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Everything posted by Slak
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Yeah, there is definitely a lot to be discussed, but I am sure no matter what, it'll ultimately be up to synergy HC
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I understand that it is 212th's specialty but that just seems like gatekeeping a whole new mechanic that others with jet packs (Squads mentioned previously) may want to use. Just be strict on the priority and ensure its being followed. +1 To the idea of it. I'd like to see it on the server.
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Bug Type (Server:): Missing Content / Model untextured Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): Kal is missing his jetpack and his battle focus which all squad leads get. In addition, his new Mandalorian model has an untextured head. How can we recreate it: Adding the jetpack and battle focus to the whitelist. Texturing the head.
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Bug Type (Server:): Missing content Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): Rahm Kota's lightsaber hilt is an error How can we recreate it: Fixing the error that is created. Not sure if his hilt was removed from the server or smth. idk. I have no problems seeing anything else on the server. I cleared cache, Not the only one who sees it as an error,
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Bug Type (Server:): Models / Content Missing Severity level (Low - Medium - High): Medium Evidence (if you can):https://youtu.be/A7LnwdqbsHY Description of the bug (If it's a black screen issue, please provide your SteamID64): Nulls do not have the updated phase 1 models on their whitelists. Ordo is the only one to have the new model, the rest do not have the new ones. Models are Tposing, I have no knowledge to know if that is normal or not or just an easy fix. The body groupers on the Mando models are very buggy and you can't wear the Kama, jetpack, and pauldron at the same time. Sometimes you can get it to work after playing around with it for a couple minutes. Easy body grouper tool doesn't even work to fix it. Ordo is also displaying his old version of the mando model on the tab menu. How can we recreate it: Add the new models to the whitelists and remove the old phase 1 models from the whitelists. Fixing the body groupers so that they do not come off when you put on other ones.
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I figured it out and probably the stupidest thing ever but for some reason it works on my drive but not on my SSD... makes no sense to me but whatever.
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I haven't been on the server in over a year, so not sure. I unsubscribed to everything I had before as well, which makes it even more odd. Edit: I just saw I misread your post. I never play any other servers, so that shouldn't be the problem.
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Haven't been on the server in a long time, and just hopped on and everything was pink, black, and errors. I tried clearing the cache and all that stuff, but it didn't work. These are the errors I’m having with what it says. (2025ui] Pack 1 - Lua core_lvs core_pc_drg core_synergy core_weapons dependecies_content_lua dependecies_music_lua dependecies_wos_lua
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I just want to inform you, that if you had talked to SOBDE you would know we actually moved towards using them under Iceman's term but were denied by Marvel. For insight, we were denied unless we exchanged for another squad.
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-1 No need for 212th to have like 5 different units. As the person who was Gregor when it was removed, it was removed for a reason. Keep it removed.
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I am not going to speak for devs however I was told during my term I was told the model creator didn't do any lore character's hair. Therefore none of the Wolfpack got their significant hair.
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+1 W change Also using the "Kyber rifle counter" 2 people on the server have it.....
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[212th] Ghost Company Subunit Officer Models
Slak replied to Maverick-Jones's topic in Completed Phase
+1. I am an officer in SOBDE so this means I should get one as Boss! Not fair! -
Are you removing his blick?
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Name: Slak RP Rank: CPL Suggestion: Making a rule that enforces the fact that someone can't use an RPG / Grenade Launcher inside of the base. Implementation: It doesn't make any sense at all for someone to be walking into BCC blowing it up when there are droids in there or HMC. Overall using rockets in base is just really stupid in my opinion and it ruins some people's immersions. The fact that someone can just do that is just brainless and dense. However, shooting from inside the base targeting outside would be ok in my opinion. Example, shooting from MHB > CY.
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I honestly I have been enjoying the absence of DU and finding it better with just the current battalions, just my opinion. I don't fully agree with either side of removing or keeping them. However, they had models created for them which means money has been spent on the battalion as a whole. I also do believe DU's role on this server is very obsolete and very easily replaceable.
