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Everything posted by Striker
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-1, Ghost Company gets nothing either. Regular trooper is the same as a normal trooper but with a scoped DC-15a and GC ARC just have a regular ARC loadout (EXCEPT THE CHAINGUN CAUSE ZIM FORGOT). Point is, if we don't get anything then why should you.
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+1 THE NEW WESTAR SCOPE GIVES ME AIDS
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I mean, we all love Dill and all but unbanning someone who was banned fairly according to server rules is a bit much. +1 (Still love Dill but no favoritisms allowed in me Christian server)
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Alright, you heard it from the GCL, if the support trooper gets denied just make it GC medic and take off the repair tool. Keep everything else.
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I mean we don't need it, but it would be nice to have I guess. 2nd Airborne are paratroopers, they aren't the ones doing the actual flying. And when it comes to "having the most content on the server" we are simply requesting that we get back up to what we use to have. We have been missing a job for a while now and we would love to replace one. So if anything we are simply trying to get something that we lost rather than asking for more.
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Eh, kinda neutral on this. While I agree that rockets are not overpowered and this can be made so that this is reasonable and not OP so to speak there is also the other side which is that it has been denied before for a group of smaller people so I doubt it will be allowed for all and rocket spam really isn't that fun. But I say that if you are actually able to modify it so that it is not INSANE and make it so that it can't be spammed then a reluctant +1 from me.
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Oof, I am going to have to agree with everyone else in this -1
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Um, -1? This is pretty obvious. This can all VERY easily turn into a massive RDM fest. I'll elaborate, if a CT begins to shoot you and you decide to shoot back that will 1: Kill the CT most likely and end up having him respawn when if CG is right there they could have just arrest him. 2: It can give people the justification they need in order to make their RDMing "legal", what I mean by that is they can claim that a person had shot them or any other hostile action and therefore since CG can't check if they actually got shot first or whatnot (If what Jacien said is true, if not them either way they will need to wait for an admin to come and check which would just take a long time and be unnecessary). 3: If you or the other person misses and there is a lot of people (AKA DB shooting) that may very easily turn into an absolute cluster fuck where everyone is shooting and killing each other, and if this rule was a thing then even if you hit someone on accident they may just end up shooting you back and just continue on since there are a load of people in that area. 4: It could cause the problem to continue happening, what I mean by that is if you shoot back that person might find it amusing and keep going since they keep getting reactions out of people and keep coming back and doing it again. And sure, they could get banned but combine every thing that I had just said into this one point and they would be able to avoid getting banned very easily and cause massive mayhem all the while claiming that they were just defending themself.
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It's a support trooper. It's job is to support other troopers. How the hell is it meant to be a support trooper when it can't or help them in any other way beside heal them. It is a medic class.
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Actually in the 212th the ENG gets the shotgun. Reason for all of this: ARF is because it would make sense if GC (Which is recon focused in the 212th) had a regular recon trooper be the support trooper while you had ARC and regular troopers be more combat focused, shotgun is because in the 212th engineers would have the shotgun and it makes it a bit more viable for combat (But in my opinion we could always just remove it, I personally think it's a bit much but other GC want it so I just included it), medkit because like I stated before we need someone to heal our boys back up when we get deployed and our battalion is not there, and repair tool because when we use vehicles we need someone to repair those vehicles (This one again really is not that big of a deal since we never get to use vehicles nowadays. And yes we can use vehicles it's not just mechanized that get to use them). Once again, if you read the purpose for us having this trooper it is so that we may be more flexible out in the field. As of right now Ghost Company has nothing support based. The only thing we have is troopers that are geared for combat. And not only does this not make sense from a lore perspective but also from a combat perspective as well. Company sized units would have their own medics and their own support units, as you can see very briefly in the show you can see medics either dragging away a dead body or doing something else. As for people with repair tools if you remember in the 2nd battle of Geonosis (Which btw, is where that ARF skin comes from) you see the 212th with the ATTEs. And if they had vehicles they would obviously have men that are skilled in repairing such vehicles. And so, since we are limited we take it and put the both together. As for on the battlefield again, we have no medics or anyone that can repair vehicles if we deployed as a Company . So this would in turn make it much more convenient.
