Kaner Posted January 9, 2025 Posted January 9, 2025 (edited) Name: Kaner | A'Sharad Hett RP Rank: Commander/High Council Suggestion: Updates, Additions, and Changes to the Branch specific powers. Consular: Add an option at the end of the skill tree called “Force Share” as an alternative path to “Group Heal”. This ability would donate the casters full force bar to the targeted individual up to their max. For Example: if a Jedi is at 21% and their max is 100%, the caster would donate 79% of their current force power bar. The cooldown for this would be quite hefty to reflect and would stay single target only, if the targets bar would not be filled by the full use of the casters bar then it will simply go up by the maximum amount of the casters bar. Sentinel: Modify “Energy Shell” to provide it's current damage reduction of 80%, and add a "link" that would connect to nearby allies in a 20 meter radius (5 clones either side of your shoulder). While this link is active, every connected member would receive a complete 100% damage mitigation with the caster taking all the damage to themselves instead. This would cost no force power as it currently does but would be a great risk as troopers/Jedi under heavy fire take a lot of damage. Guardian: Replace “Head Splitter” with a new power named “Valor”. Valor will provide a 300 health overhealth to all nearby allies in a 20m radius, as well as a 20% damage reduction. The caster would also receive a brief 5 second window of invulnerability while the overall power lasts 15 seconds, using this power the caster will lose their entire forcepower (can only be cast from full forcepower). Temple Guard: Add a new force power at the end of the tree as an alternative called "Force Silence", this ability would strip the target of their entire forcebar and halt their ability to regenerate force power for 5 seconds. Sage: Replace “Force Blast” with “Battle Meditation”. This ability would act as a radius version of current Meditation, providing a 30 healing tick within a small radius around the caster. Additionally, it would grant a minor buff to fire rate, reload speed, and lightsaber attack speed (approximately 20%), making it comparable to powers like Adrenaline. The effect would refresh with each healing tick. Shadow: Increase the damage of “Saber Strike” to 1500 (currently 500). This adjustment would better align with the Shadows’ niche as a single-target burst damage specialist, contrasting with the wave-clear abilities of other Jedi. Meditate/Channel Hatred: Modify these abilities to provide a continuous heal-over-time effect, similar to a medic’s healing ability, while restoring Force Power at the same rate. Implementation: After development, add these powers to their respective skill trees: Guardian, Consular, Sentinel, Temple Guard, Sage, Shadow. Lore: The Jedi acted as a supporting force alongside the troops, often allowing the troops to succeed in many battles across the Clone Wars, and this is the purpose of the suggestion. Workshop Content (if applicable): Requires development. Edited January 11, 2025 by Kaner Fixed a typo 1 Yeah...
Posted January 9, 2025 (edited) Name: Kaner | A'Sharad Hett RP Rank: Commander/High Council Suggestion: Updates, Additions, and Changes to the Branch specific powers. Consular: Add an option at the end of the skill tree called “Force Share” as an alternative path to “Group Heal”. This ability would donate the casters full force bar to the targeted individual up to their max. For Example: if a Jedi is at 21% and their max is 100%, the caster would donate 79% of their current force power bar. The cooldown for this would be quite hefty to reflect and would stay single target only, if the targets bar would not be filled by the full use of the casters bar then it will simply go up by the maximum amount of the casters bar. Sentinel: Modify “Energy Shell” to provide it's current damage reduction of 80%, and add a "link" that would connect to nearby allies in a 20 meter radius (5 clones either side of your shoulder). While this link is active, every connected member would receive a complete 100% damage mitigation with the caster taking all the damage to themselves instead. This would cost no force power as it currently does but would be