down a rayshield I wouldn’t feel the need to suggest this. If there genuine stealth around droids outside of staying out of their blaster range, which is a relatively large area, I’d be all over it. I don’t even mind bringing it down just to the recon troopers, (Waxer, Boil, and the three ARFs), who would receive this ability. What I am asking for is enabling GC to do what they’re supposed to do versus having them have no way to do so because of the way NPCs work.