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SG Weapon Addition DP-24


Debitor

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Posted (edited)

Was approved by Vice Chair Mas Amedda (RCMD)

Name: Debitor | Krampus

RP Rank: Captain of the Guard

Suggestion: Add the DP-24 to the standard kit of the Senate Guard whitelist.

Implementation: The weapons DP-24 (rw_sw_dp24) should be added to the standard equipment of the Senate Guard.

Lore: The Senate Guards have been trained in a wide variety of weapons, making it lore-friendly to equip them with the DP-24. These addition would reflect their diverse training and improve their adaptability in different combat scenarios.

Workshop content if applicable: Requires Development 
(If no workshop content, suggest a developer or put "Require Development")

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Add or Change: Add
(Any job modification requires all this information)

Job: Senate Guard

Slots: N/A

Description: This suggestion aims to enhance the Senate Guard's effectiveness in defending VIPs. The current standard weapons, the DC-15A and DC-15S, are less suitable for countering jetpack users such as bounty hunters, that we are mainly fighting against. The proposed weapons, DP-24 offer better options for close-quarters combat inside buildings and for outdoor engagements.

Model: N/A
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: rw_sw_dp24
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: N/A

Edited by Debitor
DC-15LE is not adjusted for Usage (-Info from HA Kaiser)
  • Dumb 1

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Posted

+1  The SG needs more weapons to protect the senators

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted

+1

Senate guard are limited in their ability as is. Any kind of weapon addition is not only good for SG, but I argue it is necessary.

Current: SAC

Former: 21st Special Operations MedicImprocco SUPL CPT Nye Senior Senator Aang RID Armand Isard Admiral Tarkin (2x) Guild LT Vice Chair Mas Amedda Governor of Rakata Prime Mayor | 41st Wookiee Chewbacca 41st Wookiee Chieftain MAJ Tarfful Navy Captain Dao | Vice Admiral Rampart Bossk 212th Red-01 Oddball | Captain of the Guard Clone Instructor Dev. Assistant Blade of the Order Rahm Kota Navy Fleet Admiral Yularen

Posted

as a ex senate guard i do agree that we need better guns because most of the time we are getting fucking cooked because are guns are so fucking ass +1

  • Informative 1
Banned
Posted

@Debitorwhats yalls current loadout?

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Kaiser           Zeros           Clutch    

Posted
1 minute ago, KaiserNeiner said:

@Debitorwhats yalls current loadout?

We are basically remodeled CTs rn tbh, we have the DC.15A, DC-15S & EE-3A, which are all dog shit weapons

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Banned
Posted (edited)

-1 forgot the DC15LE is not currently set to be used for people due to how insane the DMG is. It's currently better than the Westar

Edited by KaiserNeiner
info

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Kaiser           Zeros           Clutch    

Posted

+1 I would love to see a much-needed buff to the senate guard I feel like the DC-15X would also be a good pick if the DC15LE is not allowed 

DEUS VULT

The Wannabe's Corner | qipaos: Knightfall trailer aesthetics (x) ...

Posted

-1. SG, While yes, the main goal is to guard the Senate I don't believe more powerful weapons is needed. SG worked perfectly fine when @Browas Captain of the Guard. This is because of the RP that they did, EE-3A isn't bad, and it's fine for guarding. I think you guys need to remember, you are a roleplay group meant to create and bring roleplay to the server while also guarding the Senate. 

TLDR: Weapons shouldn't be the primary goal. It should be to create roleplay, whether by being a Loyal Senate Guard Member or Corrupt SG member, or whatever you feel. You are there to assist the Senate in creating roleplay.

CG TGM Master II  | Rancor HVY SGM Claire. Previous:
212th WO SUPO Peel | 212th GCO Jedi Knight Cal Kestis |  21st WO Claire | 501st 332nd Jedi Mia | CG ARC SGT Claire  |
41st Barsen'Thor Master Luminara Unduli

Posted
7 hours ago, Claire said:

-1. SG, While yes, the main goal is to guard the Senate I don't believe more powerful weapons is needed. SG worked perfectly fine when @Browas Captain of the Guard. This is because of the RP that they did, EE-3A isn't bad, and it's fine for guarding. I think you guys need to remember, you are a roleplay group meant to create and bring roleplay to the server while also guarding the Senate. 

TLDR: Weapons shouldn't be the primary goal. It should be to create roleplay, whether by being a Loyal Senate Guard Member or Corrupt SG member, or whatever you feel. You are there to assist the Senate in creating roleplay.

Ngl you do have a point.

  • Informative 1
Posted (edited)
7 hours ago, Claire said:

-1. SG, While yes, the main goal is to guard the Senate I don't believe more powerful weapons is needed. SG worked perfectly fine when @Browas Captain of the Guard. This is because of the RP that they did, EE-3A isn't bad, and it's fine for guarding. I think you guys need to remember, you are a roleplay group meant to create and bring roleplay to the server while also guarding the Senate. 

