Name:
Conrad
RP Rank:
WO - Approved By Director because no BCMD
Suggestion:
Hill Company, Setting us up!
We are creating a new battalion, and unlike any other, this battalion is coming to us without any established lore. During this time, we’ve been relying on vibes, exploring what we enjoy, and trying to carve out a unique niche on the server that doesn’t overlap with others. In doing so, we noticed a gap: defense. While CG focuses on defending VIPs and securing small areas, we envisioned creating a group dedicated to guarding outposts, gates, and larger areas such as entire towns.
To realize this vision, we decided that Hill Company would be a great fit for this role, serving as the shield while our main battalion acts as the sword. We didn’t want to take the easy route by simply giving every member of the subunit a jetpack. Instead, we wanted to create something fresh from the ground up. With this in mind, we aim to establish two new regiments—both to enhance our battalion and contribute to the server as a whole.
Currently, the primary focus of Hill Company is the Infiltrator. Outside of this, the existing regiments—Heavy, Medic, and Basic Trooper—are no different from the main battalion whitelists for these roles. These regiments use the standard loadouts players are already familiar with, which doesn’t help in establishing a unique identity for Hill Company. Therefore, we propose removing these three regiments to make way for something new!
We hope these new regiments will not only propel our battalion forward but also push the server in an exciting new direction! I encourage other battalions to consider implementing these regiments, and even thinking about making new and unique regiments for their battalions (shoutout to the 41st for steering in this direction already!) if they feel they could enhance their own unique identity. In fact, I already have a few ideas about where they could fit:
@212th Ghost Company: Adding the Infiltrator WL could be a great fit, a unique way to scout!
@104th: The Armorer role seems like a natural addition for you, building a fortification while you repair your vehicles!
@501st Torrent Company: A Droid Popper would be a valuable asset and give TC an extra punch!
@Coruscant Guard: I think a Trench Trooper would suit your forces well.
As you can see, the goal isn’t just to benefit our battalion—we’re happy to share these ideas if they help strengthen the identity of other battalions and subunits! I hope this sparks creativity among others to develop new roles that contribute to the uniqueness of their units. The 41st has already taken a big step in this direction by introducing new tools to the server, and they’re doing a fantastic job with it!
Additionally, we’re not looking to create a subunit that can do everything. For example, we won’t have certain staples, like Medics, which we propose removing under this suggestion. Similarly, we’re asking for Droid Poppers to be excluded from this subunit since grenades are inherently offensive, which doesn’t align with our defensive focus. These changes are meant to strengthen the roleplay aspect of the group and ensure it doesn’t become overpowered. While we’re requesting two new things, we want to remain modest in our approach.
We wanted to take an approach that minimizes the development workload. As a new battalion, we recognize that we already have some unique features, and while we’re open to sharing these with others, we also want to allow development efforts to prioritize other battalions. With this in mind, we’ve ensured that the workload for our proposed changes is light, focusing on tools the server already has, and using the models that already exist. We completely understand if these updates need to take a backseat to changes requested by other battalions for their development needs.
Lastly, some of our requests involve items that other groups already use. For example, we discussed the Chain Gun with the Regimental (Bana) and multiple officers in Rancor(Clorox, Malore, and Bobby), all of whom had no objections since the weapon is “not really used.” For the Fortification Tool, we plan to work closely with the Navy. We’ve consulted Tundra/Yularen and will adhere to all rules they have in place. We consider them the owners of this tool and simply wish to use it to advance roleplay within our subunit.
Implementation: We propose replacing all current whitelists in Hill Company, except for Crash and Infiltrator, with two new regiments. These regiments will be designed to redefine Hill Company as a subunit specializing in the defense of key locations, including checkpoints, outposts, gates, and other large areas.
By focusing on this defensive identity, Hill Company will stand out as a unit that excels at maintaining strongholds and securing critical positions on the battlefield. This change aligns with our vision of creating a unique roleplay experience for both our battalion and the server as a whole.
Lore:
Since the 241st has no official lore, we are working to steer the battalion in a unique direction on the server. Our goal is to establish a distinct identity that stands apart from others on the server and the main battalion. Hill Company will focus on defense, but in a way that differentiates it from CG, DS, or Senate Commandos.
Hill Company will serve as the defensive arm of the battalion, complementing the offensive operations of the main force. Their role will be to organize large-scale defenses of outposts, bases, and checkpoints once these locations have been secured by the main force. This focus on holding critical positions will ensure that gains made during offensives are not lost. After all, sometimes, “The best offense is a good defense!”
Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")
If you are asking to add or change a job, fill out the following if not, leave it out.
Add or Change: (Any job modification requires all this information)
Remove Hill Company Trooper
Remove Hill Company Medic
Remove Hill Company Heavy
Remove Droid Poppers From all Hill Company Whitelists.
Add Hill Company Armorer
Add Hill Company Trench Trooper
Job: Hill Company Armorer
Slots: N/A
Description: The Armorer specializes in fortifying locations, making them more secure for their brothers. They are equipped with tools such as the Buy Armor command to provide additional protection and the Fortification Tool to construct and reinforce outposts, ensuring a strong defensive position.
Model: models/jayarr/tukk/tukk_hill_trooper.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)
Weapons: Fort_datapad
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
Other: Add the /buyarmor command to this job.
Job: Hill Company Trench Trooper
Slots: N/A
Description: The Trench Trooper serves as the mobile turret of the battalion, excelling in delivering overwhelming firepower to secure fortified positions. Armed with a Chain Gun for sustained heavy fire and a DP-23 Shotgun for close-range cluster shots, the Trench Trooper is pivotal in holding the line and maintaining strong defensive positions.
Model: models/jayarr/tukk/tukk_hill_hvy.mdl
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)
Weapons: tfa_chaingun_ferty , rw_sw_dp23
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
Other: