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Slak

VIP - Slak
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Everything posted by Slak

  1. 2/3/4 There was nothing different compared to a normal event. This just felt like a regular event and had 0 story to it really. No RP as well.
  2. If this change happened I feel like that whole upstairs section would need to be changed because then its just a long hallway with bunks, bcc, and a chancellors office all in that long hall way. I feel like should be shortened so it doesn't look so long and weird.
  3. +1 Good luck, hope to see some good work!
  4. Name: Slak Staff Rank: SA Length of LOA/ROA (Please specify date if possible): 5 Days Reason: Got a lot going on and don't have the time to really get on and participate without going AFK for majority of the time. Do you understand that if you go on LOA/ROA while holding a leadership position, a named character position, or a position with limited slots you may lose your position?: Yes Do you understand that if you are going on LOA/ROA for more than two weeks you may lose your staff/leadership position?: Yes
  5. +1 Never had a bad interaction with you. Good luck!
  6. 3/3/5 way too much health on the bugs
  7. Slak

    Jem's GM Application

    This application concerns me for a couple reasons, however, the most concerning one is the behavior I see in game. I don't see you act very mature most of the time I see you in game, which is concerning especially when joining GM or Staff. Therefore I am going to have to -1 this. Edit: After conversing through DMs, Jem has already addressed those concerns I had and is beginning on creating a better image. So will change my vote to +1. Takes a lot to look at your in 3rd person and notice your own issues and fix them.
  8. Slak

    Gonzalez returns

    3/5/5 Too much health for the droids for the amount of ppl on
  9. Slak

    Droids and Mines

    5 / 5 / 5 I killed all 3 so W in my book
  10. +1 He’s the best candidate I could ever think of. The entirety of Mech needs someone like him.
  11. +1 I enjoyed roleplaying with you while in Eldar and outside of it.
  12. It caused a ton of lag in the past, I don't see it coming back unless they add it in LVS.
  13. This job is going to be a HVO just to clarify. It is abiding by HVO rules and slot limits. GM and KU will be a combined 3 Slot HVO limit. We were originally going to utilize the RPS-6, however, we wanted to ensure that we are utilizing the most significant weapon that HVO has and put it on this job. HVO is not utilized at all in 21st, since it is onthe normal GM part of the 21st. However, we have goals to not only make this new KU class active but to reactivate the GM portion. KU currently is in a ditch, the only reason KU was active while Devil Dogs was mainly because DD was a terrible mess and KU was the safer option. However, we are back to the older times of 21st where it's KU and SO. SO currently is dominating the house and we are trying to bring back old classes we had in the past but also tweaking them to fit the servers expectations and actually softening them a bit. SO is as well making changes to benefit us, but we can't depend on that and need to depend on KU changes. So, KU has chosen to redefine its purpose on the server by being the front line and heavy assault unit of the battalion. KU is going to be the ones knocking on the door while SO goes through the window. As well, KU is trying to be the role models to the battalion, we want to be the WP to the 104th, WP has a person in each branch making it easier for them to role model the battalion, therefore we are taking the weak links in the battalion and going to strenghten them with just KU itself. To answer the part where you said constantly putting out suggestions. Well I can say from my POV as someone who just joined KU a month ago. KU was stripped from a lot when DD was added, they got all of their jet packs removed and weakened classes. Previous Kellers had made suggestions to make KU weaker to balance the fact that DD needed help since it was failing, however, now that SO is back, SO is now trying to do what KU did for DD. Therefore is the reason why current KU leadership is stepping backwards in the past a little bit to regain what we had before DD was addded so we can move forward again. For clarification KU used to have Jet packs, Support / Medic combined Job, Heavy Weapons Class, and I believe a better version of the current recon class. I could be fact checked on that but that's to my knowledge.
  14. Just for context. I changed the name change, nothing big, renaming it to "Aerial Assault Trooper".
  15. We are not giving the job the full HVO loadout. Therefore the substitute for the rest(RPS and Mines) is the reason why we are giving the Z6s. As well this job can be limited to 0 people if there are already 3 current HVO in regular GM. This job is very limited to what it can do.
  16. I can agree in a sense since it's not a usual name. Could keep it rather similar to other battalions.
  17. Name: Slak | Charger RP Rank: LT Suggestion: Changing the current Kellers Unit Heavy Trooper job. Starting out, renaming “Kellers Unit Heavy Trooper'' to “Kellers Unit Heavy Weapon Specialist”. Adding the Tracking Launcher weapon. Implementation: Renaming “Kellers Unit Heavy Trooper” to “Kellers Unit Heavy Weapon Specialist”. Adding a Tracking Launcher to the job. Lore: N/A Workshop content if applicable: N/A Everything is on the server (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change the name to “Keller Unit Heavy Weapon Specialist”. Adding the tracking_launcher. (Any job modification requires all this information) Job: Keller’s Unit Heavy Weapon Specialists Slots: 3 Description: N/A Model: models/jayarr/marines/keller/kellers_heavy.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: tracking_launcher rw_sw_z6 rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s weapon_hands comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: KU is currently redefining its own identity to a modified Heavy Assault and front line unit of the 21st. Kellers Unit’s goal is to serve the purpose as the first men to breach, first men to engage, first men to do pretty much anything regarding front line assault, while the SO remains the long distance recon/assault. Heavy is definitely the weakest link to KU as of now since it only has the Z6 and westar compared to the Recon and Medic. Giving this job only 3 slots makes it very limited compared to KU Medic. Keep in mind this job will be abiding by the HVO limits meaning if there is 2 GM HVO then that means there can only be 1 KU HWS.
  18. Name: Slak | Charger RP Rank: LT Suggestion: Changing up the Recon Trooper Job. Starting with renaming “Keller’s Unit Recon Trooper” with “Kellers Unit Aerial Assault Trooper”. As well, add a Jetpack to the job, which means adding a jetpack body grouper Implementation: Renaming “Kellers Unit Recon Trooper” to “Kellers Unit Aerial Assault Trooper”. Adding a Jet Pack to the job and Jetpack Bodygrouper. Lore: N/A Workshop content if applicable: Requires Development (Addition of the Jetpack Bodygrouper) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add sent_boosterpack. Add Jetpack Body Grouper. Change the name of the job to “Kellers Unit Aerial Assault Trooper”. (Any job modification requires all this information) Job: Keller’s Unit Aerial Trooper Slots: 3 Description: N/A Model: models/jayarr/marines/keller/kellers_recon.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dc15x rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s sent_boosterpack weapon_hands comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Paint the Jetpack White, Blue, & Yellow. We find this job fitting for the KU changes due to the fact that it is a great appeal to see not only jetpacks but something KU had in the past back. KU once had Jetpacks before the Devil Dogs addition, and the reason for it’s removal was because Devil Dogs and KU can’t both have jetpacks. In addition, we understand that we are trying to push for heavy assault, however, 21st lacks aerial assault, and short distance recon, but with this addition that changes. With this addition, KU has the chance to finally stick out from a normal GM. Keep in mind this will get 3 slots so it will also be very limited.
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