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Showing content with the highest reputation on 06/17/2020 in all areas

  1. Name: Piff RP Rank: PVT Suggestion: Adding Venator Extensive into a rotation with the current map Implementation: Basically switching maps every 2 weeks or so or more Lore: Venators were used by the republic Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1257128301 (If no workshop content, suggest a developer or put "Require Development") So this map was optomized recently, so textures were changed, A lot of new stuff were added and like i said its WAYYYYYYYYY more optomized Heres the change logs for it But not to waste your time, Big changes are, Textures were changed drastically A seperatist frigate can be hyperspaced into the map and be used to attack the republic venator with turbolasers of course New hyperspace planets Useless parts of the map were removed Theres a mess hall now too that replaced that giant empty room back on the older version For the ones who were on the OG Map, There are now stairs to the third level of the CSR so you don't have to go all the way around where CSR use to be Jedi temple was changed a bit, That useless room where the holocron vault is gone A lot of the shit that you could break before was fixed DOORS OPEN BY THEIR SELVES HOLY FUCK Here is a picture of the dreadnought that was added Update: Jun 4 @ 12:41pm v1.4b - added nodegraph (npc pathfinding) - added navmesh (nextbot) - updated bridge mh hangaar door button skins - updated bridge hyperspace jump button skins - updated turbolift button skins - fixed texture bug on lvl 3 (near sickbay) - widened providence teleporters to allow bigger ships to be teleported - fixed visual alarm lua running both on the server and for the clients (caused flickering over time) - packed custom content into bsp instead of having all content along side the bsp Discuss this update in the discussions section. Update: May 31 @ 7:28pm v1.4 General: - map is now called rp_venator_extensive_v1_4 - a lot of optimization - map now dependant on misc modelpack, venator modelpack and trilobites rogoue one pack - added hdr notification if client runs the map in ldr mode - optimized I/O to stop constant input spamming Features: - the whole ship was shifted to the side - added providence class CIS ship that can jump in and out - overhauled the way the turbolifts work - removed functionality for left four Turbolasers - alarm buttons work slightly different with more feedback - Main Hangar Force fields are no longer solid - added a forcefield to the top hagar doors - overhauled the admin buttons - blastdoor to dockingbay "tube" will only open when tube is extended - added a button to toggle the forcefield for the floor bay door in the central big room - bridge doors now open and close automatically - venator now starts out in empty space rather than near coruscant - lift doors now sound like starwars-y doors Layout: - level 5 lifts now exit into a seperate small hallway that connects the observation deck and misc empty room - moved main hangar control into its own room - moved floor bay door controls down one level - added stairs in main hangar - added stairs in big empty room near side hangar - removed unneeded hallway near bunks - made bunks bigger - removed a couple bunks to make space for bigger bunks - added a mess hall - connected the two empty rooms (one is now the mess) with the hallway near lifts - bridge was made slightly wider in second room (right after the main bridge) - added a small room for the admin buttons Visual: - brightened up quite a few places around the map - forcefields are now longer blue and dont have a visible plane anymore - fixed an overly bright turbolaser model on the left side of the ship - added some more light decals in empty room on deck 5 - added props here and there (also for cover) - slightly lowered the windows overlooking the main hangar - fixed shadow drop angle being negative (pointing upwards) - updated the credit decal (Excuse my grammer i is tired)
    1 point
  2. These pumpkin models again, actually disgusting lmao. -1
    1 point
  3. make fun RP for yourself. the whole reason people like the venator is because of all the potential for passive RP. events should not be your only source of fun.also just because the GM's aren't being creative doesn't mean the map is bad.
    1 point
  4. Well one big thing that i enjoyed on venators we don't get to do is build up to events. This alone makes them a lot more interesting and fun to me. So we can choose which planet we need to go to in the little planet selector on the venator. We fly their and CIS frigate is outside, WE battle them, board them, dog fight them, blow them up and then head to the planet surface for a deployment. I think personally that adds a lot to events unlike now where its just we go there we can't really fly a LAAT out or anything because we just crash. The base is cool and i enjoy it don't get me wrong, but switching between would be fun to me!
    1 point
  5. When we are on a base and people want to go to a venator: When we are on a venator and people want to go to a base: I feel like people are just never going to learn that this is a never ending cycle and being ex high staff I've seen it first hand. We go on a base and people are totally fine with it for like a month or two, then map suggestions start going up and people all the sudden HATE the base and vis versa. -1. No map is ever going to be perfect and the grass will always be greener on the other side. Just enjoy what we are on and stop trying to change it all the time.
    0 points
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