TLDR: Weapons shouldn't be the primary goal. It should be to create roleplay, whether by being a Loyal Senate Guard Member or Corrupt SG member, or whatever you feel. You are there to assist the Senate in creating roleplay.

I mean yes I get your point and I wont deny that, but I could say the same about you playing Luminara. You are a lore character and should bring RP to your battalion and the Jedi Order, why do you need a own lore lightsaber for your whitelist
Just because we are an RP unit doesnt mean we should get slaughtered by other players (Hunters) while doing our duty of guarding. The whole server is an RP server so why does anyone need different weapons except of the basic ones?

There is no reason for us to suggest a new weapon addition from the workshop, but aslong as they are already on the server and as long as it makes sense for us to get them there shouldnt be a problem, its not like a weapon addition would ruin the rp?

Edited by Debitor

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Posted
10 hours ago, Claire said:

-1. SG, While yes, the main goal is to guard the Senate I don't believe more powerful weapons is needed. SG worked perfectly fine when @Browas Captain of the Guard. This is because of the RP that they did, EE-3A isn't bad, and it's fine for guarding. I think you guys need to remember, you are a roleplay group meant to create and bring roleplay to the server while also guarding the Senate. 

TLDR: Weapons shouldn't be the primary goal. It should be to create roleplay, whether by being a Loyal Senate Guard Member or Corrupt SG member, or whatever you feel. You are there to assist the Senate in creating roleplay.

on another note you speak as if you're the one who protects the High value Vips when Senate guards are meant to protect those people while you aren't and we're actually meant to be well equiped to do so because then where is the point thank you :)

Posted
13 hours ago, Claire said:

-1. SG, While yes, the main goal is to guard the Senate I don't believe more powerful weapons is needed. SG worked perfectly fine when @Browas Captain of the Guard. This is because of the RP that they did, EE-3A isn't bad, and it's fine for guarding. I think you guys need to remember, you are a roleplay group meant to create and bring roleplay to the server while also guarding the Senate. 

TLDR: Weapons shouldn't be the primary goal. It should be to create roleplay, whether by being a Loyal Senate Guard Member or Corrupt SG member, or whatever you feel. You are there to assist the Senate in creating roleplay.

And also with the new rules to do police work in Rekesh and Nalhalla it will be difficult to protect the police station with these weapons since the hunters can come and break out anyone we captured and also they can use whatever weapon they bought or will buy so it is a disadvantage to new people who join SG because some of the Hunters are really good at killing and us as SG are not allowed to kill anyone except those who either attack the Senator or start shooting at us (except the GAR because we can't do anything to the GAR).So it will be a good way to protect the Police Station, the Senators or the Outposts with new weapons. And it is lore that SG are trained in multiple weapons so it would be lore accurate as well.

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted (edited)
5 hours ago, Debitor said:

I mean yes I get your point and I wont deny that, but I could say the same about you playing Luminara. You are a lore character and should bring RP to your battalion and the Jedi Order, why do you need a own lore lightsaber for your whitelist
Just because we are an RP unit doesnt mean we should get slaughtered by other players (Hunters) while doing our duty of guarding. The whole server is an RP server so why does anyone need different weapons except of the basic ones?

There is no reason for us to suggest a new weapon addition from the workshop, but aslong as they are already on the server and as long as it makes sense for us to get them there shouldnt be a problem, its not like a weapon addition would ruin the rp?


 

Our lightsabers are used for a last defense. Jedi are supposed to RP before igniting and taking down whatever it is. Unless it’s a droid then it’s a different situation.  Most battalions just get the basic load out and their specialized weapons (HVY,SUP, etc). A DC-15a works well against guarding.  You don’t need a powerful weapon you should resort in RP, a DC-15a works well when bodyboarding. You don’t need anything else other than your load out.  It would also ruin the balance in my opinion of the weapons on the server. 

Edited by Claire

CG TGM Master II  | Rancor HVY SGM Claire. Previous:
212th WO SUPO Peel | 212th GCO Jedi Knight Cal Kestis |  21st WO Claire | 501st 332nd Jedi Mia | CG ARC SGT Claire  |
41st Barsen'Thor Master Luminara Unduli

Posted

-1 I agree with Claire

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Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted
13 hours ago, Claire said:


 

Our lightsabers are used for a last defense. Jedi are supposed to RP before igniting and taking down whatever it is. Unless it’s a droid then it’s a different situation.  Most battalions just get the basic load out and their specialized weapons (HVY,SUP, etc). A DC-15a works well against guarding.  You don’t need a powerful weapon you should resort in RP, a DC-15a works well when bodyboarding. You don’t need anything else other than your load out.  It would also ruin the balance in my opinion of the weapons on the server. 