a great risk as troopers/Jedi under heavy fire take a lot of damage. Guardian: Replace “Head Splitter” with a new power named “Valor”. Valor will provide a 300 health overhealth to all nearby allies in a 20m radius, as well as a 20% damage reduction. The caster would also receive a brief 5 second window of invulnerability while the overall power lasts 15 seconds, using this power the caster will lose their entire forcepower (can only be cast from full forcepower). Temple Guard: Add a new force power at the end of the tree as an alternative called "Force Silence", this ability would strip the target of their entire forcebar and halt their ability to regenerate force power for 5 seconds. Sage: Replace “Force Blast” with “Battle Meditation”. This ability would act as a radius version of current Meditation, providing a 30 healing tick within a small radius around the caster. Additionally, it would grant a minor buff to fire rate, reload speed, and lightsaber attack speed (approximately 20%), making it comparable to powers like Adrenaline. The effect would refresh with each healing tick. Shadow: Increase the damage of “Saber Strike” to 1500 (currently 500). This adjustment would better align with the Shadows’ niche as a single-target burst damage specialist, contrasting with the wave-clear abilities of other Jedi. Meditate/Channel Hatred: Modify these abilities to provide a continuous heal-over-time effect, similar to a medic’s healing ability, while restoring Force Power at the same rate. Implementation: After development, add these powers to their respective skill trees: Guardian, Consular, Sentinel, Temple Guard, Sage, Shadow. Lore: The Jedi acted as a supporting force alongside the troops, often allowing the troops to succeed in many battles across the Clone Wars, and this is the purpose of the suggestion. Workshop Content (if applicable): Requires development. Edited January 11, 2025 by Kaner Fixed a typo 1 Yeah...
shroud Posted January 9, 2025 Posted January 9, 2025 +1 PLEEASE 1 THE HERO OF RAISING CANES!!! They put "vanilla-licious" on my coffee. I appreciate that baby, but they call me suave.
Posted January 9, 2025 +1 PLEEASE 1 THE HERO OF RAISING CANES!!! They put "vanilla-licious" on my coffee. I appreciate that baby, but they call me suave.
Love_Bear Posted January 9, 2025 Posted January 9, 2025 This has my approval...+1 1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Posted January 9, 2025 This has my approval...+1 1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Rippa Posted January 9, 2025 Posted January 9, 2025 +1 I think these changes would be awesome Currently: Free Former: Royce Hemlock, Cad Bane, Eeth Koth, Quinlan Vos, Fives, Kano, Dogma, 332nd HVO, Tech, Echo, Crosshair, Hunter
Posted January 9, 2025 +1 I think these changes would be awesome Currently: Free Former: Royce Hemlock, Cad Bane, Eeth Koth, Quinlan Vos, Fives, Kano, Dogma, 332nd HVO, Tech, Echo, Crosshair, Hunter
SilverCrowe Posted January 9, 2025 Posted January 9, 2025 +1 EX 104th Dire Company Lead MAJ Joker 104th Diviner Blackwood Former Kit Fisto Car Bomb Enthusiast
Posted January 9, 2025 +1 EX 104th Dire Company Lead MAJ Joker 104th Diviner Blackwood Former Kit Fisto Car Bomb Enthusiast
Srama Posted January 9, 2025 Posted January 9, 2025 (edited) +1 Edited January 9, 2025 by Srama Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Posted January 9, 2025 (edited) +1 Edited January 9, 2025 by Srama Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Kaner Posted January 9, 2025 Author Posted January 9, 2025 10 minutes ago, Srama said: I think the abilities are good, but from talking to Kaner about this and removing group heal is dumb in my opinion, from Consular as of right now, for force abilities, they get attract ,Group push ,pull, force heal, and group heal. I have no idea why you want to get rid of a good ability on the consular tree and keep attract that is pretty much useless in 99.9 percent of situations. Also, from talking to you, it seemed like you didn't want to get group heal when I brought up my concern and did a 180 on it so I don't know. This would not be removing group heal, it lists in the suggestion as an "alternative" similar to how other trees also possess multiple power paths Yeah...
