Killmonger Posted January 1, 2025 Posted January 1, 2025 Name: Killmonger RP Rank: Guild Lead Suggestion: Give Cloakers the ability to armor drop. Implementation: N/A Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Armor Drop (Any job modification requires all this information) Job: Cloaker Slots: N/A Description: The Guild Spy already has the support kit and we wanted to add armor drop so that way we can give it more purpose Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
Posted January 1, 2025 Name: Killmonger RP Rank: Guild Lead Suggestion: Give Cloakers the ability to armor drop. Implementation: N/A Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Armor Drop (Any job modification requires all this information) Job: Cloaker Slots: N/A Description: The Guild Spy already has the support kit and we wanted to add armor drop so that way we can give it more purpose Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
Conrad Posted January 1, 2025 Posted January 1, 2025 (edited) Does anyone in the guild drop armor right now? While i believe you should have someone that does drop armor if you don't, cloakers are incredibly powerful tools already. Also Not sure how this really creates a cohesive job with a specific purpose. Kind of just feels like this is throwing something into a job for the sake of it. Edited January 1, 2025 by Conrad C
Posted January 1, 2025 (edited) Does anyone in the guild drop armor right now? While i believe you should have someone that does drop armor if you don't, cloakers are incredibly powerful tools already. Also Not sure how this really creates a cohesive job with a specific purpose. Kind of just feels like this is throwing something into a job for the sake of it. Edited January 1, 2025 by Conrad C
Stormzy Posted January 1, 2025 Posted January 1, 2025 6 minutes ago, Conrad said: Does anyone in the guild drop armor right now? While i believe you should have someone that does drop armor if you don't, cloakers are incredibly powerful tools already. Not sure how this really creates a cohesive job with a specific purpose. Kind of just feels like this is throwing something into a job for the sake of it. No, I did consider giving it to the IG units instead because it sounded like that made more sense
Posted January 1, 2025 6 minutes ago, Conrad said: Does anyone in the guild drop armor right now? While i believe you should have someone that does drop armor if you don't, cloakers are incredibly powerful tools already. Not sure how this really creates a cohesive job with a specific purpose. Kind of just feels like this is throwing something into a job for the sake of it. No, I did consider giving it to the IG units instead because it sounded like that made more sense
Conrad Posted January 1, 2025 Posted January 1, 2025 Just now, Stormzy said: No, I did consider giving it to the IG units instead because it sounded like that made more sense That sounds like it would be a much better place for this tool inside the guild. It makes more sense, and doesn't feel like just putting stuff onto a job for the sake of it. I'll -1 this, but would change the vote if it was for IG's instead to give more of a cohesion to the kit/job. C
Posted January 1, 2025 Just now, Stormzy said: No, I did consider giving it to the IG units instead because it sounded like that made more sense That sounds like it would be a much better place for this tool inside the guild. It makes more sense, and doesn't feel like just putting stuff onto a job for the sake of it. I'll -1 this, but would change the vote if it was for IG's instead to give more of a cohesion to the kit/job. C
KaiserNeiner Posted January 1, 2025 Banned Posted January 1, 2025 @Stormzydo IG units get the fusion cutter? If not, they should also get that. Maybe an upgrade to the IG unit WL as well as a spy WL upgrade. +1 for now as there needs to be SOME job for BH that drops armor. Kaiser Zeros Clutch
Banned Posted January 1, 2025 @Stormzydo IG units get the fusion cutter? If not, they should also get that. Maybe an upgrade to the IG unit WL as well as a spy WL upgrade. +1 for now as there needs to be SOME job for BH that drops armor. Kaiser Zeros Clutch
Stormzy Posted January 1, 2025 Posted January 1, 2025 31 minutes ago, KaiserNeiner said: @Stormzydo IG units get the fusion cutter? If not, they should also get that. Maybe an upgrade to the IG unit WL as well as a spy WL upgrade. +1 for now as there needs to be SOME job for BH that drops armor. No, only Spy gets it. I will put something up for them to get it
Posted January 1, 2025 31 minutes ago, KaiserNeiner said: @Stormzydo IG units get the fusion cutter? If not, they should also get that. Maybe an upgrade to the IG unit WL as well as a spy WL upgrade. +1 for now as there needs to be SOME job for BH that drops armor. No, only Spy gets it. I will put something up for them to get it
Marvel Posted January 1, 2025 Posted January 1, 2025 -1 Citizen kits shouldn’t be exact copies of Battalion kits. Just bc they have some of the SUP kit doesn’t mean they should have the entire thing especially considering they have cloaks as well. Another job should have this or a new job that could do it
Posted January 1, 2025 -1 Citizen kits shouldn’t be exact copies of Battalion kits. Just bc they have some of the SUP kit doesn’t mean they should have the entire thing especially considering they have cloaks as well. Another job should have this or a new job that could do it
Mystic Posted January 1, 2025 Developer Posted January 1, 2025 1 hour ago, Marvel said: -1 Citizen kits shouldn’t be exact copies of Battalion kits. Just bc they have some of the SUP kit doesn’t mean they should have the entire thing especially considering they have cloaks as well. Another job should have this or a new job that could do it things were simpler with Guild Slicer, Spy, Jumper, and Medic jobs 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted January 1, 2025 1 hour ago, Marvel said: -1 Citizen kits shouldn’t be exact copies of Battalion kits. Just bc they have some of the SUP kit doesn’t mean they should have the entire thing especially considering they have cloaks as well. Another job should have this or a new job that could do it things were simpler with Guild Slicer, Spy, Jumper, and Medic jobs 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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