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Xaze

Founder
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Everything posted by Xaze

  1. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  2. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  3. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  4. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  5. Xaze

    Remove Rancor

    Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  6. no.
  7. aww shit my bad g
  8. Hi All! We've been slowly added and fixing things. Here's a quick update on where we're at in the last few weeks. We'll be dropping and adding more. Please keep in mind the quest system is in beta. We're testing the core system to see how it performs on main. I want to thank @Maddoxxfor the assistance with creating and owning the quest project. The party system may come out in the next week depending on how development goes. Quests Additions: Added Quest System Added 3 Quests ( Each Faciton now has a quest ) May drop more throughout the weekend Pet Update Fixes: Fixed Sitting on pets Fixed some collision issues ( LAAT issues are still persisting Modified Perma store to prevent selling HEADS UP! I will be removing duplicates in the next day Removed the previous beta pet from the store Additions: Added New Beta Pet Map Update Fixes: Fixed floating rocks Fixed rocks with no collision Fixed weird terrain around the map Fixed jedi temple LAAT consuming entities Fixed getting stuck in ground when using jedi TP NPCs will no longer look at you through the outpost as I have blocked their line of sight. THIS IS THE ONLY AVAILABLE FIX FOR THEM DIRECTLY SHOOTING AT YOU. TFA bullets do not count as real bullets, so there are no counter measures I can take within the map editor to prevent shots passing through. GM and CG recruitment signs will now display correct abbreviations Additions: Added a new section between bunks and stairs/lobby area to allow event jobs a smoother run through base Added another recruitment booth (making a total of 5) Removed two unused bunks and added a bigger room (in their place) for future projects Jedi Fixes: Fixed rarities Fixed force abilities Fixed Trees Additions: Added Hilt / Crystal Spawns ( Will be coming in the morning )
  9. I already told you no when you joined my channel?
  10. Now this... This is a feature, not a bug
  11. @Forseenwanted to get your eyes on this
  12. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  13. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  14. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  15. Is this in the escape menu or the c menu?
  16. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  17. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  18. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  19. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  20. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  21. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  22. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  23. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  24. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  25. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
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