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Everything posted by Zeros
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+1 kill off /me roleplay
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Replace the current EE-3A (rw_sw_ee3a) on Boba Fett with a custom version based off of the EE-3 (rw_sw_ee3) currently on server. Implementation: Create the new EE-3, add it to the whitelist, remove the current EE-3A from the job Lore: The EE-3 carbine rifle was a model of blaster carbine manufactured by BlasTech Industries. The most notorious user of the EE-3 was the bounty hunter Boba Fett during and after the Galactic Civil War, with the weapon being considered his signature weapon. The EE-3 was a short, lightweight blaster carbine based off an older full-sized BlasTech rifle. Workshop content if applicable: Requires development If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: BH - Boba Weapons: Remove rw_sw_ee3a, add custom EE-3 modified from rw_sw_ee3 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Boba Fett was the main person to use the EE-3 across every form of his appearance. The current EE-3A on his job is scopeless and rather lackluster for someone's signature gun. The ideal changes would be to port the permaweapon version (which is also arguably lackluster) into a custom gun with tweaked stats for his speciality. A weapon retexture to have the brown/wooden stock is entirely optional but would be incredible to have if done. The changes I hope for would be: - Remove "Full Auto" firing mode. - Increase damage by a small amount (anywhere between 3-6 extra per shot) - If possible, increase effectiveness while in the air. - If this isn't possible, an increase to general mobility by a small amount is also perfect. If this also isn't possible, oh well.
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...Did not know this was a thing. Will look into this!
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Might as well give him something. Wish we could've asked for the perma version tbh
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Buff the damage of the DT-12 Pistol (rw_sw_dt12) by a slight amount (between 7-9 extra per shot, current is around 53). If possible, provide a small movement increase to the DT-12 Implementation: Edit the stats of rw_sw_dt12 to have a small damage increase and possibly a speed increase. Lore: A small looking yet weighty blaster, the DT-12 possessed a hefty power source, giving it a hard-hitting punch. Workshop content if applicable: N/A Other: The goal of this is to make Greedo's main weapon pack more of a punch and be worth using over different weapons, making it feel unique. Greedo is the only whitelist with this weapon and it wouldn't impact any other jobs. The damage increase, while not too much compared to other available pistols, is to give that extra kick while keeping the fire rate and magazine size in mind. If the speed boost is possible to do, since guns can lower movement speed, it would be great to have but is optional if it jeopardizes the suggestion itself. It would be neat to see Greedo move swiftly while using his DT-12 if it is acceptable.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Adjust the kits of the current Guild whitelists Bossk - Add the Massiff Swep, rename optional Dengar - Remove: DL-18, E5, E10. Add: NN-14, TL-40, Valken-38a Durge - Remove: Dual RG-4D, Medical Syringe. Add: Dual SE-14, Bacta Injector Embo - Add Shield Hat from the currently accepted suggestion. Greedo - Add: TL-40. Cad Bane - Remove: DL-18, T-21. Add: Dual RG-4D, DT-29, Jetpack (currently accepted suggestion) Implementation: Add and remove listed weapons and items. Lore: Bossk: Trandoshan's vision includes the ability to see in the infrared spectrum. They can see in the darkness with no penalty, provided there are heat sources. Dengar: The Valken-38 blaster rifle was a blaster/sniper rifle and weapon of choice of the Corellian bounty hunter Dengar. He used it to kill or wound his prey from a long distance. Durge: Similar to others of his species, Durge had regenerative properties that allowed him to take damage that other species would consider fatal, such as being pierced through the abdomen. Embo: Embo carried a bowcaster and wore a large-rimmed circular hat, which he used as a weapon or a shield. Greedo: N/A Cad Bane: Bane was a master marksman, utilizing twin blasters as his preferred weapons. In his youth, Bane carried a blaster pistol with a scope mounted on the side. Bane also wore a pair of rocket boots and made use of them on many occasions. Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: BH - Bossk Weapons: Add swep_massif --------------------------------------------------------------------------------- Add or Change: (Any job modification requires all this information) Job: BH - Dengar Weapons: Remove rw_sw_dl18, rw_sw_e5, rw_sw_e10. Add rw_sw_tl40, rw_sw_valkenx38a --------------------------------------------------------------------------------- Add or Change: (Any job modification requires all this information) Job: BH - Durge Weapons: Remove rw_sw_dual_rg4d, rust_syringe Add rw_sw_dual_se14, sr_atmos_gp_bacta_injector --------------------------------------------------------------------------------- Add or Change: (Any job modification requires all this information) Job: BH - Embo Weapons: Add the Shield Hat from currently accepted suggestion --------------------------------------------------------------------------------- Add or Change: (Any job modification requires all this information) Job: BH - Greedo Weapons: Add rw_sw_tl40 --------------------------------------------------------------------------------- Add or Change: (Any job modification requires all this information) Job: BH - Cad Bane Weapons: Remove rw_sw_dl18, rw_sw_t21 