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Marvel

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Everything posted by Marvel

  1. Double nice
  2. When is this dropping?
  3. B R U H +1 Small file size and could be easily controlled. No reason not to
  4. Name: Marvel RP Rank: Fixer Suggestion: Replace the Cadet model we have with this pack Implementation: Yeet that poopy Cadet model we use for this really nice looking pack of Cadets Lore: Cadets looked like this Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1853028903&searchtext=CGI (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) Job: Clone Cadet Other: This pack give the Cadet model several new bodygrouprs to use like changing your armor number from 1-5, your secondary color, and removing your helmet. I can see this making CC training a little more fun and the pack isn't big at all and I have even come up with some event ideas with these models. It's not a really important change but it doesn't hurt to have nicer models.
  5. Personally I'd rather have these for general use because the regular battle lord we have is limited and this seems to have much more options in customization. also this pack https://steamcommunity.com/sharedfiles/filedetails/?id=1893532114&searchtext=Jedi would make some cool strike team dealios too
  6. Marvel

    Add Etain Job

    Yay hooded Serra Keto... please find a model that strays away looking anything like Serra Keto, head and body.
  7. Why are turrets even allowed to be used on frigates? -1 others made very reasonable arguments against putting this into their loadouts. Tickets will do.
  8. Marvel

    Add Etain Job

    Gotta -1 this one. Model looks awful and this pack is 16mb with models that don’t match the rest of our models, which is what we usually try to go for. I will +1 the job just not the model or this pack in general.
  9. +1 would be cool but needs rules for use in events by event jobs but that is on the Game Master Program side of things.
  10. All these Shaak Ti TS powerplays are getting a little weird. Really I do not believe any of this would really make Shaak Ti’s job any easier but one extra TS channel to scroll through isn’t going to kill me and there aren’t really any negatives for adding it. Sure why not.
  11. There is already a regular 501st Pilot model made in our packs.
  12. +1
  13. YEEEEEEAH BOI
  14. Name: Marvel | Fixer Rank: "Corporal" Suggestion: Make Base Ops into a Naval Event Job and have High Command and Republic Command run the base. (Republic Command are CMD+) keeping Admiral Yularen as a Senator type position controlled by Palpatine. Maybe Tarkin too! Implementation: Removing Base Ops as a VIP faction and turning it into Naval Event Jobs for use during events. The reason for doing so is because since switching to a base and turning them into Base Ops they have lost their appeal. They generally do similar stuff compared to when we were on a Venator and they were Naval but somehow it hasn't worked out. Base Ops has been going in circles with Admirals/Commanders doing little to nothing within their term or getting removed. (This is a perfect time for Bounty Hunters!) MED and ENG trainings have been extinct due to people just going to their MEDOs or ENGOs within their Battalions for training. Quartermaster has been MIA since I was a Director. ATC is pretty rare due to the lack of flying in general so that could easily be handled by High Command. Pilot Training is a perfect example of something that was to be remodeled by Base Ops and failed horribly and the scraps had to be taken up by High Command. DEFCONs are called by BCMD+ already. This can be extended to battalion Officer whitelists maybe in the future? PTLs/PTEs are handled by CPT+ and that works fine. All these points above are things that Base Ops have handled since being on the server as Naval. Throughout their lifetime they may have had more responsibilities and such but these are their current ones which have been thoroughly neglected since their change to Base Ops. I feel that making them Event Jobs would create some interesting passive roleplay on the server in events which have also been lacking as of late. Now I do understand that people have paid money for Naval/Base Ops but it has been on a rapid decay for over half a year now and has already been wiped and restructured within that time frame and nothing has changed. Sadly I believe that Base Ops as of late has still added nothing to the server rather than hindering some battalions in how they operate with ATC, MED, ENG, and other little things and it may very well be time for it to go. With Bounty Hunters hopefully rolling out anytime soon (please so help me god) that would be a sufficient enough replacement as a VIP faction.
  15. I agree that it shouldn’t but really Admiral holds a lot more to it than Shaak Ti. It is applicable while Shaak Ti isn’t. The Admiral tag lost its bypass not that long ago. Did it get it back?
  16. I don’t believe having channel bypass will increase your ability to communicate efficiently... If you need to talk to them use your channel? That you have Channel Admin in? Where you can move them? Or vice verse? They are BCMDs they have Channel Admin in their respective channels as well. -1 pointless tag in my opinion
  17. Or just make it a separate weapon like RC have the Anti-Armor Attachment for their DC-17M (Sadly its a rocket launcher when it should be a grenade launcher)
  18. Wait. Updating my vote to a -1. Reason: The suggestion added sharpshooters to the list of job additions to the battalion. The 501st already has ARF troopers which render the sharpshooter job useless. This was seen in the 187th as that job was never seen and the sharpshooter regiment was dead. Please reconsider. (Also that model is horrible) Overall: The best thing you can do is make the Hawk job into the "Pilot job" with the Hawk skin for the PLTL. Pilots could also be the Engineers for the 501st, giving them a use when not flying.
  19. +1 212th has 11 base jobs and 501st has 10. I suggest merge Pilots into the Hawk job and make the Hawk model a skin for the PLTL of the 501st therefore making your base job count to 11, equal to that of the 212th. Also another idea. Why not make Pilots the Engineer job? Would make them have a use when not flying.
  20. I would imagine so
  21. +1 but you might have to be banned for having too big of a brain
  22. You beat me to this. I was going to suggest that we keep any battalion's trooper and BCMD job that gets removed and add WAC-47 as well so events can have Neyo and WAC
  23. That feature sux ass begone with it
  24. Not trying to argue or anything and I respect your opinion but I dunno about this being non-important. This is eight people's loadout rendered useless due to it's scope being useless 9 times out of 10. Yes it isn't the most important thing in the world but -1ing it for probably not happening very soon is kind of... ya know.
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