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Dono

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Everything posted by Dono

  1. +1 good idea
  2. Imma be a buck. Getting a jedi hunter droid will not help you kill most jedi that probably get put on for bounties - especially if the bounty is for a jedi master or lore character (who almost all have force reflect or other powerful force abilities). The inability to use force powers renders the droid essentially useless in a fight against any jedi that has gotten halfway through their skill tree. The only jedi you would have a chance in beating would be consulars.... wow. I dont see how this would generate more rp for the guild. If you have a bounty against a jedi, it should be very pricey to make it worth it. After that you need to assemble a team, jedi are almost never easy to put down unless you can kill them in a way they cannot fight back. The jedi hunter droid would just be an RDM job and will not stimulate rp in and out of the guild. IF you want to stimulate rp, make the bounties more rewarding if people arent taking them due to the difficulty. If it gives more, it will attract people to actually work together (which creates rp when they work together). -1
  3. +1 mustafar is a cool map
  4. +1 sounds cool, would be a great tool
  5. Dono

    right shoe.

    Name: Dono RP Rank: LTC Suggestion: Right shoe prop. There is no right shoe prop ONLY LEFT SHOE PROP. THIS IS OUTRAGE Implementation: i can finally create a fully immersive body from props that doesnt have two left shoes Lore: left shoe left stomp: Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1105976807&searchtext=right+shoe (If no workshop content, suggest a developer or put "Require Development")
  6. Dono

    Soup

    +1 soup please
  7. it all started when Guac touched that god damn time machine
  8. I honestly think anime movies are some of the best things ever to have been made in the entertainment industry. What do yall think? Whats your favorite anime movie?
  9. just now saw this.. god damn Its great when you realize you've watched 90% of the list
  10. THIS BETTER GET FIXED. I WILL CRY IF IT DOESNT GET FIXED.
  11. Dono

    Etain Helmet fix

    Id rather not loose the only body grouper on the model
  12. Dono

    Etain Helmet fix

    Name: Dono RP Rank: Etain Suggestion: Fix Etains helmet so that it is more proportionate with the rest of her body. When you put the helmet on, it takes about 3-4 inches off of Etain's height. Also the helmet looks really small for her head. https://gyazo.com/dc865cca612c03f8ee68b6ee65bb75a6 https://gyazo.com/d35fc9841d6147a4ba0125e161da377e https://gyazo.com/678d8aab10f33807b3f59b3cd21f5268 https://gyazo.com/7e8c84e17d16cc1127e533f14acab5cf https://gyazo.com/bc621ec32628ca92a58aec193d9639d3 https://gyazo.com/766e7cbc40421e4bd4914e7b9bacb692 I would like to say as well that this model is phenomenal and a million times better then the old model for Etain. Amazing work Jayarr with the model and with all of the models you've done. Implementation: Slightly alter the helmet. Lore: Etain lore Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") Requires development If you are asking to add or change a job, fill out the following Add or Change: change (Any job modification requires all this information) Job: Etain Tur Mukan Slots: 1 Description: same Model: same (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: same (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  13. Bug Type (Server:): model Severity level (1-3): 3 (lowest) Evidence (if you can): Description of the bug: Etain's helmet cannot be controlled in the armory. You have to use the easy bodygrouper tool to take the helmet on and off and most times its super glitchy. I have had to swap off the job and back on in order to take the helmet on / off. How can we recreate it: ^
  14. I strongly recommend reaching out further into the battalions then just the BCMD. You can do this by sending out a poll or google form for anyone to fill out on an Idea they have for a battalion buff. It would be also nice to see updates on this topic in the high command meeting notes to see what buffs are discussed and which ones are dismissed in those meetings.
  15. +1 +1 +1 +1 +1+1+1 I cant support this enough. Each battalion needs to have its own focus and a special tool for them that helps elevates them in their focus. As long as weapons are balanced under the DPS standards it should work out. Also I would even say that more battalions specific utilities would be dope to see. For example: 41st and Ghost company have the actual grapple hook weapon.
  16. Dono

    Draa kit

    damn ok this suggestion gonna be denied : / Gonna need a miracle for this one
  17. Dono

    Draa kit

    I voided that suggestion because of my commanders switching their mind after I posted it. Thats the only reason why I voided that one.
  18. Dono

    Draa kit

    how so? I don't see how this isn't fair since it maintains the same amount of HVO's as every other battalion? Giving a lore character the kit he has is perfectly fine. Look at crosshair Naffen, Draa only makes one appearance in the show and is ONLY seen using a rocket launcher. As it stands now there is nothing to stand for GC lore characters. Draa is the only lore character in GC with a unique model.....
  19. Dono

    Draa kit

    Name: Dono RP Rank: LTC Suggestion: give Draa the HVO kit and remove one 41st EC hvo slot. (this ensures we have the same amount of HVO's as everyone else). Draa carries a rocket launcher in lore. As it stands GC has only 3 lore characters (hoping to get one more added in the future) and only draa has their own model. Wolfpack and Havoc squad are entire subunits filled with lore characters and each have their specific kit. Draa is only seen using heavy ordinance weapons. https://gyazo.com/b90df15ef21b9f6fc7786850909bf050 Implementation: Give him the HVO standard kit Lore: https://starwars.fandom.com/wiki/Draa Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: change (Any job modification requires all this information) Job: Draa Slots: 1 Description: keep same Model: keep same (models/synergy_roleplay/41s/draa/draa.mdl) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Idk everything the HVO gets, just their standard kit (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  20. Green company JT scout
  21. Draa also doesn’t have his model on his job
  22. It would be a staff only thing. Stuff for the GM team to expand upon the scale of our events. With the command you could effectively use both servers to run a single largescale battle and still keep both player groups connected while being in character.
  23. Dono

    void suggestion

    Void suggestion
  24. Huge +1 media player would be 100% more effective and people can adjust it mid event if its too quite or too loud.
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