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Slak

VIP - Slak
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Everything posted by Slak

  1. Name: Slak | Charger RP Rank: LT Suggestion: Changing up the Recon Trooper Job. Starting with renaming “Keller’s Unit Recon Trooper” with “Kellers Unit Aerial Assault Trooper”. As well, add a Jetpack to the job, which means adding a jetpack body grouper Implementation: Renaming “Kellers Unit Recon Trooper” to “Kellers Unit Aerial Assault Trooper”. Adding a Jet Pack to the job and Jetpack Bodygrouper. Lore: N/A Workshop content if applicable: Requires Development (Addition of the Jetpack Bodygrouper) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add sent_boosterpack. Add Jetpack Body Grouper. Change the name of the job to “Kellers Unit Aerial Assault Trooper”. (Any job modification requires all this information) Job: Keller’s Unit Aerial Trooper Slots: 3 Description: N/A Model: models/jayarr/marines/keller/kellers_recon.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dc15x rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s sent_boosterpack weapon_hands comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Paint the Jetpack White, Blue, & Yellow. We find this job fitting for the KU changes due to the fact that it is a great appeal to see not only jetpacks but something KU had in the past back. KU once had Jetpacks before the Devil Dogs addition, and the reason for it’s removal was because Devil Dogs and KU can’t both have jetpacks. In addition, we understand that we are trying to push for heavy assault, however, 21st lacks aerial assault, and short distance recon, but with this addition that changes. With this addition, KU has the chance to finally stick out from a normal GM. Keep in mind this will get 3 slots so it will also be very limited.
  2. I guess I can see the why for the model. However, I feel like this should've been addressed before actually making the models for SO. I don't see why not since the reasoning makes sense. I also just feel conflicted because SO has a lot more than any other sub unit has on this server and this will just be one more thing to add one to "Why not to join KU over SO". I guess a +1
  3. Don't you think it would look weird for just one SO to have the camo instead of the rest?
  4. +1 Double it and give it to the next person
  5. +1 I think this suggestion is valid
  6. Wookie is a great idea however how would a wookie against the republic make any sense? +1 Nonetheless
  7. +1
  8. +1
  9. +1
  10. +1 Looking forward to seeing it next april
  11. Plus Won
  12. Slak

    ADJUST THE FOG?

    +1 It just hurts to look at that fog.
  13. +1 Much needed for the progression of KU
  14. Slak

    Make arrests longer

    Quicker the arrest time, the quicker they get banned. -1
  15. Slak

    Sector Commander

    Name: Slak RP Rank: RCMD Suggestion: Change the in-game name of the rank "Regimental Commander" to "Sector Commander" RCMD ->SCMD Implementation: Change the names of the job and the rank Add or Change: Changing the name of the job / the mcs rank I know it was a controversial change, but since we are changing the names on the discords and the name behind the scenes, might as well just change the name in-game as well to fit.
  16. -1 …..
  17. -1
  18. +1 Literally just adds another idea of a lore character for every battalion or just another job. I would love to see this come out as SOON as possible so it opens for suggestions for the battalions to make suggestions!
  19. Just as a critique for your guy’s idea. Protecting critical points is something anyone can do, and the way the things are defended currently are fine, so what addition of a company based around that is needed? I just thought there is better or more persuasive ideas out there for the company. The only thing that can possibly make this happen is battle station’s which is asking for another addition.
  20. +1 I have talked to Dirty and cleared it up. Valid.
  21. Then you could void this for the time being.
  22. Name: Slak RP Rank: BCMD Wolffe Suggestion: Add more Armor / Health to the F2 stat Implementation: Raise the Max Health and Armor for the F2 stats Lore: N/A Add or Change: Add 10-20 more skill points. Add 10-15 more skill points. Description: Since the new droid system literally drains you in a couple seconds, I think buffing the stats would kind of even things out a little bit. Now I know the F2 skill point system has been looked at for new additions as of lately and I think this is something that can be beneficial especially when it comes to just PvE. I don't think this will lower the rate of difficulty that the new NPCs bring but rather just balance things out more. I really just think that this will just allow more combat instead of instant death.
  23. Bug Type (Server:): Spawning Entities Severity level (1-3): 1 Evidence (if you can): Description of the bug: Tracer not being able to spawn armor. How can we recreate it: Allow Tracer to spawn down armor using the /buyarmor command
  24. Name: Slak | Commander Wolffe RP Rank: BCMD Suggestion: DP-24 for Dire Squad Implementation: Add the DP-24 for all the Dire Squad Characters other than Wildfire Lore: N/A Add or Change: Add the rw_sw_dp24 for Dire Squad Tracer / Spitter / Sprint / Wildfire Jobs: Dire Squad Spitter | Dire Squad Tracer | Dire Squad Sprint \ Dire Squad Wildfire Description: Giving Dire Squad the weapon "rw_sw_dp24" would give them something for them to do the job of cqc, hostage rescue, and breach and clear much better. Weapons: rw_sw_dp24 (This is mostly known as the weapon that is given to all Officer Jobs) Okay quick edit. Since the Dp24 is an Officer / Squad Lead / BCMD weapon, Wildfire should also get this since it is already not part of his kit. Please read the suggestion before voting!
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