KaiserNeiner Posted January 7 Banned Posted January 7 Name: Kaiser RP Rank: CMD Barlex Suggestion: Add in a minigame swep for boarding, similar to how 501st have a defusal SWEP and similar to the minigames on Belsavis for ER repairs. Implementation: Option 1: Create a simple entity(Console) that randomly generates 3-4 minigames when interacted with. These would be Wire's(Belsavis Engine Room), 4 Round Simon Says, Comms Sabotage(Among Us), and hopefully an additional one, dealers choice. Boarding parties would have to interact and solve all 3, symbolizing the 3 POI's that have been used in boarding RP since 2022. Once all were highlighted green indicating a solve, GM's would blow up the ship. Option 2 is creating one large entity(console) that 3 members of a boarding party would need to interact with at once, same minigames, but it would require inputs for 3 people at once. Possibly a bit more difficult to code. Lore: N/A Workshop content if applicable: Requires Development, suggested dev is RiceCooker. Other: Hopefully this will streamlinethe boarding process to have more GM's set up ships for boarding teams to go up to. This could be used for boarding dupes to simply identify POI's within the ship, but ideally these would be placed on top of or just a few feet above muni props to take the /me's out of boarding experiences. 1 Kaiser Zeros Clutch
Banned Posted January 7 Name: Kaiser RP Rank: CMD Barlex Suggestion: Add in a minigame swep for boarding, similar to how 501st have a defusal SWEP and similar to the minigames on Belsavis for ER repairs. Implementation: Option 1: Create a simple entity(Console) that randomly generates 3-4 minigames when interacted with. These would be Wire's(Belsavis Engine Room), 4 Round Simon Says, Comms Sabotage(Among Us), and hopefully an additional one, dealers choice. Boarding parties would have to interact and solve all 3, symbolizing the 3 POI's that have been used in boarding RP since 2022. Once all were highlighted green indicating a solve, GM's would blow up the ship. Option 2 is creating one large entity(console) that 3 members of a boarding party would need to interact with at once, same minigames, but it would require inputs for 3 people at once. Possibly a bit more difficult to code. Lore: N/A Workshop content if applicable: Requires Development, suggested dev is RiceCooker. Other: Hopefully this will streamlinethe boarding process to have more GM's set up ships for boarding teams to go up to. This could be used for boarding dupes to simply identify POI's within the ship, but ideally these would be placed on top of or just a few feet above muni props to take the /me's out of boarding experiences. 1 Kaiser Zeros Clutch
The_Sunrider Posted January 7 Posted January 7 +1 the devs have shown they can cook with minigames. Above all, Be Curious, Not Judgmental.
Posted January 7 +1 the devs have shown they can cook with minigames. Above all, Be Curious, Not Judgmental.
KillJoy Posted January 7 Banned Posted January 7 +1 slowly removing /me for mini games is kinda peak 1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 7 +1 slowly removing /me for mini games is kinda peak 1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
BROPDROP Posted January 7 Posted January 7 +1 could be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 7 +1 could be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Zynth Posted January 7 Veteran Admin Posted January 7 +1 Boarding RP now is dull at best and irrelevant at worst. Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Veteran Admin Posted January 7 +1 Boarding RP now is dull at best and irrelevant at worst. Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Marvel Posted January 7 Posted January 7 Server suggestions are open I am now awake +1 to the concept however I would like to see consequences. I am a HUGE pro mini game guy. I hate /me RP with a burning passion but the one problem with minigames is a lot of them are either way too simple or nothing happens when you fail unless the GM happens to be nearby watching. Some examples of consequences for failing may be: Instant Death - This is the simplest. It's likely that if the trooper fails these actions that they will probably be overrun with droids soon and will likely perish. Spawn a handful of Commando Droids to fight off - This might be hard since these take place on props but a fail leading to a squad of BX's showing up to fight off at least gives them a chance to survive and either escape or reattempt. They'll be injured so another fail with another BX squad will probably result in their death. Lock Out - Simple timer that keeps them from doing the minigame again resulting in the ship being up longer so more drop pods, fighters, etc. being spawned from it. Anything from 5-15 minutes would be great imo. As for simplicity the one thing I don't want to see is too simple of minigames where frigates are being taken down in like 2 minutes which has happened in the past and may happen today too idk. As long as people aren't a one man army taking out frigates alone I'm game tbh. I would love to see how this could be implemented honestly. Sounds difficult but even as entities that GMs can spawn on their frigates it would work and be far superior than the snoozefest that is /me RP.