Add rw_sw_dual_rg4d, rw_sw_dt29, sent_boosterpack (from currently accepted suggestion) --------------------------------------------------------------------------------- Other: The aim for this is to further specialize the Guild WL's to the story of each character and their role within the Guild. Many weapons they currently have are inventory clutter or ill-fitting to their role. This is also meant to incentivize the usage of kit weapons over permaweapons by Guild members. Bossk doesn't need any weapon additions or adjustments, but the Massiff swep addition would specialize him as the tracker that he is, being able to sniff his surroundings and reveal his prey. John Battlefront 2. Dengar, within BH, is like our jack of all trades. While he carries heavy weapons, he isn't carrying the best ones. His kit currently has tons of inventory clutter and this simply refines it, as well as adding a better pistol for his role and his lore rifle. Durge was a Gendai. The medical syringe is pitiful at "regeneration" for him and the Bacta Injector wouldn't make him too overpowered, rather just making his role more enjoyable to play. The pistols he currently has aren't befitting of his character which is why we'd like to replace them. Greedo has no reliable weapon for mid range other than a pistol. The TL-40 is a civilian weapon on many jobs and it wouldn't hurt to give him a little buff. Cad Bane was a gunslinger, not someone who used blaster rifles or heavy weapons. The RG-4D look similar to his pistols and the DT-29 is the perfect weapon to quickdraw with while still maintaining his cowboy aesthetic.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Remove the Camouflage Device from Gar Saxon, Rook Kast, and DW Spy. Replace it with a custom gauntlet shield and Westar-35 pistol like the one in the images attached in the document. Implementation: Develop the shield, remove the cloaking device, add the shield weapon to the three whitelists. ---------------------------------------------------------------------------------------------------------- New Weapon: Personal Combat Shield Lore: https://starwars.fandom.com/wiki/Personal_Combat_Shield Workshop content if applicable:Requires Development, could simply combine any current wristblaster model with the shield texture/model from the Shield Z-6, scale it down. Pistol model: models/jajoff/sps/cgiweapons/tc13j/westarm35_pistol.mdl, set it to Skin 3 Other: The ideal for this shield isn't to cover the entire body, but rather provide *enough* protection around the arms and torso to allow for safer retreats and more aggressive advances. It would be paired with a Westar-35 pistol that you have to hipfire as its offensive option. The pistol would do the same damage as the current one and would only be hip-fire able due to the shield. ---------------------------------------------------------------------------------------------------------- If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Weapons: REMOVE: sr_atmos_gp_camouflage ADD: Personal Combat Shield ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Weapons: REMOVE: sr_atmos_gp_camouflage ADD: Personal Combat Shield ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Weapons: REMOVE: sr_atmos_gp_camouflage ADD: Personal Combat Shield ---------------------------------------------------------------------------------------------------------- Other: The cloaking device on Death Watch is its biggest drama point, as well as most powerful tool. The ability to shoot while cloaked is ultimately unfair for an entirely PVP branch. With this change, we intend to balance out Death Watch while keeping it unique and true to its lore with a personal combat shield. This shield, while not as protecting as others on server, will give DW some wiggle room to fall back and be more aggressive. Also, Mandalorians aren't cowards that hide behind cloaking devices. This should apply to Death Watch. Spy's name will be changed to Brawler (or something similar) to match this change. IMAGES: https://docs.google.com/document/d/15KGUxbX4LJA5vYMwN0MBUlxkDZM8BjzetfjMGZjr_FA/edit?usp=sharing
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Literally the maul DW female model, counterpart to the current male foundling one.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Overhaul the entire DW kit to have custom weapons (GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle, and M-55 Medium Repeating Blaster) and remove almost every other weapon on the jobs. Implementation: Develop the three requested weapons, remove listed weapons from each whitelist, add the requested weapons to each listed whitelist. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-15 Blaster Carbine Lore: https://starwars.fandom.com/wiki/GALAAR-15_blaster_carbine Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_carbine.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a high capacity, fast firing rate blaster rifle. The carbine part is to convey that it is medium range effectiveness at best. No scope. Damage should be in the high 30s at most in order to compensate for (hopefully) an increased effectiveness while in the air. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-90 Sniper Rifle Lore: https://starwars.fandom.com/wiki/Galar-90_rifle Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_sniper.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a fast firing sniper somewhere between 80RPM and 150RPM. Capacity should be in the range of 8-15. Damage should be in the range of 135-175 in order to compensate for the increased magazine and fire rate. Airborne effectiveness boost is optional. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: M-55 Medium Repeating Blaster Lore: https://starwars.fandom.com/wiki/M-55_Medium_Repeating_Blaster Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_repeater.