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Ccmonty

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Everything posted by Ccmonty

  1. Name: Monty RP Rank: CSM Suggestion: Unrestrict Clone ragdolls on event server and vehicle models on both, their restriction stunts creativity and makes building things like hangars or wrecked ships much harder Implementation: Unrestrict the props
  2. Bug Type (Server:): Weapon Severity level (1-3): 3 Evidence (if you can): Multiple pistols do less damage Description of the bug: Multiple pistols do less damage then it says they do. for example the DL-44 says it does 55 damage however upon testing it only does 42, a whole 13 damage less How can we recreate it: Shoot one of the pistols at an NPC
  3. Bug Type (Server:): Graphical(?) Severity level (1-3): 3 Evidence (if you can): Description of the bug: Unable to scroll all the way down in the MCS menu. It gets cut off after about 40 people How can we recreate it: Open MCS in game
  4. Name: Monty RP Rank: CSM Suggestion: Push out whatever the hot fix is to fix the bug of us not showing up on the server list Implementation: A dev would know how to do that more then me. I know all you guys work really hard on updates and other things for the server but if we want to pull more people the first thing we need to do is get our server to show up on the list
  5. just switch to fucking extensive
  6. +1. i can see myself getting mileage out of this
  7. Name: Monty RP Rank: SGM Suggestion: Add a little memorial for members of the server who passed away (Korm and Slate for example) Implementation: It could be a text wall with a little stand or something similar in front of it. Doesnt have to be super extravagant just something nice for friends and well loved members of the community that are sadly no longer with us
  8. I didn’t say it would be intentional
  9. this is a massrdm waiting to happen. I love rockets i think their fun and funny, but this is just straight up a bad idea -1
  10. Name: Monty RP Rank: 1SG Suggestion: Make a small change to part of the text in CC room. Had someone who kept failing the quiz yesterday because of this one part of the training text Implementation: Change "Never shoot another brother" to "Never shoot another brother. The only exceptions to this are in specific simulations"
  11. the damage buff would only add 1 point of damage per hit your really gonna tell me that the CG Heavy helmet doesnt look better then every other heavy helmet?
  12. Wait it was the movement spread that needed a buff not the still spread
  13. while thats a fair point but the weapon heavies get for their class also needs to be good. In DBFZ Frieza can turn into golden frieza which buffs his speed and damage output and is good thanks to it being buffed multiple times, however to turn into golden frieza you have to play as base frieza whos kinda just bad. The devs didnt understand that no matter how much they buff golden that regular frieza still has to be good. same case here. while giving shields to heavy is a really good buff it doesnt fix the already existing issue that heavies look really ugly (except CG who got a good looking helmet for some reason) and their class weapon sucks. How are you supposed to effectively make sure of a shield if your main weapon can barely hit things at point blank. THE DUAL DC-15S IS A DIRECT UPGRADE FROM THE Z6 AND ITS 595MIL LESS THEN THE UPGRADES Z6 WHICH STILL CANT HIT ANYTHING
  14. Name: Monty RP Rank: 1SG Suggestion: MEANINGFULLY Buff the Z6 by buffing the accuracy. The 7 damage increase buff doesn't matter if you can barely hit anything even while crouching Implementation: buff the Z6 to be VERY accurate by drastically reducing its spread while moving to something like the DC-15s has. Also increase the damage up to a even 20 Lore: The Z6 has always been shown as super accurate and deadly, able to fire torrents of blaster bolts into a single enemy with ease (I couldnt find any other good videos of the battlefront 2 Z6 just go to about 00:10) Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2436706742 (If no workshop content, suggest a developer or put "Require Development")
  15. while this would be a good change, its funny to see npcs shoot the daily spin guy. +1 i guess
  16. 501st, 212th, 41st, GM, and 104th heavy and heavy officer models The visor thing the EA battlefront 2 clone heavies have on their helmet. Like the one Cody or the HVO have
  17. Name: Monty RP Rank: SGM Suggestion: Add a body grouper for the doofy side flaps on the heavy helmet and add a shade Implementation: Please for the love of god add a bodygrouper to toggle the doofy side flap things on the heavy helmet they look hideous and drive people away from heavy more then the Z6 being dogshit already does Lore: Battlefront 2s heavys dont have the doofy side flaps and instead has a cool ass shade Workshop content: 501st, 212th, 41st, GM, and 104th heavy and heavy officer models
  18. Ccmonty

    More Skills

    This is a tough one. From a player enjoyment perspective this is a no brainer. however from a GM and balance perspective this could cause problems. for example: anyone who has done PVP with me recently knows im a fan of the rockets and my main opening is right after i use one and im reloading it while jumping around like a doofis. reducing reload time would be better for me but it would make me much harder to kill which might be unbalanced. another is example is NPCs. Faster reload and better accuracy would mean GMs would need to compensate somehow and the only way to do that would be to buff up the NPCs HP and AI which. However the biggest problem I see with this is that it widens the gap between new players and regulars. I love this server and I dont think its dying anytime soon but new players till need to be able to close the gap between them and us and with perma weapons pricing so high and only 2 of the base classes (medic and support) having decent class weapons, adding new skills could widen the gap even more. At the end of the day I am gonna give this a +1 because building a character to be powerful is always something I enjoy in a game but just keep the things i listed in mind TL;DR for admin team: good suggestion, has flaws, still gonna +1
  19. +1 if DU are getting removed If DU don't get removed however I think a better solution is to buff the Z6 to actually be useful. Either way heavy needs a purpose other then being the class that people join if they dont feel like getting a training or they just want a way to become HVO
  20. After thinking it over im changing to a -1. all of what i said still applies but i think DU gets one more chance. however ONE more chance. if they cant keep it together after high command leaves then i still say go ahead and pull the trigger I mean no disrespect to any current or former DU when I say this but: DU is a filler battalion. If you get to have TWO battalion exclusive perks (three back when every battalion had stat buffs) and you can't hold maintain good numbers without higher ups then you have a problem. DU has also been the battalion thats always first to come up when the topic of axeing a battalion comes up and even though 327th, 91st, 38th, and 187th all took its place on the chopping block instead, the fact I saw DU come up consistently every single time is very telling. Give the shield to heavy (because the one perk they actually get is dogshit) and deploy DU permanently
  21. if thats true then its gonna be a HUGE +1 from me. even if its not, the lengthy ban appeal shows that he truly is sorry IMO and synergy was literally created from second chances. Besides playing (non harmful stuff) over the intercom is funny and everyone is usually upset when the person doing it gets arrested or banned
  22. i actually meant because B2s drop the wrist blaster weapons for some reason that you could also turn those in at the weapons buyer thing (unless that got fixed)
  23. and yes im done making suggests now
  24. idea time
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