Posted January 7 Server suggestions are open I am now awake +1 to the concept however I would like to see consequences. I am a HUGE pro mini game guy. I hate /me RP with a burning passion but the one problem with minigames is a lot of them are either way too simple or nothing happens when you fail unless the GM happens to be nearby watching. Some examples of consequences for failing may be: Instant Death - This is the simplest. It's likely that if the trooper fails these actions that they will probably be overrun with droids soon and will likely perish. Spawn a handful of Commando Droids to fight off - This might be hard since these take place on props but a fail leading to a squad of BX's showing up to fight off at least gives them a chance to survive and either escape or reattempt. They'll be injured so another fail with another BX squad will probably result in their death. Lock Out - Simple timer that keeps them from doing the minigame again resulting in the ship being up longer so more drop pods, fighters, etc. being spawned from it. Anything from 5-15 minutes would be great imo. As for simplicity the one thing I don't want to see is too simple of minigames where frigates are being taken down in like 2 minutes which has happened in the past and may happen today too idk. As long as people aren't a one man army taking out frigates alone I'm game tbh. I would love to see how this could be implemented honestly. Sounds difficult but even as entities that GMs can spawn on their frigates it would work and be far superior than the snoozefest that is /me RP.
KaiserNeiner Posted January 7 Banned Author Posted January 7 1 hour ago, Marvel said: Server suggestions are open I am now awake +1 to the concept however I would like to see consequences. I am a HUGE pro mini game guy. I hate /me RP with a burning passion but the one problem with minigames is a lot of them are either way too simple or nothing happens when you fail unless the GM happens to be nearby watching. Some examples of consequences for failing may be: Instant Death - This is the simplest. It's likely that if the trooper fails these actions that they will probably be overrun with droids soon and will likely perish. Spawn a handful of Commando Droids to fight off - This might be hard since these take place on props but a fail leading to a squad of BX's showing up to fight off at least gives them a chance to survive and either escape or reattempt. They'll be injured so another fail with another BX squad will probably result in their death. Lock Out - Simple timer that keeps them from doing the minigame again resulting in the ship being up longer so more drop pods, fighters, etc. being spawned from it. Anything from 5-15 minutes would be great imo. As for simplicity the one thing I don't want to see is too simple of minigames where frigates are being taken down in like 2 minutes which has happened in the past and may happen today too idk. As long as people aren't a one man army taking out frigates alone I'm game tbh. I would love to see how this could be implemented honestly. Sounds difficult but even as entities that GMs can spawn on their frigates it would work and be far superior than the snoozefest that is /me RP. Yeah I agree with a lot of this, I think instant death is a bit much in this scenario, Lock Out is imo the best option and that effect existed with the minigames on Belsavis. Frigates are already getting taken down pretty quick but maybe 1 in every 10 gms spawn droids on the munis. If they added NPCs for us to actually shoot it would 100% elongate boarding procedures. Kaiser Zeros Clutch
Banned Author Posted January 7 1 hour ago, Marvel said: Server suggestions are open I am now awake +1 to the concept however I would like to see consequences. I am a HUGE pro mini game guy. I hate /me RP with a burning passion but the one problem with minigames is a lot of them are either way too simple or nothing happens when you fail unless the GM happens to be nearby watching. Some examples of consequences for failing may be: Instant Death - This is the simplest. It's likely that if the trooper fails these actions that they will probably be overrun with droids soon and will likely perish. Spawn a handful of Commando Droids to fight off - This might be hard since these take place on props but a fail leading to a squad of BX's showing up to fight off at least gives them a chance to survive and either escape or reattempt. They'll be injured so another fail with another BX squad will probably result in their death. Lock Out - Simple timer that keeps them from doing the minigame again resulting in the ship being up longer so more drop pods, fighters, etc. being spawned from it. Anything from 5-15 minutes would be great imo. As for simplicity the one thing I don't want to see is too simple of minigames where frigates are being taken down in like 2 minutes which has happened in the past and may happen today too idk. As long as people aren't a one man army taking out frigates alone I'm game tbh. I would love to see how this could be implemented honestly. Sounds difficult but even as entities that GMs can spawn on their frigates it would work and be far superior than the snoozefest that is /me RP. Yeah I agree with a lot of this, I think instant death is a bit much in this scenario, Lock Out is imo the best option and that effect existed with the minigames on Belsavis. Frigates are already getting taken down pretty quick but maybe 1 in every 10 gms spawn droids on the munis. If they added NPCs for us to actually shoot it would 100% elongate boarding procedures. Kaiser Zeros Clutch