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a slow firing mini-gun as a counterpart to the Z6. Capacity should be in the range of 150-300. Damage is entirely up to the development team, but my vision for it is higher damage in order to compensate for the slower firing speed. As opposed to the other two, this weapon should slow the user down and be much more effective when stationary. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_cr2c, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5, rw_sw_z2 ADD: GALAAR-15 Blaster Carbine, M-55 Medium Repeating Blaster, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_tl40, rust_syringe ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Other: Death Watch are currently a kitbash of weapons from various jobs, factions, and characters. The aim of this suggestion is to streamline their inventories, give them signature weapons that are identifiable in combat and roleplay, boost their kit weapons to discourage perma weapon usage, and overall improve the branch's gameplay on server. The medic is losing the syringe because they already have the Bacta Injector, making it redundant. These weapons are intended to compete with the GAR weaponry in unique ways rather than the usual "make my guns do more damage than theirs" suggestion. With these new kit weapons, the possibility of banning perma weapons during base raids and other such events is much higher and hopefully the new standard if this is accepted.
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please ask for a health or armor boost i beg of you
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Give all DW whitelists +100 Health and +50 armor to match the stats of Guild whitelists. Implementation: Edit the listed whitelist's stat bonuses for +100 Health and +50 Armor: Death Watch - Foundling Death Watch - Gar Saxon Death Watch - Heavy Death Watch - HVO Death Watch - Medic Death Watch - Rook Kast Death Watch - Spy Lore: Death Watch had their own version of Mandalorian armor made from beskar that originated from the mines of Concordia. Other: Death Watch, with their role of a PVP faction on server, should have equal stats to Guild WLs at the bare minimum in order to be able to compete within their role. Considering the recent health and armor bonuses to the battalions, they are much stronger than DW when it comes to simply tanking weaponry. We're only asking for 400/150 as stats in order to not be better or equal to battalions, but simply able to survive in gunfights for *just* that little bit longer.
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+1, Freelancer is currently without a whitelist and this will allow us to define its role better and potentially increase the slots.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Retexture the current Rook Kast model (models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl) to look like Rook Kast from Season 7 of TCW. Add it as an additional skin option on the listed model. Implementation: Retexture models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl to look like Rook Kast as a second skin option. Lore: Kast's armor, like most Mandalorian super commandos, was painted red and black, meant to resemble Maul's appearance, and featured the Shadow Collective's black hand symbol on her right shoulder pad. Kast's helmet was different from most traditional Mandalorian helmets however, featuring two pointed slopes atop it. Other: This is to make Rook Kast look actually unique on server and provide more benefit to play the whitelist. This is also because we wish to add the female model to all DW, this would keep her unique. Just like how Red Squadron and Axe/Swoop are, add it as a skin on the model.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add female models to all Death Watch whitelists besides the lore characters Implementation: Add the suggested model strings to the listed whitelists. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Model: Add: models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Model: Add: models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Model: Add: models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Model: Add: models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Model: Add: models/jajoff/sps/jlmbase/characters/cwdwmaul_trooper_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) - Other: Death Watch are all male models. Make Death Watch inclusive! This is really just to give more model options and character roleplay options within Death Watch. Not much else to this suggestion.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add civilian disguises to all Death Watch whitelists Implementation: Add the suggested model strings to the listed whitelists. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Model: Add: models/assassin/pm_civ_assassin_human_male.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Model: Add: models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) - Other: Death Watch are currently KOS the moment they leave the Village. These disguises will allow for them to move around the map (NOT BASE) without being shot immediately. The caveat, however, is that they are not allowed to perform *any* hostile actions while disguised. This includes walking somewhere, changing armor behind a tree, and then shooting someone. They will be required to go BACK to Village or their spawn and then swap their armor, not magically carry it with them. This will allow for more RP opportunity within DW outside of hostile action. These models will also be removed from all other civilian jobs, leaving them still distinct from other jobs server-wise. That doesn't mean they can be automatically assumed to be Death Watch, though.