Author Posted January 9, 2025 10 minutes ago, Srama said: I think the abilities are good, but from talking to Kaner about this and removing group heal is dumb in my opinion, from Consular as of right now, for force abilities, they get attract ,Group push ,pull, force heal, and group heal. I have no idea why you want to get rid of a good ability on the consular tree and keep attract that is pretty much useless in 99.9 percent of situations. Also, from talking to you, it seemed like you didn't want to get group heal when I brought up my concern and did a 180 on it so I don't know. This would not be removing group heal, it lists in the suggestion as an "alternative" similar to how other trees also possess multiple power paths Yeah...
Srama Posted January 9, 2025 Posted January 9, 2025 2 minutes ago, Kaner said: This would not be removing group heal, it lists in the suggestion as an "alternative" similar to how other trees also possess multiple power paths My bad then the way it was worded seemed like you wanted to get rid of it. Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Posted January 9, 2025 2 minutes ago, Kaner said: This would not be removing group heal, it lists in the suggestion as an "alternative" similar to how other trees also possess multiple power paths My bad then the way it was worded seemed like you wanted to get rid of it. Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Ajax-Evo Posted January 9, 2025 Posted January 9, 2025 +1 Current: WP ARC LT Wildfire Former: BLITZ | TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup | 41st Clanky | 41st Cooker | DU HVY | WP REGL Sinker | WP Mortar | 332ndO Ross | 332ndO Gunner | TG XVI | Senior Admin | GM
Posted January 9, 2025 +1 Current: WP ARC LT Wildfire Former: BLITZ | TC REGL Kano | TC REGA Dogma X2 |TC Hardcase | TC REGL Tup | 41st Clanky | 41st Cooker | DU HVY | WP REGL Sinker | WP Mortar | 332ndO Ross | 332ndO Gunner | TG XVI | Senior Admin | GM
Marvel Posted January 9, 2025 Posted January 9, 2025 Seems like some pretty cool ideas for supportive Force powers. +1
Beans Posted January 11, 2025 Posted January 11, 2025 +1 Current: 41st CPL Beans | Admin | TRO Former: Rancor TUO SGM Beans | SA | TRO | Temple Guard Lead | Cin Drallig | To be continued....
Posted January 11, 2025 +1 Current: 41st CPL Beans | Admin | TRO Former: Rancor TUO SGM Beans | SA | TRO | Temple Guard Lead | Cin Drallig | To be continued....
Doc Posted January 14, 2025 Posted January 14, 2025 +1 all very thorough and well described Uhh Robert Pattinson
Unclegennybee Posted January 15, 2025 Posted January 15, 2025 +1 I love new things! Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
Posted January 15, 2025 +1 I love new things! Current: Rancor Former: Veteran Admin | 501st CMD | 332nd Vaughn | 332nd Officer Sterling | TC Boomer | TC Hardcase | Diplomatic Services | CG CMD | Cin Drallig | TGL Serra Keto | Green Company | Improcco Fi | Improcco Lead CMD Gett | Alpha 26 "Maze"
Director WarMaster Posted January 17, 2025 Director Director Posted January 17, 2025 +1 Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
Director Director Posted January 17, 2025 +1 Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
Quillhan Posted January 18, 2025 Posted January 18, 2025 Question for clarity. Would Energetic Shell be the Jedi taking the combined damage of 5 troopers, including whatever targets them? My concern is that even with the 80% damage reduction this may be too situational to use. Right now, I use the ability often on my Jedi and have been involved in almost every event in the last month or so. It definitely needs work and the concept here feels like a natural progression of the ability. I feel like most events are main server, where there are tons of droids in close proximity. Naturally, I'd imagine this would be used to front-line or tank blaster fire, but could a 900 HP + Armor sentinel survivor use the ability? To be clear I'm +1ing this because overall I think these are all great suggestions! If the Energetic Shell ability has been tested or the numbers look good enough, then I'm for it. If not, then I'd like to see the ability be 80% damage reduction and also shield more than just the Jedi, but also a small wall of a few meters next to them. Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
Posted January 18, 2025 Question for clarity. Would Energetic Shell be the Jedi taking the combined damage of 5 troopers, including whatever targets them? My concern is that even with the 80% damage reduction this may be too situational to use. Right now, I use the ability often on my Jedi and have been involved in almost every event in the last month or so. It definitely needs work and the concept here feels like a natural progression of the ability. I feel like most events are main server, where there are tons of droids in close proximity. Naturally, I'd imagine this would be used to front-line or tank blaster fire, but could a 900 HP + Armor sentinel survivor use the ability? To be clear I'm +1ing this because overall I think these are all great suggestions! If the Energetic Shell ability has been tested or the numbers look good enough, then I'm for it. If not, then I'd like to see the ability be 80% damage reduction and also shield more than just the Jedi, but also a small wall of a few meters next to them. Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