Gale Posted January 7 Posted January 7 If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? 1 4 Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
Posted January 7 If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? 1 4 Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
KaiserNeiner Posted January 7 Banned Author Posted January 7 6 minutes ago, Gale said: If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? what Kaiser Zeros Clutch
Banned Author Posted January 7 6 minutes ago, Gale said: If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? what Kaiser Zeros Clutch
KaiserNeiner Posted January 7 Banned Author Posted January 7 15 minutes ago, Gale said: If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? No one’s saying they can’t do with a /me this is to improve it so we don’t need to just do binds for EOD /me RP. Kaiser Zeros Clutch
Banned Author Posted January 7 15 minutes ago, Gale said: If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame? No one’s saying they can’t do with a /me this is to improve it so we don’t need to just do binds for EOD /me RP. Kaiser Zeros Clutch
Gale Posted January 7 Posted January 7 (edited) 5 minutes ago, KaiserNeiner said: No one’s saying they can’t do with a /me this is to improve it so we don’t need to just do binds for EOD /me RP. so like with the eod rework that is fun, but its not used? so unnecessary bloat? Edited January 7 by Gale Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
Posted January 7 (edited) 5 minutes ago, KaiserNeiner said: No one’s saying they can’t do with a /me this is to improve it so we don’t need to just do binds for EOD /me RP. so like with the eod rework that is fun, but its not used? so unnecessary bloat? Edited January 7 by Gale Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
KaiserNeiner Posted January 7 Banned Author Posted January 7 16 minutes ago, Gale said: so like with the eod rework that is fun, but its not used? so unnecessary bloat? Why do you like /me RP over intractable mini games? Kaiser Zeros Clutch
Banned Author Posted January 7 16 minutes ago, Gale said: so like with the eod rework that is fun, but its not used? so unnecessary bloat? Why do you like /me RP over intractable mini games? Kaiser Zeros Clutch
Gale Posted January 7 Posted January 7 (edited) because i dont need distractions and i can just do the job in 30 seconds, plus it would limit rp creativity if everyone just does a minigame. Edited January 7 by Gale 2 Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
Posted January 7 (edited) because i dont need distractions and i can just do the job in 30 seconds, plus it would limit rp creativity if everyone just does a minigame. Edited January 7 by Gale 2 Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
Emerald Posted January 7 Posted January 7 +1 but I would like to see this as very widely distributed sweps or whatever we would be using in this mini games. (Basically if you have a jetpack in your kit you have this swep) I.e (2ndAC, Wolfpack, Null, Alpha, idk the others sry) Also in agreeance with Marvel id even say if you "roll" the equivalent of a 0 out of a 100 in the minigame we could really cause some cool stuff like launching a turbo lazer below, the ship crashes, or orbital strike. Just thoughts for the idea. Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
Posted January 7 +1 but I would like to see this as very widely distributed sweps or whatever we would be using in this mini games. (Basically if you have a jetpack in your kit you have this swep) I.e (2ndAC, Wolfpack, Null, Alpha, idk the others sry) Also in agreeance with Marvel id even say if you "roll" the equivalent of a 0 out of a 100 in the minigame we could really cause some cool stuff like launching a turbo lazer below, the ship crashes, or orbital strike. Just thoughts for the idea. Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
KaiserNeiner Posted January 7 Banned Author Posted January 7 1 minute ago, Emerald said: +1 but I would like to see this as very widely distributed sweps or whatever we would be using in this mini games. (Basically if you have a jetpack in your kit you have this swep) I.e (2ndAC, Wolfpack, Null, Alpha, idk the others sry) Also in agreeance with Marvel id even say if you "roll" the equivalent of a 0 out of a 100 in the minigame we could really cause some cool stuff like launching a turbo lazer below, the ship crashes, or orbital strike. Just thoughts for the idea. Would rather it be kept within 2ndAC at the time as boarding is 212ths speciality, with the ability for other jet troopers to request it spawned in, similar to how 501st have the defusal kit and others can request it spawned in. Only other unit I could see it getting added to is Null. Kaiser Zeros Clutch