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Um how do I say this? -1
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Again, I don't know my dude. I might be wrong then and the max is 19. But either way we are trading out jobs. If you guys want something specific then I suggest just doing the same thing, sacrifice 1 thing to get another
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Yeah, max jobs is 20 I believe
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Lol did you even read the suggestion? We removed one of our jobs a while ago and we are removing another one in favor for a different one. And 501st not being able to have a pilot job is not really our problem, 212th had pilots like oddball and if you take a look at star wars episode 3 (Revenge of the sith) you can see Oddball (Yes, that is oddball is the beginning http://starwars.wikia.com/wiki/CC-2237 you see him flying with other pilots). Read the suggestion next time please and thank you.
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GC support trooper is supposed to be exactly that. A trooper that supports the rest of the troopers. When and if Ghost Company get deployed or we go out to do our missions we never have any medics since it is ghost company that get deployed, not 212th. And if he gets a Bacta kit so what? It's not really a bit much considering the fact that if you are right then we are just requesting something useless. And seeing as you are neither part of 212th or Ghost Company then it really is none of your concern. However, if you thought that it was a bit much in terms of "over powered" then again I am going to have to disagree with that one too. It's basically medic that is being added to ghost company that just gets the cool ARF armor and a repair tool. Repair tool is never really used, but taking it away would just make him a regular medical trooper.
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Name: GCO ARCL Commander Reed/Striker Suggestion: Add the pilot job to the 212th and remove the GC Commander Job and change it for a support trooper Implementation: We still have room for 1 job since we removed our Combat trooper some time ago. And we want to remove the GCC job because we have no use for it and we prefer to have a new job to make us more flexible. Just add one job and remove the other. Lore: 212th had Pilots such as oddball. (No lore for GC support trooper) Workshop content if applicable: Already in the server (Gideon and Kyle can make new models for it once it is our turn) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add Job: 212th Pilot, Ghost Company Support Trooper Model: 212th Pilot, 212_arf2 Weapons: Pilot job= DC-15A, DC-15S, DC-17, Repair tool, Ghost Company Support Trooper = DC-15A Scoped, DC-15s, Republic Shotgun, Bacta kit, Repair tool, Other:
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Bug Type (server/forum): Server Severity level (1-3): 1 Evidence (if you can): N/A Description of the bug: GC ARC are missing the chaingun (Chaingun is part of the standard ARC loadout) How can we recreate it: Get on the Ghost Company ARC job
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Ok so going through this now and thinking about it for a bit I think I am going to have to change my vote to a -1, if RANCOR does not consider this an ARC job then it can't be an ARC job. My fix to this problem is to speak to Gideon and Kyle about getting a special bodygroup added to the GC ARC job and trooper job (Ex. 2 different looking pouldrons that would be worn by regular GC and the other only by the GCL, 1 with orange on one side and black on the other and other with orange on both sides) that would make them stand out from the rest of the troopers and make it so that people could easily tell who is the GCL and then remove the GCC job for something else (Was thinking it should be a GC support job but different story for a different date). At the end of the day this would save the time of remaking the GCC model and get us something new while making it possible for the GCL to be either a regular GC or an ARC (Or whatever job we might choose to replace it with). 212th GCO ARCL Commander Reed/Striker
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Yeah I would have thought so but I just wrote a suggestion just incase it wasn't actually an accident
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Perfection
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------------------------------------------------------------------------------------------------------------- Name: GCO ARCL Commander Reed Suggestion: Add in the Chaingun to the Ghost Company ARC job Implementation: Add the Chaingun to the GC ARC job due to the fact that they are an ARC job and they should get the standard ARC loadout. Lore: None Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change Job: GC ARC Model: Weapons: chaingun_servius Other: -------------------------------------------------------------------------------------------------------------
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I'm going to have to heavily +1 this, all battalions should have this bodygroup as it will help with immersion and just make it a bit cooler for everyone. And for those of you saying that 104th will lose a Job and a specialization, look at it as an opportunity to get a new job. As for the specialization you guys do have to realise that just means that A, you would get priority over others in it and B, you guys are better in that overall. For example, the 212th is an attack battalion. We specialize in well attacking. That DOES NOT mean that other battalions suck at attacking an area or that they can never attack anything. That just means that we would ussually get the job of attacking something and we are just better at it. Same thing with 104th, you guys have priority over vehicles and negotiating. That doesn't mean that other battalions can't do it, that just means that you guys would get it first and be better at it.
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Yeah, your right. But GC is a 212th sub unit. So it would only make sense for their ARCs to get the same bonus as the regular 212th ARC. +1
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