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Ryzee

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  1. +1 This is so true and also true.
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  3. Name: Failsafe RP Rank: SGM Suggestion: Buff the health of the Y-Wing to maybe at least 1250 hp and add a shield as it does in lore. A bomber having only 100 more hp than an interceptor and having less than the ARC-170 just logically doesn't make any sense. Implementation: This would make using the Y-Wing a viable option. Lore: The Y-wing was heavily armored with a titanium-reinforced alusteel hull and a Chempat deflector shield generator. The generator, powered by the ion engines, was linked to shield projectors located across the Y-wing's hull. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2933864153&searchtext=LVS+y-wing
  4. Name: Ryze/Failsafe RP Rank: SSG Suggestion: Add parachutes to every pilot whitelist. Implementation: I believe that all pilots should have access to a parachute. It's starts getting annoying when your ship explodes really high up and you just have to come to terms with your imminent death. I believe that parachutes would ensure the survivability of pilots and allow them to keep fighting on the ground with everyone else. Lore: https://starwars.fandom.com/wiki/Ejector_seat During the Siege of Mandalore between the Galactic Republic and Maul's Shadow Collective, the Low Altitude Assault Transport/infantry gunships of the 501st Legion were equipped with ejector seats.[10] Z-95 Headhunters were also equipped with ejector seats. Ejector seats in the game is a whole other story, the point is, pilots had such things to ensure their survival when they're shot down. Workshop content if applicable: Require Development (all the addons by V92 are no good, here's one https://steamcommunity.com/sharedfiles/filedetails/?id=895159273) Here's the error message: [V92 Base] lua/weapons/v92_base_swep_parachute.lua:149: attempt to index field 'HoldType' (a nil value) 1. HoldTypeParachuteAnims - lua/weapons/v92_base_swep_parachute.lua:149 2. unknown - lua/weapons/v92_base_swep_parachute.lua:300 [V92 Base] lua/weapons/v92_base_swep_parachute.lua:149: attempt to index field 'HoldType' (a nil value) 1. HoldTypeParachuteAnims - lua/weapons/v92_base_swep_parachute.lua:149 2. unknown - lua/weapons/v92_base_swep_parachute.lua:300 (x5) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: All SUP Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: I'm not exactly sure how kits are assigned like whether it's based on the model itself or something else, so sorry if I left something out.
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