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Zeros

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Everything posted by Zeros

  1. Zeros

    Addition of Gungi

    +1 im sick of these tickets.
  2. +1
  3. These are phase 2, same base as the regular battalion ones we have.
  4. Name: Zeros RP Rank: CMD/GMM Suggestion: Add more music options to the "Star Wars Music" entities tab for usage. Implementation: We added new music options and fixed the broken ones during the most recent update, so use the same process to add more! Creative liberty is super welcome, but here's some of my picks: (Yellow means "I NEED THIS PLEASEEEE") MISC/NOT BIG ENOUGH FOR A SECTION: https://www.youtube.com/watch?v=SvY5lHLe5OA&list=PLRW80bBvVD3WbTfm6vm4ycbHxCU3A2Cwy&index=11 https://www.youtube.com/watch?v=f0YdG0GVRhc&list=PLonU6sZXHsfo_Ebp3ir7us8L6DlLZDryQ&index=23 https://www.youtube.com/watch?v=IJQeMNVWtlQ&list=PLonU6sZXHsfo_Ebp3ir7us8L6DlLZDryQ&index=43 https://www.youtube.com/watch?v=vDVDwgCQ6Qo https://www.youtube.com/watch?v=voCyz6aSMXk&list=PLVFu5mCs8PVi9gzKmuNwqDmRTMNYmHgDR&index=31 https://www.youtube.com/watch?v=yXEt7_-C6x4&list=PLcDwtIU91kNE2_2ZUwYKZ-xWqfDRynfP-&index=11 https://www.youtube.com/watch?v=afsp2u6J3CU&list=PLcDwtIU91kNE2_2ZUwYKZ-xWqfDRynfP-&index=18 https://www.youtube.com/watch?v=mlHTfByv_Hk&list=OLAK5uy_nL049bBIJMCNd8f5GugAI_y7gylkOqcLE&index=23 https://www.youtube.com/watch?v=saY06DZofos&list=PLRW80bBvVD3WbTfm6vm4ycbHxCU3A2Cwy&index=4 DESTINY: https://www.youtube.com/watch?v=Eid8O9jATeA https://www.youtube.com/watch?v=DDB87Aiuvl8&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6&index=6 https://www.youtube.com/watch?v=dvUnd3iu-Y8&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=3 https://www.youtube.com/watch?v=lTqNa4i7oNo&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=5 https://www.youtube.com/watch?v=2aV-ej4gwJU&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=23 https://www.youtube.com/watch?v=9B7e69iYsnA&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=35 https://www.youtube.com/watch?v=M4ucqbFNDrU&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=44 https://www.youtube.com/watch?v=qu26sBmnzAA&list=PLZUnIN1M4R__L8EqEAgt25UdjNDQyteHa&index=13 https://www.youtube.com/watch?v=-dpYzHTwkl8&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6&index=13 https://www.youtube.com/watch?v=zwh8N8RJeck&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6&index=20 https://www.youtube.com/watch?v=-iBdfiYe2x0&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6&index=31 https://www.youtube.com/watch?v=WQqKJHvpYxo&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6&index=44 https://www.youtube.com/watch?v=qBIJFTPPp-8&list=PLw2gyMFmq40oV99gV3DhxhnyjDZdV42un&index=7 https://www.youtube.com/watch?v=ZHofhT2lGRY&list=PLw2gyMFmq40oV99gV3DhxhnyjDZdV42un&index=7 https://www.youtube.com/watch?v=WSUk858pyZ8&list=PLw2gyMFmq40r-d4gDCRkoE6Yor-AT2l5M&index=32 Workshop content if applicable: Require Development (the same process to add Cup of Liberty, Spirit of Fire, etc in the most recent update)
  5. Name: Zeros RP Rank: CMD/GMM Suggestion: Update/make new disguised commando droids to our current model base and battalions, replacing the old ones we have. Implementation: Not a modeler, but seems like you can take the head from these models: models/tamewater/commando_armor/ct/commando.mdl , models/bx/pm_droid_cis_bx.mdl and add them to our current standard trooper models: models/jajoff/sps/cta/tc13j/trooper.mdl , models/synergy_roleplay/41s/trooper/trooper.mdl , etc for each battalion. Lore: Commando droids often used clone armor to disguise themselves. Workshop content if applicable: Require Development (model strings provided for example that we already have on server)
  6. +1 same as the other one, this is cool
  7. Name: Zeros RP Rank: CMD/GMM Suggestion: Add additional CT models (such as engineer, ARF, officer, SUP, etc) to the server for use of the GM team and event jobs. Implementation: Add in the models from this pack for usage with !setmodel, don't even have to assign them to a job. We used to have these models and they were great for variety and resulted in less edgy looking EJ Commanders, plus they look good. Lore: Clone troopers held positions and ranks such as blue designated LT and also as blank white armor Engineers. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2325842419 The models are in this old synergy pack, look up "cta" in the spawnlist menu and they'll pop up. Ex: models/jajoff/sps/cta/tc13j/lt.mdl
  8. -1 Your kits already have enough variety to counteract a little mid of a main gun imo, plus with the knives if you get them it'd add to that variety.
  9. +1 yeah this is cool
  10. Yeah Joyboy, how do you fix this?
  11. +1, red berets look silly. HVO also just looks dumb without leg plating imo.
  12. Name: Zeros RP Rank: CMD Suggestion: Increase the amount of the time you're revealed/the shadow is visible after you fire a weapon while cloaked and after you're hit by blasterfire. Implementation: Change the timer on the Camouflage Device so that after you fire a gun or you get hit by blasterfire, you remain visible to others longer. __________ Add or Change: Change Weapons: weapon_camo_sr (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: If we intend to move forward/fully implement that you're allowed to fire weapons while cloaked, the time you're visible has to be increased in order for it to be fair to everyone. The current timer is somewhere around 1 second, my ideal world sees the current timer tripled to be around 3 seconds (or whatever the actual timer is x 3) so that its fair to both Guild and GAR members that are dealing with cloakers. This should apply to when you fire because lately it's been get shotgunned or sniped while they're cloaked and you don't have a chance of surviving it, nor do others have a chance of finding where they are even IF they manage to hit them once or twice. This increase is still very fair to the cloaker themselves if they can just hide behind a box or a ridge.
  13. +1, The Grid argument is fundamentally flawed by two points: it looks unnatural and is impossible to match to the surrounding area AND the shadow issues that grids have always had. I'd prefer to see the ground of my dupe rather than an all black void when I look at it except from one specific angle. If you like water, cool, there's still gonna be a lake or two in the sector. The sector doesn't need FOUR separate lakes though, that's excessive and a waste of good flat land we could have.
  14. +1 He doesn't know.
  15. +1 People have done much worse and come back. The common theme here is second chances and I'm all for giving you one, seeing as how you've removed yourself from the people that influenced your actions leading up to the ban. Even if you were a little annoying towards the end of your time on Synergy, people change and honestly being annoying at times isn't a crime.
  16. +1
  17. +1, sounds quite peak
  18. We decided that in the end, a medic would make us too powerful of a subunit. We have battalion medics to pull from if we want/need one, it's not like Hill Company is going to be a separate entity from the 241st!
  19. The Armorer role will have the ability to drop armor but won't have the rest of the SUP kit to balance that they'll have the fortification tool.
  20. +1 wolverine
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