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Increase Uncloak Time w Camouflage Device


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Banned
Posted

Name: Zeros

RP Rank: CMD

Suggestion: Increase the amount of the time you're revealed/the shadow is visible after you fire a weapon while cloaked and after you're hit by blasterfire.

Implementation: Change the timer on the Camouflage Device so that after you fire a gun or you get hit by blasterfire, you remain visible to others longer.
__________

Add or Change: Change

Weapons: weapon_camo_sr
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:  If we intend to move forward/fully implement that you're allowed to fire weapons while cloaked, the time you're visible has to be increased in order for it to be fair to everyone. The current timer is somewhere around 1 second, my ideal world sees the current timer tripled to be around 3 seconds (or whatever the actual timer is x 3) so that its fair to both Guild and GAR members that are dealing with cloakers. This should apply to when you fire because lately it's been get shotgunned or sniped while they're cloaked and you don't have a chance of surviving it, nor do others have a chance of finding where they are even IF they manage to hit them once or twice. This increase is still very fair to the cloaker themselves if they can just hide behind a box or a ridge.

  • Winner 1

Gar Saxon

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Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Posted

Big +1

I think this tool can be fine tuned in such a way that no additional camo rules are needed on the server, as the tool works great! It just needs some fine tuning to make it a bit better in terms of PvP.

C

Posted

Huge +1 and I request maybe a color change as well to something more visible

Posted

+1 The current timer is like less than a second lmao having more counter play is always the path

 

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

+1 

Currently: 104th Wolf Pack Regimental Lead Lieutenant Dash-44

Former: 

501ST < CommanderFives | Hardcase | Kix | HVYO | MEDL x2 | ARCL | Sterling | Jesse | 332ndO x2 | 332nd Siege > | NAVAL < Vice Admiral | Chief Medical Officer | Aviation Manager | Tag | Dao | Edmond Rampart | Gideon | VADM Tarkin > | 104TH < Warthog > 

a video game scene with the words but you know what i always say at the top

Posted

+1

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted

+1 I think that's a fair amount of time.

Current: Senior Admin | Diplomatic Services Officer HVYO TRO CPT Jek (Senior)  | Jedi RC Omega GM ACE Master Etain Tur-Mukan (Senior) | Naval Ensign Senior

Former: Diplomatic Services Officer SUPO WO Mack (Senior) | Naval LCDR AVNM

Posted

+1

Current: Saesee Tiin
Previous: Captain Vaughn


Images tagged with ahsoka tano, edit, clone wars – @love-togrutas on Tumblr

Banned
Posted

+1 if someone sees you, you can’t cloak until sight is broken 


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

Posted

couldnt agree more, its became a problem with tons of confusion +1

Angel Devil Csm Gif

Current:  WP ARC LT Wildfire
Former: BLITZ |  TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup  |    41st Clanky 41st Cooker |  DU HVY WP REGL Sinker | WP Mortar   |     332ndO Ross | 332ndO Gunner TG XVI 
 Senior Admin GM

Posted

+1 makes sense

Current: Rancor

Former: Veteran Admin 501st CMD 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase Diplomatic Services | CG CMD Cin Drallig TGL Serra Keto Green Company Improcco Fi Improcco Lead CMD Gett Alpha 26 "Maze"

  • Director
Director
Posted

+1 the whole point of the new cloaking system was so people could shoot while cloaked but currently its top OP you cannot see anyone shooting even when they shoot cuz of how short the timer is. 

Current: Director ||  Null 5 LT Prudii Skirata
Former: KU XO Charger ||  Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu ||  Grand Master of the order Yoda ||  Marshal Commander || DSL Stone  ||  CG CMD WarMaster  ||  CG BCMD Fox ||  SPEC RCMD WarMaster

two anime characters are standing next to each other and one has chinese writing on it

Posted

+1

Currently holds: Master of the Order Mace Windu

Past Postions: 2Del, x10Boomer, x3Anakin , x2Eeth Koth, Lumi, Quinlan, Adi, x2Kit Fisto, Shaak Tix2, 501st CMD, 91st CMD, Kano, Hawk, 2xAppo, 241st CMD 

Posted

+1, As a cloak user it's too short, especially if the combat cloaking rule goes in

212th-(1).jpg

Former: A lot of shit dude

Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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Posted

This suggestion has been moved to DEVELOPMENT PHASE.
(Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)

  • 1 month later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

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