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If this change happened I feel like that whole upstairs section would need to be changed because then its just a long hallway with bunks, bcc, and a chancellors office all in that long hall way. I feel like should be shortened so it doesn't look so long and weird.
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It caused a ton of lag in the past, I don't see it coming back unless they add it in LVS.
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This job is going to be a HVO just to clarify. It is abiding by HVO rules and slot limits. GM and KU will be a combined 3 Slot HVO limit. We were originally going to utilize the RPS-6, however, we wanted to ensure that we are utilizing the most significant weapon that HVO has and put it on this job. HVO is not utilized at all in 21st, since it is onthe normal GM part of the 21st. However, we have goals to not only make this new KU class active but to reactivate the GM portion. KU currently is in a ditch, the only reason KU was active while Devil Dogs was mainly because DD was a terrible mess and KU was the safer option. However, we are back to the older times of 21st where it's KU and SO. SO currently is dominating the house and we are trying to bring back old classes we had in the past but also tweaking them to fit the servers expectations and actually softening them a bit. SO is as well making changes to benefit us, but we can't depend on that and need to depend on KU changes. So, KU has chosen to redefine its purpose on the server by being the front line and heavy assault unit of the battalion. KU is going to be the ones knocking on the door while SO goes through the window. As well, KU is trying to be the role models to the battalion, we want to be the WP to the 104th, WP has a person in each branch making it easier for them to role model the battalion, therefore we are taking the weak links in the battalion and going to strenghten them with just KU itself. To answer the part where you said constantly putting out suggestions. Well I can say from my POV as someone who just joined KU a month ago. KU was stripped from a lot when DD was added, they got all of their jet packs removed and weakened classes. Previous Kellers had made suggestions to make KU weaker to balance the fact that DD needed help since it was failing, however, now that SO is back, SO is now trying to do what KU did for DD. Therefore is the reason why current KU leadership is stepping backwards in the past a little bit to regain what we had before DD was addded so we can move forward again. For clarification KU used to have Jet packs, Support / Medic combined Job, Heavy Weapons Class, and I believe a better version of the current recon class. I could be fact checked on that but that's to my knowledge.
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Just for context. I changed the name change, nothing big, renaming it to "Aerial Assault Trooper".
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We are not giving the job the full HVO loadout. Therefore the substitute for the rest(RPS and Mines) is the reason why we are giving the Z6s. As well this job can be limited to 0 people if there are already 3 current HVO in regular GM. This job is very limited to what it can do.
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I can agree in a sense since it's not a usual name. Could keep it rather similar to other battalions.
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Name: Slak | Charger RP Rank: LT Suggestion: Changing the current Kellers Unit Heavy Trooper job. Starting out, renaming “Kellers Unit Heavy Trooper'' to “Kellers Unit Heavy Weapon Specialist”. Adding the Tracking Launcher weapon. Implementation: Renaming “Kellers Unit Heavy Trooper” to “Kellers Unit Heavy Weapon Specialist”. Adding a Tracking Launcher to the job. Lore: N/A Workshop content if applicable: N/A Everything is on the server (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change the name to “Keller Unit Heavy Weapon Specialist”. Adding the tracking_launcher. (Any job modification requires all this information) Job: Keller’s Unit Heavy Weapon Specialists Slots: 3 Description: N/A Model: models/jayarr/marines/keller/kellers_heavy.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: tracking_launcher rw_sw_z6 rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s weapon_hands comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: KU is currently redefining its own identity to a modified Heavy Assault and front line unit of the 21st. Kellers Unit’s goal is to serve the purpose as the first men to breach, first men to engage, first men to do pretty much anything regarding front line assault, while the SO remains the long distance recon/assault. Heavy is definitely the weakest link to KU as of now since it only has the Z6 and westar compared to the Recon and Medic. Giving this job only 3 slots makes it very limited compared to KU Medic. Keep in mind this job will be abiding by the HVO limits meaning if there is 2 GM HVO then that means there can only be 1 KU HWS.
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