Kaner Posted January 18, 2025 Author Posted January 18, 2025 20 hours ago, Quillhan said: Question for clarity. Would Energetic Shell be the Jedi taking the combined damage of 5 troopers, including whatever targets them? My concern is that even with the 80% damage reduction this may be too situational to use. Right now, I use the ability often on my Jedi and have been involved in almost every event in the last month or so. It definitely needs work and the concept here feels like a natural progression of the ability. I feel like most events are main server, where there are tons of droids in close proximity. Naturally, I'd imagine this would be used to front-line or tank blaster fire, but could a 900 HP + Armor sentinel survivor use the ability? To be clear I'm +1ing this because overall I think these are all great suggestions! If the Energetic Shell ability has been tested or the numbers look good enough, then I'm for it. If not, then I'd like to see the ability be 80% damage reduction and also shield more than just the Jedi, but also a small wall of a few meters next to them. Yes the energetic would be absorbing ALL the damage from the troopers in a radius not just 5, I used 5 troopers as a reference point for the 20m range. The main thing to note is that currently energetic causes you to take 2 damage a shot regardless of the weapon, the only spike to this is the christmas sniper which makes you take 8 damage. NPCs rarely have perfect accuracy and don't have unlimited ammo as a whole, they can fire about 35 bullets before reloading and do about 100 damage each if all of those bullets were to hit. Taking that down, the Sentinel would be dragging most of the aggro anyways so realistically the ability would still be AS effective as it is now, it's just about taking the damage off those stray bullets that sometimes kill off a low HP trooper that is seconds from healing while also not making the entire situation straight up OP. Also, don't think of the powers as independent things, if you have a Guardian walk in, cast valor, a Sage battle meditating and a Sentinel using energetic shell. The troopers can push even heavy fire because of the combination of powers with very little casualties. It just means that a GM can pace the events by throwing absolute armies at us without us just dying on repeat. Plus it means we can handle harder skirmishes, so long as you can organise the troopers around the Jedi. 1 Yeah...
Author Posted January 18, 2025 20 hours ago, Quillhan said: Question for clarity. Would Energetic Shell be the Jedi taking the combined damage of 5 troopers, including whatever targets them? My concern is that even with the 80% damage reduction this may be too situational to use. Right now, I use the ability often on my Jedi and have been involved in almost every event in the last month or so. It definitely needs work and the concept here feels like a natural progression of the ability. I feel like most events are main server, where there are tons of droids in close proximity. Naturally, I'd imagine this would be used to front-line or tank blaster fire, but could a 900 HP + Armor sentinel survivor use the ability? To be clear I'm +1ing this because overall I think these are all great suggestions! If the Energetic Shell ability has been tested or the numbers look good enough, then I'm for it. If not, then I'd like to see the ability be 80% damage reduction and also shield more than just the Jedi, but also a small wall of a few meters next to them. Yes the energetic would be absorbing ALL the damage from the troopers in a radius not just 5, I used 5 troopers as a reference point for the 20m range. The main thing to note is that currently energetic causes you to take 2 damage a shot regardless of the weapon, the only spike to this is the christmas sniper which makes you take 8 damage. NPCs rarely have perfect accuracy and don't have unlimited ammo as a whole, they can fire about 35 bullets before reloading and do about 100 damage each if all of those bullets were to hit. Taking that down, the Sentinel would be dragging most of the aggro anyways so realistically the ability would still be AS effective as it is now, it's just about taking the damage off those stray bullets that sometimes kill off a low HP trooper that is seconds from healing while also not making the entire situation straight up OP. Also, don't think of the powers as independent things, if you have a Guardian walk in, cast valor, a Sage battle meditating and a Sentinel using energetic shell. The troopers can push even heavy fire because of the combination of powers with very little casualties. It just means that a GM can pace the events by throwing absolute armies at us without us just dying on repeat. Plus it means we can handle harder skirmishes, so long as you can organise the troopers around the Jedi. 1 Yeah...
