Jump to content

Willyworm1

Member
  • Posts

    597
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Willyworm1

  1. Willyworm1

    lfs hud mod

    Looks good, hopefully it works +1
  2. I'm fine with either option, its frustrating not being able to move most people when i'm in the senate channels, especially when its senate selections +1
  3. Name: Willy | Mas Amedda RP Rank: LTC | Vice Chairman Suggestion: Add Ackbar to the Republic Event Job and Orphne to the Citizen Job. If you think that they need their own jobs or should be attached to a different job instead, please let me know. I think that if we have them, we might as well use it. Implementation: Copy the models and paste it in the job. Lore: https://starwars.fandom.com/wiki/Gial_Ackbar https://en.wikipedia.org/wiki/Squid_as_food https://starwars.fandom.com/wiki/Orphne https://en.wikipedia.org/wiki/Frog Workshop content if applicable: N/A (already on the server) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Change (Any job modification requires all this information) Job: Republic Event Job Slots: Keep Same Description: Keep Same Model: add models/player/valley/ackbar.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Keep Same (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Change (Any job modification requires all this information) Job: Citizen Slots: Keep Same Description: Keep Same Model: add models/player/valley/orphne.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Keep Same (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  4. Sorry for the shit quality
  5. Name: Willy | Mas Amedda RP Rank: LTC | Vice Chairman Suggestion: Change the way the Intercom looks to add a bit of spice (someone told me this would be a not bad idea so why not see what everyone else thinks) Implementation: Take the model of the intercom and exchange it with the model of a prop already on the server. Lore: https://starwars.fandom.com/wiki/Intercom | https://starwars.fandom.com/wiki/Category:Communications Workshop content if applicable: models/ishi/halo_rebirth/props/human/mil_radio.mdl (This is the radio in the halo pack, I would put a screenshot, but they all look bad and don't do the prop justice) (If no workshop content, suggest a developer or put "Require Development") Other: If the only issue is that you don't like the model, please feel free to suggest another one in the comments to see if the community perfers yours more.
  6. Hell yes, a song that the senate can use for promotions. +1
  7. As a DU, I personally don't care too much, but I agree that the last slot is a shitty spot to put it. So +1
  8. I like the idea I miss having besh on anaxes. Umbara and endor aren't bad locations, but this sounds better. In general I'd say that if we change this, we should not limit another map version to just extending anaxes areas. +1
  9. +1 Colouring players again when????
  10. Update: Ya know, I didn't plan this, and I forgot I even said this, but now I'm Ace trained
  11. +1 Time to actually get Ace trained
  12. +1 Imagine lights out and we have red emergency lights in the halls, not to mention how cool it would be for underground event server maps
  13. I'd say this is quite a hassle, though it would be cool to have presets for bodygroupers so you can pick between presets and it sets all the bodygroupers
  14. Willyworm1

    Squad System

    212th and 501st didn't on umbara lol
  15. +1 Great idea for the event server. If it doesn't cause problems for the main server, it would be cool to repurpose one of the empty bunks, back room of brig, or somewhere else as a security room or something like that.
  16. I agree with the previous statements, remove that ability for HMC to turn it off and then we will talk (also you should add CQC to this suggestion since it doesn't get enough love)
  17. I get that, I just find it funny how the trend seems to be shifting towards security and rescue. Hopefully if this gets accepted, other sub-units can have more distinguishing features to set them apart from their main battalion. +1
  18. A few things. 1. Your sentence kinda just cut short so I'm curious where it's going. 2. I agree that sub-units should distinguish themselves, either by specialty weaponry and/or more focus on particular jobs. Unfortunately when it comes to weapons, there are some sub units that get favored more than others for things. 3. This is just a side note, but I've noticed a large increase in groups focusing on rescue/protection recently (104th/Dire - hostage/VIP rescue, Improcco - CSAR, CG/DS - VIP defense, Senate Commandos - VIP defense, BH - Guard Contracts), Even the gun you are suggesting was used particularly by Guards and Police.
  19. I personally think all parties could have handled this better. Also maybe everyone understands the problems and can walk away a bit wiser having learned some lesson. p.s don't ask me what the lesson is, it's for each individual to determine.
  20. What he said ^ For those who are to busy to click on the link and scroll down in the comments section. Here are some samples: "it looks like it's coming out of the player's pelvis instead of their head, kinda sucks for gameplay. :(" - brwokbrwok "the flashlight doesn't rotate for other players perspectives" -.toukaforce "Okay, can confirm, it does seem to work with flashlight texture replacements. Unfortunately, it does not work with Third Person Flashlight improved, since I had the brightness of the flashlight set to high, and this addon seemed to overwrite that, and changing the values from TPF didn't change a thing." - Mesozoic Gamer I agree that a better flashlight is in order since we have gotten improved suit zoom, a salute swep to replace the old /salute, better vehicles, better weapons, etc. But I recommend looking into other flashlight addons as well so we can find the best suited one for the server. p.s did anyone else watch the first video on the addon and get their eyes nuked? p.p.s I won't vote on this yet, just giving input.
  21. +1 I'd very much like to see the banter between kenobi and hondo
  22. Bug Type (Server:): Main (I have not tried on the event server) Severity level (1-3): 1 Evidence (if you can): My recording software is broken right now, and a screenshot probably won't do it justice (but if I get it fixed I will record evidence). Description of the bug: When you attempt to place a tac down but switch off it before it completes the action, it breaks the tac and forces you to have to respawn in order to be able to use your tac. This only recently has been happening. How can we recreate it: follow the same method I've just listed.
  23. +1 This could help alot of things like air strikes, target IDing, artillery, etc.
  24. +1 I was gonna make a suggestion for this, but couldn't find a good mortar addon, I think this should either be given to Heavies, or given to a battalion that doesn't have a specialty item.
  25. At first I thought this was an idea for a proximity based command (sorta like using your mic in game but for people that type), which is problematic because people could easily abuse that if everyone had access to it, upside is that it could just be an arrestable offense to abuse it, but I digress. Pros: This can help people with speech impediments or people who have a different first language other than english. This way we can pick a narration voice for the server that sounds interesting. We won't need to spawn in an intercom or fly to BCC to talk (i.e less entities and items spawned on the server) (Hopefully) Only staff would have access to it so it won't necessarily be abused. Cons: It does the same thing as intercom. People with spelling issues will have just as difficult a time typing things out. There would probably be no way to target a specific group or job (not sure) so messages would have to include who they are directed too. I wouldn't be useful for certain events on main where people on a different planet need to know something (unless there is a way to edit the range of the narration). I'm staying neutral for now, but I do like this.
×
×
  • Create New...