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Showing content with the highest reputation on 01/24/2023 in Posts

  1. Name: Wolfro / Hawk / Mundi RP Rank: SGM / Jedi Master Suggestion: Replacing the TX-130 and the LAAT for better optimized models and to remove some of the distractions our current ones have for better immersion. Implementation: Replacing the two Current vehicles listed above Lore: The TX-130 and TX130t were utilized by the grand army of the republic during the clone wars. It was a hover tank utilized on various terrains during ground incursions. The LAAT/i was a low atmospheric assault transport that helped ferry troops from and to the battlefield and was capable of support troops with at-rt walkers and barc speeders loaded in their cargo bay. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1952443043&searchtext=TX-130 https://steamcommunity.com/sharedfiles/filedetails/?id=2588369575&searchtext=LAAT%2FI (If no workshop content, suggest a developer or put "Require Development")
    1 point
  2. Name: Guac RP Rank: General Instructor Advisor Brigadier Sector Commander Suggestion: Add this Anti-Air LFS turrent Implementation: HOLY SHIT. Genuinely the best addon since sliced bread. I cannot tell you how many times I have had to as a GM, just say the words "Anti Air Turrent in the area" to get people to stop abusing flying vehicles, now there is an addon for it?! Imagine the capabilities, now being able to say "attack this AA turrent so we can send in reinforcements" and it not be just RP based? Like it has an effect on the battlefield! Beyond sick. Anyways thats my rant, this is an awesome tool for GM's alike as either a defend or attack objective. Lore: @Xaze's mother. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2919315364 (If no workshop content, suggest a developer or put "Require Development")
    1 point
  3. +1 I like the suggestion i like the idea of bigger vehicles
    1 point
  4. With this I personally agree with this one atleast, with the addition of carrying 22 passengers it also allows transportation of smaller vehicles as stated in wolfro's response, AT-RTs, along with BARCs with can help with immersive events/deployments. +1
    1 point
  5. So the real solution is to just lower ping. @Xaze will fix this asap.
    1 point
  6. I understand theirs a new system but at the same time these two suggestions are to increase not only immersion but can help in many different aspects for example the LAAT can carry barcs to and from the battlefield to help with RP and also carry 22 passengers. This Laat has a crash system instead of just blowing up. It also has 3 gunner positions so response can be greatly effects with areas of control from the pilot and co pilot to the rear gunner so the LAAT is more versatile. The TX-130 can help by not having the person sticking out half way of the tank and also still receive medical aid. In this variant the person is in the cockpit in the tank and looks through a view port and fully covered their an option for a top turret with or without. Also if you utilize the spacebar rocket pods actually deploy from the sides and with the right click you fire missiles.
    1 point
  7. It would operate like it did before, you get a training and essentially you would be set to that job when CG needs massiffs. It’s a big part of their tracker program and there are oddly a lot of people who like… dog roleplay ig.
    1 point
  8. What life would this take up? I’m gonna have serious questions for anyone that uses their clone life to be a dog ngl
    1 point
  9. tf is this rank but +1 i want to see pilots getting shot down bc it would be funny!
    1 point
  10. -1. I fear the power creep this contributes to.
    0 points
  11. TL;DR, You don’t get it and aren’t trying, and instead of being constructive or helpful you’re dismissing the discussion out of hand
    0 points
  12. The The issue im having as a whole is the approach we take to balancing. Largely, this is to keep pvp "fair". My problem with this is it makes the weapons we have lack luster. These suggestions come down to trying to work with what we have while trying to skirt around permaweapons. What I actually want is an upgraded kit that substantially out performs the standard dc15a/s. Hell, I would like the 15a/s to be good in general. When I say "DPS", I mean the sum of a weapons stats that come together to create the final performance of the weapon. An officer weapon that barely gets used has no business out performing RC weapons in terms of magazine size and damage output. My thinking is this: I don't really care about preserving PVP balance. I think there should be a "weapon progression" as you move up in the server. Subunits should have a kit that makes them more attractive than being a regular trooper, ARC should have a kit that makes getting ARC trainings desirable, and RC should have a kit that sets them far apart from everyone else due to their nature. (Limited and theoretically hard to get into). It's a simple and superficial thing that gives a sense of reward and progression for getting into a subunit or passing ARC tryouts or what have you. The issue with suggesting an overhaul is twofold: People who are highly familiar with the inner workings of what goes into deciding a weapon's stats will hit you with technical information that misses the entire point of what you're attempting to suggest or accomplish. More pressingly, permaweapons on this server stunt any sort of meaningful or satisfactory overhaul. TL;DR It's not about the weapon damage, but establishing a sense of progression that's gratifying/rewarding for taking the time to progress on the server. While I agree with a full rework of our weapons, that's super unlikely and Permaweapons are a huge shadow over making unique kits. (I see this as more in line with say locking body groupers behind some sort of a leveling system over "make gun shoot better"
    0 points
  13. +1 except instead of the normal trooper model, give them the engineer model!
    0 points
  14. -1 points
  15. Name: Bane RP Rank: RCMD Suggestion: Buff the DC17M to 270DPS Implementation: up the damage total to 270 Lore: DC17M was a BEAST of a weapon Weapons: rw_sw_dc17m (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
    -1 points
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