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Marvel

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Everything posted by Marvel

  1. I’ve always wanted ARC training to be properly redone and fleshed out. Hated the training since I got it back in 2018. Only reason I personally didn’t like the ARC wipe and recerts back then is because nothing changed in the training. One concern I can think of right now is that Rancor hasn’t been having the best of times with hosting the current ARC trainings. These changes feel like it will make the whole process longer and take more initiative and energy from Rancor. I just don’t wanna see y’all crash and burn is all. As for the ARCT system I personally wasn’t a fan of the system and was kinda glad it got phased out over time. I’d prefer that when I see an ARC trooper in game it’s a fully trained ARC trooper and not just a trainee tbh. Overall huge fan of the changes as long as what you promise is true. Would hate for the days that go over “important information” is just a bunch of useless stuff and actually is viable during events. Meaning don’t do formations I ain’t finna do a right echelon while shooting droids or some shit. Do you also plan on changing Selections or keeping it essentially the same? I feel it could use a good touch up too. +1 nonetheless. Most of what I read sounds good and if there is a huge change in the training then it makes sense for people to get retrained. I won’t lie a wipe would not bother me one bit but that’s never gonna happen lol
  2. As far as I am aware it shows up for everyone. Not sure if it's editable
  3. Marvel

    Timers

    Name: Marvel RP Rank: Scorch Suggestion: Add this addon that adds a tool for GMs to set a timer on everyone's HUDs in the top right corner. Could be used for events where timers are needed. Implementation: Implement this addon Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2547862466 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Adds a timer to everyone's HUD. No video but could possibly be useful for some events. Like a reactor meltdown and you have 5 minutes to evac or maybe a timer setup before the CIS attacks etc.
  4. Marvel

    Triggers

    Name: Marvel RP Rank: Scorch Suggestion: Add this addon that allows GMs to place triggers for players to walk into that can change different factors like gravity, jump height, speed, damage inflicted, and more. Implementation: Implement this addon Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2647386345 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  5. Name: Marvel RP Rank: Scorch Suggestion: Add this addon that allows GMs to place health bars on NPCs and create Boss Battles! Implementation: Implement this addon Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2550605499 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  6. Name: Marvel RP Rank: Scorch Suggestion: Add this addon that adds placeable capture points for GMs for their events. Implementation: Implement this addon Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2764500087 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  7. Now I don’t dislike Havoc Squad like some people do because at the end of the day I believe DU deserve a subunit just as much as any other battalion. A small squad of elite troopers is the best solution to their particular problem with having no lore subunits and imo Havoc Squad serves it’s purpose. I however do not believe DU needs a second subunit let alone a lore inaccurate one. Horn Company has no correlation to DU rather than having the color green on their armor. As for your aspirations for them they’re extremely basic and just DU but tech savvy. I commend y’all for getting back on your feet but I’m not sure a second subunit is what DU needs.
  8. Noticing a trend where most of the people that want the TR Program back were TRO+ and hardly ever had to train… I think imma -1 not sure this’ll help much tho I do understand the intent.
  9. But you can already do that with the Westar? The scope is the same is it not? I’m not gonna -1 because of this reason I’m only stating these things because in hindsight I don’t think a sniper will add much versatility to KU if they all already have a scoped weapon that accomplishes the very thing you want this new job to do. I personally feel there are better options but if it’s what y’all want who am I to stop you.
  10. Doesn’t all of KU get Westars? I feel like this would be just as useless as the Z-6 tbh
  11. @potatofuckerHave you tried redoing your noclip bind?
  12. Yes let me suppress GMOD NPCs and 12 year olds as Event Jobs with 5k HP. Surely they’ll cower in fear and stay in cover! +1 How bout y’all suppress deez nuts
  13. +1 honestly would like it to go to another clone job in battalions as well
  14. These will be very awesome to have +1
  15. - o7
  16. I placed it here because it is the most convenient spot for just about everyone's daily route. They spawn in and run that way quite often whereas most people don't even go into the messhall hardly ever.
  17. Name: Marvel RP Rank: Idk Suggestion: Move the Daily Spin and Perma Weapons Vendor Implementation: Move stuff Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: Currently if hostile NPCs are ever spawned in armory they will attack the Daily Spin and Perma Weapons Vendor instead of players. I'm proposing to move these entities to an area where they wouldn't have NPCs spawned near them hardly ever. My idea is to place them in the hallway where all the bunks meet with the lobby and messhall here: da wall between da doors The goal is just to help with events where NPCs might be placed in the armory. Another small issue are the Transport systems as well. Hostile NPCs will attack them. However there isn't a ton of options for them. I have zero idea if this is something a VA could do or if it needs to be done from da top so server suggestions it is. Another alternative is to no target these things. I remember before all the perm changes when I was just honorary SA I was able to use the no target tool on them but I can't anymore. I imagine it's probably a VA+ thing and maybe if a VA+ just made sure they were no targeted occasionally then that would solve the issue. I'm not sure how long the no target lasts or if it stays after a map cleanup or even a perma prop reset.
  18. If making bad jokes was a bannable offense you'd be the first to go - Comics +1 ig
  19. Marvel

    Shippy Ship

    I'm willing to sacrifice both the Arquitens and the Consular class cruisers. They are much too large and difficult to utilize plus we have the prop versions of them. However the V-Wing is used quite a lot and shouldn't even be considered for removal. The HMP is blacklisted on Main Server due to it being able to crash the server very easily if it nose dives into the ground and the NU-Class Shuttle is under utilized and I could see it going too tbh. Overall +1 Y-Wings are my favorite and I would love to see them agane
  20. Only operations would be on the ship everyone else would be on the ground
  21. Pretty sure he’s talking about the Bacara attachment on the back of their helmets which looks terrible and they’re stuck with them. If so an option to take them off would be amazing but I doubt it’ll happen anytime soon. +1 nonetheless
  22. No
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