Banned Author Posted January 7 1 minute ago, Emerald said: +1 but I would like to see this as very widely distributed sweps or whatever we would be using in this mini games. (Basically if you have a jetpack in your kit you have this swep) I.e (2ndAC, Wolfpack, Null, Alpha, idk the others sry) Also in agreeance with Marvel id even say if you "roll" the equivalent of a 0 out of a 100 in the minigame we could really cause some cool stuff like launching a turbo lazer below, the ship crashes, or orbital strike. Just thoughts for the idea. Would rather it be kept within 2ndAC at the time as boarding is 212ths speciality, with the ability for other jet troopers to request it spawned in, similar to how 501st have the defusal kit and others can request it spawned in. Only other unit I could see it getting added to is Null. Kaiser Zeros Clutch
Slak Posted January 7 Posted January 7 47 minutes ago, KaiserNeiner said: Would rather it be kept within 2ndAC at the time as boarding is 212ths speciality, with the ability for other jet troopers to request it spawned in, similar to how 501st have the defusal kit and others can request it spawned in. Only other unit I could see it getting added to is Null. I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server. 2 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted January 7 47 minutes ago, KaiserNeiner said: Would rather it be kept within 2ndAC at the time as boarding is 212ths speciality, with the ability for other jet troopers to request it spawned in, similar to how 501st have the defusal kit and others can request it spawned in. Only other unit I could see it getting added to is Null. I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server. 2 Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
KaiserNeiner Posted January 7 Banned Author Posted January 7 7 minutes ago, Slak said: I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server. Cool with it getting added to some WLs like Null but not all jet trooper WLs. There’s no winning here. Either all jet troopers get the swep and 2ndAC look like assholes when we enforce boarding priority so they don’t get to use it anyway, or not everyone gets it and people are frustrated about it. I could see it getting added to ATK REG jet trooper jobs(Jesse, Vaughn, ATK RCMD) alongside Null too. Feels like the entire purpose of the previous update was to push battalion identities and specialities though. Kaiser Zeros Clutch
Banned Author Posted January 7 7 minutes ago, Slak said: I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server. Cool with it getting added to some WLs like Null but not all jet trooper WLs. There’s no winning here. Either all jet troopers get the swep and 2ndAC look like assholes when we enforce boarding priority so they don’t get to use it anyway, or not everyone gets it and people are frustrated about it. I could see it getting added to ATK REG jet trooper jobs(Jesse, Vaughn, ATK RCMD) alongside Null too. Feels like the entire purpose of the previous update was to push battalion identities and specialities though. Kaiser Zeros Clutch
KaiserNeiner Posted January 7 Banned Author Posted January 7 @Emerald@Slakfor the record I’m fine with not a swep and instead an entity GMs can spawn on top of the muni. Whatever is easier to code. The /me RP is dumb and isn’t really engaging or fun. Kaiser Zeros Clutch
Banned Author Posted January 7 @Emerald@Slakfor the record I’m fine with not a swep and instead an entity GMs can spawn on top of the muni. Whatever is easier to code. The /me RP is dumb and isn’t really engaging or fun. Kaiser Zeros Clutch
Zeros Posted January 7 Banned Posted January 7 +1 kill off /me roleplay Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 7 +1 kill off /me roleplay Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Acer Posted January 7 Posted January 7 +1 I think it gets more 212th with jetpacks to get up there and take out those ships instead of sitting around because they don't want to do the same /me for the 200th time. Current: Chancellor Palpatine Former: Eeth Koth, 212th Major, Rancor 2ndLT, Torrent Company Fives, Arligan Zey, 332nd Jesse, Tech, Mereel, Mace Windu, Scorch , Governor
Posted January 7 +1 I think it gets more 212th with jetpacks to get up there and take out those ships instead of sitting around because they don't want to do the same /me for the 200th time. Current: Chancellor Palpatine Former: Eeth Koth, 212th Major, Rancor 2ndLT, Torrent Company Fives, Arligan Zey, 332nd Jesse, Tech, Mereel, Mace Windu, Scorch , Governor
KaiserNeiner Posted January 7 Banned Author Posted January 7 (edited) 2 minutes ago, Acer said: +1 I think it gets more 212th with jetpacks to get up there and take out those ships instead of sitting around because they don't want to do the same /me for the 200th time. We shall continue to do the /me’s in the meantime for boarding is the unique speciality within 212th that we are grateful for Edited January 7 by KaiserNeiner 1 Kaiser Zeros Clutch
Banned Author Posted January 7 (edited) 2 minutes ago, Acer said: +1 I think it gets more 212th with jetpacks to get up there and take out those ships instead of sitting around because they don't want to do the same /me for the 200th time. We shall continue to do the /me’s in the meantime for boarding is the unique speciality within 212th that we are grateful for Edited January 7 by KaiserNeiner 1 Kaiser Zeros Clutch