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add Nite Owl Models onto the current DW Jobs Implementation: Add the suggested model strings to the listed whitelists. Lore: The Nite Owls were an elite Mandalorian unit made up of warriors led by Bo-Katan Kryze as part of the larger Death Watch movement. After Maul killed Death Watch leader Pre Vizsla in battle and proclaimed himself its new leader, the Nite Owls, like the rest of the Death Watch, split in two, with members siding with either Maul or Bo-Katan. Those who joined Bo-Katan became part of the Mandalore resistance and fought against Maul's Shadow Collective and his Mandalorian super commandos. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Model: Add: models/jajoff/sps/jlmbase/characters/cwdw_trooper.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Model: Add: models/jajoff/sps/jlmbase/characters/previzsla.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Model: Add: models/jajoff/sps/jlmbase/characters/cwdw_trooper.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Model: Add: models/jajoff/sps/jlmbase/characters/cwdw_trooper.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Model: Add: models/jajoff/sps/jlmbase/characters/cwdw_trooper.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Model: Add: models/jajoff/sps/jlmbase/characters/bokatan.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Model: Add: models/jajoff/sps/jlmbase/characters/cwdw_trooper.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Other: Death Watch are currently allowed to go on deployments as GAR friendly Nite Owls. This change would allow for them to simply switch models rather than make a staff ticket every time they die, making life easier for the staff/GM team and Death Watch members. These models will be banned from being used outside of deployments. Gar Saxon and Rook Kast will have separate models as put in the suggestion, all regular DW will have the same model.
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-1 It's a fun gameplay loop to destroy the pod rather than target the droids. If it's such an issue, tell John GM to raise his drop pod health.
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They have a pretty small radius but any ship caught in them takes damage and deactivates. Pretty cool but not OP.
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Medics across the server lost bacta kits and only have injectors, 501st have an improved medkit. The name change was to reflect the shift in jobs and who specializes in what
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add the LVS "Slave I" to the server. Implementation: Add the vehicle from the listed workshop item. Lore: Slave I, also spelled Slave One and also known as Boba Fett's starship and Jango Fett's starship, was a modified Firespray-31-class patrol and attack craft used by the infamous Mandalorian bounty hunter Jango Fett before the Clone Wars and later his unaltered cloned son, Boba Fett, just prior to the Fall of the Republic and during the reign of the Galactic Empire. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=3100404513 (If no workshop content, suggest a developer or put "Require Development") Other: The purpose of this suggestion is to give Guild a proper transport ship for all of them (or atleast most) other than the Dynamic Freighter. While the dynamic is nice, it also doesn't have the capabilities necessary for air combat or enough speed to be a getaway vehicle. The Slave I increases roleplay ability due to its storied history and multiple owners such as Boba, Aurra, and Hondo. I've tested the weapons on it and it's nothing too crazy compared to anything else on the server. It also has a prisoner seat onboard for bounty transport.
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this is less of a bug and more of a suggestion that hasn’t been implemented yet
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Bug Type (Server:): TFA (Weapon and LUA) Severity level (Low - Medium - High): Low Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): Firing Bossk's Relby-V10 (rw_sw_relbyv10bossk) causes a LUA error in console. This applies to both firing modes and it stacks with each shot fired. How can we recreate it: Spawn rw_sw_relbyv10bossk, shoot the gun, look in console. [dependencies_tfa_lua] addons/dependencies_tfa_lua/lua/weapons/tfa_gun_base/cl_effects.lua:61: attempt to index local 'tr' (a nil value) 1. DoImpactEffect - addons/dependencies_tfa_lua/lua/weapons/tfa_gun_base/cl_effects.lua:61 2. unknown - addons/core_weapons/lua/weapons/rw_sw_relbyv10bossk.lua:348 3. FireBullets - [C]:-1 4. ShootBullet - addons/dependencies_tfa_lua/lua/weapons/tfa_gun_base/sh_bullet.lua:145 5. ShootBulletInformation - addons/dependencies_tfa_lua/lua/weapons/tfa_gun_base/sh_bullet.lua:39 6. unknown - addons/dependencies_tfa_lua/lua/weapons/tfa_gun_base/shared.lua:1059
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+1, sounds unique!
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