May we also remind you that perchance many people on the server happen to buy overpowered weapons such as the DC17M shotgun (the over charged dual DC17s Kyber rifles cycler rifles so on and so forth and your "RP" is a whole lot more different the senate guard rp because if were gunna talk about a proper load out then every single senate guard should get a pike and a Paladin MK II Rifle however were not pushing for that and also speaking of class specialisation just as guild has Cloakers, heavy,medic,jumper we senate guards don’t get the luxury of having different classes to work with as you can only be a Jedi who’s got a more volatile load out for saves or just a simple guardsmen 

  • Dumb 1
Posted
17 hours ago, R3TR0FRU1T said:

And also with the new rules to do police work in Rekesh and Nalhalla it will be difficult to protect the police station with these weapons since the hunters can come and break out anyone we captured and also they can use whatever weapon they bought or will buy so it is a disadvantage to new people who join SG because some of the Hunters are really good at killing and us as SG are not allowed to kill anyone except those who either attack the Senator or start shooting at us (except the GAR because we can't do anything to the GAR).So it will be a good way to protect the Police Station, the Senators or the Outposts with new weapons. And it is lore that SG are trained in multiple weapons so it would be lore accurate as well.

Is Senate Guard barred from using perms weapons? 

Notable Positions: 332nd MAJ Vaughn | Senior Admin

 

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Posted
4 hours ago, ChaosLord1019 said:

Is Senate Guard barred from using perms weapons? 

they can use them, but not everyone has them and not everyone supports pay to win 

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Posted

-1 Claire said enough

Current: Rancor

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Banned
Posted (edited)

+1 nothing wrong with a weapon other wl on the server gets 

Edited by KillJoy


Current:  Last good 104th Yoda
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Developer
Posted
4 hours ago, Debitor said:

they can use them, but not everyone has them and not everyone supports pay to win 

If people don't believe in "pay to win" then thats on them.

Most perma waepons are achievable from a few months of play. If you decide to get VIP to play Senate you get a free 400k. Might as well just get sub for $10 and get 4 million. 

That 4 million can get you 1 mil off one of the best snipers in the game, or a solid set of dual e11s etc. The server itself is pay to play lol. You need to buy Gmod and buy VIP to access these things.

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Posted
On 10/17/2024 at 10:55 AM, Debitor said:

Just because we are an RP unit doesnt mean we should get slaughtered by other players (Hunters) while doing our duty of guarding.

Im sorry Debitor but this is a WILD take.... Jedi have to deal with BHs too... Jetpack is insanely overpowered vs them and to say that they dont need a lore saber is crazy..... sure they dont NEED a lore saber but thats one of the appeals of working for those characters. I understand that Senate Guard doesnt have much but they dont need the DC-15LE... Perma weapons are obviously an option albeit they take a bit of time but that take was not it...

+1 for the DP-24
-1 for the DC-15LE

 

(BUNCHA RANKS AND NAMES HERE)

Posted
On 10/16/2024 at 9:47 PM, KaiserNeiner said:

-1 forgot the DC15LE is not currently set to be used for people due to how insane the DMG is. It's currently better than the Westar

Thx for the info, Suggestion was updated, by removing the DC-15LE from the suggestion

16 hours ago, KillJoy said:

-1 could do any other weapon than the Dc 15 LE

Suggestion was edited due to DC-15LE isnt adjusted for ussage

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Posted
14 hours ago, SquishyFishyy said:

Im sorry Debitor but this is a WILD take.... Jedi have to deal with BHs too... Jetpack is insanely overpowered vs them and to say that they dont need a lore saber is crazy..... sure they dont NEED a lore saber but thats one of the appeals of working for those characters. I understand that Senate Guard doesnt have much but they dont need the DC-15LE... Perma weapons are obviously an option albeit they take a bit of time but that take was not it...

+1 for the DP-24
-1 for the DC-15LE

 

The lightsaber response was just, because of the reason that we should RP mostly and not fight so why should we get other weapons then the standard kit. The response was literally just the same regarding jedi from my side. They are a big RP faction so why dont they just use the standard Jedi Kit and need Lore Sabers. Doesnt mean I think they shouldnt have it. I personally thing every lore character/Job should get his lore kit

Current:
Guild Lieutenant Azkeel | Captain of the Guard Krampus | Jedi Padawan Krampus

Former:
Dire Squad Lead ARFL MAJ Sprint | 104th ARFO | 104th Jedi Padawan Debitor | Death Korps Leader Hunter Debitor/Krampus/Beelzebub | Guild Marshal Krampus/Loki | Navy RDC PO2 Krampus Navy MED CPO Debitor

Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

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