KaiserNeiner Posted January 18, 2025 Banned Posted January 18, 2025 +1 these are some cool ideas Kaiser Zeros Clutch
Quillhan Posted January 18, 2025 Posted January 18, 2025 38 minutes ago, Kaner said: Yes the energetic would be absorbing ALL the damage from the troopers in a radius not just 5, I used 5 troopers as a reference point for the 20m range. The main thing to note is that currently energetic causes you to take 2 damage a shot regardless of the weapon, the only spike to this is the christmas sniper which makes you take 8 damage. NPCs rarely have perfect accuracy and don't have unlimited ammo as a whole, they can fire about 35 bullets before reloading and do about 100 damage each if all of those bullets were to hit. Taking that down, the Sentinel would be dragging most of the aggro anyways so realistically the ability would still be AS effective as it is now, it's just about taking the damage off those stray bullets that sometimes kill off a low HP trooper that is seconds from healing while also not making the entire situation straight up OP. Also, don't think of the powers as independent things, if you have a Guardian walk in, cast valor, a Sage battle meditating and a Sentinel using energetic shell. The troopers can push even heavy fire because of the combination of powers with very little casualties. It just means that a GM can pace the events by throwing absolute armies at us without us just dying on repeat. Plus it means we can handle harder skirmishes, so long as you can organise the troopers around the Jedi. Thank you for the informed response! I appreciate it! Sounds like it'll be fun! Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
Posted January 18, 2025 38 minutes ago, Kaner said: Yes the energetic would be absorbing ALL the damage from the troopers in a radius not just 5, I used 5 troopers as a reference point for the 20m range. The main thing to note is that currently energetic causes you to take 2 damage a shot regardless of the weapon, the only spike to this is the christmas sniper which makes you take 8 damage. NPCs rarely have perfect accuracy and don't have unlimited ammo as a whole, they can fire about 35 bullets before reloading and do about 100 damage each if all of those bullets were to hit. Taking that down, the Sentinel would be dragging most of the aggro anyways so realistically the ability would still be AS effective as it is now, it's just about taking the damage off those stray bullets that sometimes kill off a low HP trooper that is seconds from healing while also not making the entire situation straight up OP. Also, don't think of the powers as independent things, if you have a Guardian walk in, cast valor, a Sage battle meditating and a Sentinel using energetic shell. The troopers can push even heavy fire because of the combination of powers with very little casualties. It just means that a GM can pace the events by throwing absolute armies at us without us just dying on repeat. Plus it means we can handle harder skirmishes, so long as you can organise the troopers around the Jedi. Thank you for the informed response! I appreciate it! Sounds like it'll be fun! Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
BUB Posted July 10, 2025 Posted July 10, 2025 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: This is something we may do; however, not promising any timeline or such so it will be denied for now. Edited July 10, 2025 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted July 10, 2025 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: This is something we may do; however, not promising any timeline or such so it will be denied for now. Edited July 10, 2025 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Recommended Posts