Jump to content

Forseen

Retired Founder
  • Posts

    2,477
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by Forseen

  1. -- [ Forum Emoji Update ] -- Date: 09/26/2021 Contributions: Forseen, Naffen, Maverick & Brooklyn. New Emoji Collection: Pepe 2 Electric Boogaloo :pepeL: :peepoMoney: :pepe1IQ: :pepeCopium: :pepeFacepalm: :pepePolice: :pepeSalute: :pepeSheesh: :pepeThink: :pepePopcorn: Addition to Miscellaneous emotes; :NekoDance:
  2. Not gonna lie, I have no clue what this says? Can you get a video of this happening or reword this so it's easier to read?
  3. We are already working on a solution for this issue already and giving event jobs toolguns would cause all sorts of other issues. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  4. [ HOTFIX ] [09-24-2021]
  5. ? ? ? ?
  6. Unfortunately this suggestion has been DENIED. For more information on why this suggestion was denied, please contact a Forum Admin+ // LOCKED // MOVED TO FORUM SUGGESTIONS - DENIED
  7. Added to above Hotfix; CG Heavy Ordinance Trooper - Given CG Runspeed. Temporarily Disabled Hyperspace Tool until crashing issue is resolved.
  8. [ HOTFIX ] [09-20-2021]
  9. There are still some models that have missing textures, we are working on it.
  10. This has already been fixed, make sure you clear your cache again.
  11. Use the below in console, but replace b obviously. thirdperson_bind b
  12. I see that some people are reacting saying they're confused, let me clarify; This is what is meant to happen. The script for the tactical insert overrides the spawn location of a player into the world. What would happen would be that player is spawned on the location of their body, then the Tactical insertion script identifies that the player has spawned and will move the player back to their tactical insertion. This addon is made to be used during events/encounters where a player may die at or near the battlefield. However, the Tactical Insertion was made to be a utility and quality of life item for outside of combat / events / encounter use (unless used by the GM as a respawn point). @Katy @JuJuishere
  13. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
  14. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // Moving to Acknowledged Reports
  15. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
  16. This addon is working as intended.
  17. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
  18. This addon is working as intended.
  19. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  20. Forseen

    Y-wing

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  21. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  22. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  23. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  24. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  25. -- [Clone Wars Update Changelog ] -- Date: 09/19/2021 Contributions: Dragon, Forseen, Jad, Square, Maxwells & server suggestions. [Added] [Updated/Changed] [Removed] Prop Protection Update This update sees the addition of our new prop protection / management tool that we will be using to be able to set a BLACKLIST instead of a whitelist for props allowed to be spawned by our staff members. This will allow a lot more freedom and creativity to come out of our Game Masters without them needed to wait for props they may want to use to be added to the whitelist so that they can spawn them and build with them. Hopefully @Mavelle has some big plans for this! We also added some more props and changed out some old maps for some newer ones. Thanks to @Daytona211, @Shockpoint & @Mitchell for helping me test out some of the maps and props that we added to this list, and thanks to @Square for finding and testing even more for us to add! Context Menu & Third Person @Maxwellshas struck again with the implementation and addition of a new context menu (for those of you that are uncultured, that's the C menu), which is a lot cleaner and takes up less of your screen, as well as having important links to things such as the community discord, and direct connection to the event server. Alongside the new context menu, Maxwells has implemented a new Third Person script this update that will be able to be edited in the context menu via the box & slider at the top to edit your view. Switching between first and third person should automatically be bound to F6. 212th & 104th Models With the success of the 501st models in the last update, we are pleased to be able to continue the rollout of our model overhaul plan with the addition of the new 212th & 104th models! This comes completely equipped and ready to go for 2nd Airborne Company, the newly added Ghost Company and forever classing Wolfpack sub-units also. Have fun @Brooklyn & @Bacta I wonder who will be getting models next? Jet Troopers to Heavy Ordinance Troopers A new class/specialization comes into play on the server for the first time in a long while, with Heavy Ordinance Troopers. These explosive loving troopers will be replacing our Jet Troopers in the main battalions (and yes battalions that didn't have Jet Troopers got them too, don't worry) and will be able to provide the Grand Army of the Republic with a utility that until now, wasn't really covered! These troopers will be equipped with Anti-Tank Mines, an RPS-6 Rocket Launcher for Anti-Infantry and a Tracking Rocket Launcher for Anti-Aircraft coverage. We hope these troopers will bring a bit of variety to the clone options. @Jad & @Dragon did an amazing job with this job! R.I.P Main Battalion Jet Troopers! Jedi Data Sync It's taken a little while, but we have finally worked out how to sync Jedi data to the event server without causing too many issues. We have decided to do this manually in the mean time until we have the time to set up a MySQL database when we are working on our inevitable WiltOs update (a project for another time). With a set schedule, the data from the Main Server should be synced to the Event Server bi-weekly (again for those uncultured people, that's every 2nd week) on Sundays, with an event server restart. @JaBaku, @Conrad - Hopefully this fixes some issues for you guys! Community Coordinator & Development Coordinator New Community Leadership positions were added to the upper echelon of the community, these ranks being known as the Coordinators, more specifically the Community Coordinator and Development Coordinator positions. These positions server as members of Community Leadership, above Management and taken under the collective wings of the Founders to help lead the Synergy in a positive direction without direct intervention from the Founder team being needed for all issues that need to be escalated. Congratulations to @Woeny in your new position as @ Community Coordinator, a position that fits you very well here at Synergy. Woeny will now have Founder level permission access on all Synergy Servers, present and future, and will be able to make decisions in the best interest of the community in regards to personnel & operations. Woeny will also be seen as the leader of the Management team and will work besides them to ensure smooth operations of all servers. Congratulations to @Maxwells in your new position as @ Development Coordinator, a position that is quite self-explanatory and one that you grow and thrive in the community. Maxwells will also have Founder level permission access on all Synergy Servers, present and future, and will be able to make decisions in the best interest of the community in regards to server development. Maxwells will also be seen as the leader of the Development team and will work besides them to ensure the quality of our updates across all servers. Maxwells will also have the authority to bring new members into our development team as the leader of the team. Note: If you find any bugs, please don't hesitate to report them through our bug report forum section as soon as possible so that we can proactively fix issues. https://synergyroleplay.com/forums/forum/36-cw-bug-reports/ Friendly reminder that the below steps will help you if you see errors after loading in: *[ Content Packs ]* Please subscribe to ALL of the below content packs, and remember to regularly check them for new content updates Main - https://steamcommunity.com/sharedfiles/filedetails/?id=2287624671 Event - https://steamcommunity.com/sharedfiles/filedetails/?id=2287627203 [ HOTFIXES ] [09-20-2021] [09-24-2021]
×
×
  • Create New...