Exactly this, plus there's always people who join late, don't pay attention, etc. and end up getting left out in some way or another because spawn setting is so relatively complicated atm, if we could set player spawn points universally, even for specific battalions in some situations if possible, it would 100% make event set up and running so much smoother
We still have tac inserts but the problem is that there are times when you run certain types of events that require switching dupes out or swapping spawn points as the event progresses. I know personally I ran an event that switched dupes along the path around 4 times as they progressed and each time I had to spend 15 minutes setting tacs and everything up each time. Also setting up an event so that they automatically spawn at a specific point on the map makes the load in setup around 10 minutes faster as players would just immediately be where they need to be on load in. In general this would just be a boon for the gm team on the Event Server if we could utilize some type of set spawn tool other than a tac insertion.
I find this very interesting, It would help alot with the aspect of needing reinforcements. What do you have in mind for the pinging specifically? an in game arrow with a distance above that disappears over time? or something on your screens that says something like "Need backup at _____"
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90MB for night vision isn't worth it. I don't see any situation where this is useful outside of lights being off on main base. Most event server maps dont' have darkness features, and using editors to make it night time won't have any effect when used with this. Basically what this comes down to is tinting the color of your screen for 90MB. The use case is just too niche.
So I understand that Jedi are really OP and annoying to fight against if you're a gun user, but this gives me CIS faction vibes (that's not a good thing). There doesn't currently exist a guild whitelist that's KOS because the faction is really meant for roleplay, or at least that's what I believe. I've said before that BH has the best roleplay you can have on the entire server if you're creative enough, and I still stand by that. However, I don't see how this will further RP at all. Not to mention the lore implications on how the Guild obtains CIS Jedi Hunter droids is very weird. Honestly I think your Guild jumper if more efficient at killing Jedi. Jedi will just crippling slam the Jedi Hunter and it's kind of all over from there. I like your other two suggestions, but this isn't needed.
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Ok so to explain I opened up the console and noticed a huge block of yellow text denoting kill logs. After reading through it I noticed that a CT PVT and saint had been trading kills and each had gotten at least 3 kills which is the cutoff for MRDM so I pulled them both to a sit however saint had gone AFK by this point. The Ban guidelines state anything over 3 kills that is non accidental in a 5 day MRDM ban and so that is what I did. I did not take a screenshot of the logs because around this time alt accounts were sprouting up like weeds and I had my hands full dealing with them.