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DC17M Buff


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Posted

Name: Funnyman

RP Rank: CPT

Suggestion: Increase the damage of the DC17M by 3-5.

Implementation: Changing of Weapon stats

Lore: The DC17M was a step above the 15A and S of the base troopers

Workshop content if applicable: Requires development
(If no workshop content, suggest a developer or put "Require Development")

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Weapons: rw_sw_dc17m
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: The DC17M rifle variant is by far the worst part of the RC kit, despite being its poster child. We want to buff it to be on par with similar weapons on the server 

  • Based 1

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted (edited)

How does it compare to the 15s/a right now? I thought it was already significantly better already?

Edited by Conrad

C

Posted

Compared to the 15A and S it is significantly better, however the current WESTAR buff put it leagues above the 17M, so this buff is more so to put it on par with its ARC competition

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted (edited)

-1

Your kits are already well rounded. I think it’s ok for the wester to outclass the dc-15m as your kits include sniper, shotgun, and gernade launcher, and the dc-15m already out classes most other kit weapons.  I think having the western be better makes sense since those kits aren’t as great. 

Edited by Conrad
  • Agree 1
  • Dumb 2

C

Banned
Posted

-1 Your kits already have enough variety to counteract a little mid of a main gun imo, plus with the knives if you get them it'd add to that variety.

Gar Saxon

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Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Banned
Posted

“Oh boy the 10th deployment this week, I sure can’t wait to use my kit weapons to be in character as an RC!” 

 

“Oh boy, I sure am having fun putting 2 1/2 magazines into one B1.” 

 

+1 gun needs a buff. This thread will probably turn into an argument over ARC troopers vs RC troopers can’t wait 

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Kaiser           Zeros           Clutch    

GM Leadership
Posted

+1
The DC-17m should recieve a damage buff


Current: Resigned
Previous: Null-5 LT Prudii, CG TKO ARC ParanoiaDD CMD Sharp, DD CPT Deadeye, 21stSO ARC Shadow-4, 41st COL Faie, 41stEC ARC Lively
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Posted

+1 

 

Current:  41st CPL Beans | Admin | TRO 

Former: Rancor TUO SGM Beans | SA | TRO | Temple Guard Lead | Cin Drallig | To be continued....

 

Developer
Posted (edited)
2 hours ago, Conrad said:

-1

Your kits are already well rounded. I think it’s ok for the wester to outclass the dc-15m as your kits include sniper, shotgun, and gernade launcher, and the dc-15m already out classes most other kit weapons.  I think having the western be better makes sense since those kits aren’t as great. 

having stared at all of core_weapons for the last update, both the 15A/S and the DC17M have their ups and downs. 

DC-17M Pros
- Faster fire rate
- Better CQC use
- Cleaner scope and model
- Larger magazine
DC-17M Cons
- Poor hit reg
- Damage is like wet noodles (i think it does 22 and dropoff is actually pretty bad funny enough. its one of the only guns with bad fall off damage)
- Fire Rate + mag size burn ammo and honestly make the gun less desirable if you don't want to spend a fortune on ammunition.

15A/S most of us are familiar with. 

15A has heavy damage solid mag size and good range at the cost of fire rate/mobility.
15S has lower damage/mag shoots faster and has better mobility at the cost of damage. 

I'd be happy to mess around with it sometime soon and figure out some sort of tweaks for it, because like most of our weapons it probably does need it.  Though, if that buff is damage or something else i won't really know until then.

Edited by Mystic
  • Informative 1
  • Friendly 1

Longest Special Operations Member on the server.
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Posted

ironically 15A and S both have 100 mobility 

unless there is a hidden stat we cant see playerside 

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted
2 hours ago, Zeros said:

-1 Your kits already have enough variety to counteract a little mid of a main gun imo, plus with the knives if you get them it'd add to that variety.

I get your point sure, but when the main gun is just objectively worse to use then the side attachment that gives us little desire to even use it. Especially as Kaiser mentioned taking an average of 2-3 mags to kill deployment health droids just blows man. I want to be able to use the gun without the need to use the sniper or shotgun religiously.

minge-cody.gif

Posted

-1 its not a problem with the gun its more of a gm issue

  • Agree 1

    Current:      
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 | Null 5 LT Prudii | First Embo
Former: 
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Posted

+1

 

commandos are the best and their weapons should reflect that 

Posted

+1

Current   BOBBY BICEPS| Alpha 38
Former:Alpha-74| Alpha-26 | Ordo Skirata | Mereel Skirata |  First Durge |  Boss | Scorch | FixerSev |Charger| ARCM | Kal Skirata

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Posted

+1 only due to westar buff. I do personally think it should be the strongest AR on the server. At the end of the day, you will just see droids spawned at higher health to compensate.

  • Based 1
  • 2 weeks later...
Posted

This suggestion has been ACCEPTED.

// LOCKED

// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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  • 2 months later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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