Srama Posted January 7 Posted January 7 +1 give 212th cool boarding rp 1 Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Posted January 7 +1 give 212th cool boarding rp 1 Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
whck56 Posted January 7 Posted January 7 +1 devs can make Peak minigames Current: Jedi Sha'a Gi | CT PVT Former: 212th CPT | Parjai-02 | Ghost Company Cry's | Mediocre 212th MEDL | 501st CPL | Sentinel Branch manager| Guardian Branch manager | GM | Admin | CG PVT | Rancor SFC |
Posted January 7 +1 devs can make Peak minigames Current: Jedi Sha'a Gi | CT PVT Former: 212th CPT | Parjai-02 | Ghost Company Cry's | Mediocre 212th MEDL | 501st CPL | Sentinel Branch manager| Guardian Branch manager | GM | Admin | CG PVT | Rancor SFC |
Misfit1 Posted January 7 Posted January 7 +1 Current: irish fuck Former: Hammer| Waxer | Boil | first Wyler | BCMD Cody (FIRST IRISH & WELSH CODY)
Posted January 7 +1 Current: irish fuck Former: Hammer| Waxer | Boil | first Wyler | BCMD Cody (FIRST IRISH & WELSH CODY)
Slak Posted January 7 Posted January 7 10 hours ago, KaiserNeiner said: Cool with it getting added to some WLs like Null but not all jet trooper WLs. There’s no winning here. Either all jet troopers get the swep and 2ndAC look like assholes when we enforce boarding priority so they don’t get to use it anyway, or not everyone gets it and people are frustrated about it. I could see it getting added to ATK REG jet trooper jobs(Jesse, Vaughn, ATK RCMD) alongside Null too. Feels like the entire purpose of the previous update was to push battalion identities and specialities though. Yeah, there is definitely a lot to be discussed, but I am sure no matter what, it'll ultimately be up to synergy HC Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted January 7 10 hours ago, KaiserNeiner said: Cool with it getting added to some WLs like Null but not all jet trooper WLs. There’s no winning here. Either all jet troopers get the swep and 2ndAC look like assholes when we enforce boarding priority so they don’t get to use it anyway, or not everyone gets it and people are frustrated about it. I could see it getting added to ATK REG jet trooper jobs(Jesse, Vaughn, ATK RCMD) alongside Null too. Feels like the entire purpose of the previous update was to push battalion identities and specialities though. Yeah, there is definitely a lot to be discussed, but I am sure no matter what, it'll ultimately be up to synergy HC Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Spoof Posted January 7 Posted January 7 +1 fits the direction the server is headed in when it comes to interactions such as tech/eod etc. 1 Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Posted January 7 +1 fits the direction the server is headed in when it comes to interactions such as tech/eod etc. 1 Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Deathtiger Posted January 8 Posted January 8 +1 I know for a fact that /roll hates me, it made me so mad trying to do RP and I go and roll 4 to 5 numbers under 50. DEUS VULT
Posted January 8 +1 I know for a fact that /roll hates me, it made me so mad trying to do RP and I go and roll 4 to 5 numbers under 50. DEUS VULT
KaiserNeiner Posted January 8 Banned Author Posted January 8 8 minutes ago, Deathtiger said: +1 I know for a fact that /roll hates me, it made me so mad trying to do RP and I go and roll 4 to 5 numbers under 50. we get a +15 for boarding so its actually super super easy for us to board. The minigame would take a lot of that probability away to hopefully make it more "challenging" but more fun. End of the day these lil minigames won't be extremely hard, but taking away /me RP is nice. Kaiser Zeros Clutch
Banned Author Posted January 8 8 minutes ago, Deathtiger said: +1 I know for a fact that /roll hates me, it made me so mad trying to do RP and I go and roll 4 to 5 numbers under 50. we get a +15 for boarding so its actually super super easy for us to board. The minigame would take a lot of that probability away to hopefully make it more "challenging" but more fun. End of the day these lil minigames won't be extremely hard, but taking away /me RP is nice. Kaiser Zeros Clutch
Charles Posted January 23 Posted January 23 +1 Someone removed my Bop It photo.. Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted January 23 +1 Someone removed my Bop It photo.. Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
BUB Posted February 3 Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: It’s not practical for how boarding roleplay is done or should be done. The time/effort required to implement this does not align with the number of players who could partake. We will look at expanding upon boarding in the future, but as of now the mini game is a no go. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: It’s not practical for how boarding roleplay is done or should be done. The time/effort required to implement this does not align with the number of players who could partake. We will look at expanding upon boarding in the future, but as of now the mini game is a no go. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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