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Everything posted by Tetra
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+1. This is the main reason why you never see me with a helmet.
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Thank you, and especially thank you for that link to the summary of battalions post. The 41st definitely has high hopes that some of these suggestions will come to fruition.
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+1. Let the mech squad have more explosives to play with.
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Yeah, definitely. I think a person should have a way to remove it too, if they realize, but that might make it useless if everyone's first reaction is to check themselves for trackers.
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I'm fine with either a flat rate, i.e. 1.2x, or a range every time a shot hits, i.e. 1.15x-1.3x. As for switching targets if they die, I say leave that part out. This would already be a big enough advantage as is. I'm not opposed to stacking, but I would rather leave this up to the development team as it would be a question of balance. If it can stack, that means huge amounts of damage, which means from a GM standpoint, they would have to consider raising health to counter balance stacking.
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I envision this working on both. Prime distinction being that it isn't something that can just be spammed, the cooldown should be long enough to punish them for not picking the right targets.
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+1. This would be awesome to see, right @Underpaidstaff
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+1. This sounds like a great idea!
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Name: Tetra RP Rank: CMD Suggestion: Give Improcco Company Hunter's Mark from D&D. Hunter's Mark is a 1st level spell that deals a small amount of extra damage to a creature of choice. Early on in D&D, this essentially equates to roughly double damage for a low level Ranger. What this would do is allow a member of Improcco to mark a target of significance and do temporary increased damage to that target. https://roll20.net/compendium/dnd5e/Hunter's Mark#content Implementation: Add in an item that allows marking of a single target of importance. This item should have a long cooldown, say 5 minutes or so, to prevent abuse of the mechanic, and it should last for a short period of time. While marked, a target should take increased damage, this damage should be significant but not game breaking. Realistically speaking, this would be most beneficial against "bosses" or other special targets. Lore: Improcco is an elite unit of, essentially, commandos that were known to provide aid to Delta and Omega squad. I see this more as Improcco identifying a target's weak points and focusing fire on those weak points. Workshop content if applicable: Requires Development.
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It's as Conrad stated. What is the difference between a Shiny and a 41st Trooper? Green paint. What is the point of that? When people join a battalion, they are interested in what that battalion brings to the table. By having our troopers start off as ARF troopers, it starts getting them into the specialization early. That is the point of ARFO and ARFL, to focus on training these new troopers on what the 41st is all about, as well as maintaining the standards of recon within the battalion. Don't forget that Green Company ALSO has ARF troopers that need managing and guidance as well. Additionally, we aren't limiting the new stuff to just this job. Our subunits definitely need an additional push as well and won't be forgotten.
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+1. I'm glad to see other battalions taking cues from us and pushing to diversify the battalions. It's never sat right by me to have every battalion with the same regiments as all of the others, as it doesn't really incentivize going to one battalion over another besides their more specific trainings.
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We will still have Elite Corps and this would be a member of the Elite Corps. This is just to replace the base Green Clone Trooper with one that fits us a bit better. A new regiment.
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Thank you for the follow up question. Yes, the lore is a bit sparse. This job was a group effort, something many members of the 41st contributed to the idea of. We wanted to use the Ziplines in a creative way that makes sense for our battalion and wanted to design a trooper around that idea. We took the idea of what 41st already does and took it to the next level. What would happen to a trooper with long exposure to these environments, somewhere they may have little to no communication? Deep behind enemy lines? The job is inspired by three main things: Turok, the dinosaur hunter; Rambo; and hunters/rangers. Those inspirations helped inspire the kit around that. Originally we thought to have a sniper for this trooper, but I thought that would make it too similar to Green Company and wanted to differentiate it further, so as I thought about Jungle environments, it reminded me of the characters above. Turok uses a bow, but he also has access to advanced technology and that kind of clicked for me in how similar that was, in a way, to a clone trooper in this environment. 41st is also known for hostile terrain warfare and jungles in real life are really hostile areas if you aren't careful, just look at the Amazon. We see this trooper fitting in the role of covert operations, getting into locations that other troopers wouldn't be able to, marking important targets, while the remaining forces catch up, then engaging alongside, say Improcco. They'd run alongside our ARFs, assisting in getting them to locations otherwise inaccessible. Then while the ARFs are communicating the general layout of the forces and buildings and calling in reinforcements, these guys will go in deeper to find key targets, set the ground work for when the remaining forces arrive.
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Name: Tetra RP Rank: CMD Suggestion: Replace 41st Elite Corps Trooper Implementation: As a recon battalion, 41st Elite Corps specializes in recon and uses the ARF trooper as our base trooper. As a result, we have no reason to use or have the 41st Trooper. Why not put it to better use? The 41st Elite Corps are known to have been deployed to various alien worlds over time, including Jungle and Forest environments. Life in these environments can be quite inhospitable, especially to humanoids, so these troopers had to adapt using their wits and combat knowledge to wage war in this hostile terrain. The 41st Pathfinders are elite jungle warriors, masters of navigating woodland environments and soaring to new heights using ziplines to get around the treetops. Armed with their bowcasters, tracking devices, and a melee weapon, these cunning hunters exceed at both medium range and close quarters combat to take down their prey. Lore: 41st Sarlaac Battalions A and B were deployed to the forest planet of Dinlo, 41st Elite Corps, Green Company, Ranger Platoon were all deployed to Kashyyyk. Green Company has also been deployed to Rodia, a jungle swamp planet. Workshop content if applicable: Workshop Link for Model Workshop Link for Melee Weapon The above model semi-reflects what we are looking for, but with a reskinning to look more like the trooper in the following image: The binoculars on the trooper in this image would be a cool extra body groupr too. If you are asking to add or change a job, fill out the following if not, leave it out. ------------------------------------------------------ Add or Change: Change Job: 41st Elite Corps Trooper Slots: N/A Description: Model: Requires Development, see images and workshop link above Weapons: rw_sw_bowcaster, Requires Development: Vibroblade, see second workshop link above Other: Requires Development: Zipline, Tracking Device
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+1. More medics is always more better.
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Mostly, the idea is for Game Masters. If anyone else gets them, cool, but I'd rather it be used for events and deployments by GMs, as I believe it would have greater potential in their hands and less chances of accidental RDMs.
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Name: Tetra RP Rank: CMD Suggestion: Trip Mines/Motion Detector Mines Implementation: Add in mines that explode when a player steps in their range. Would be cool if they could be shot to have them explode or could be defused. If I had to choose who would get this, either 501st or HVOs, but especially Game Masters would be preferred. I think a good use case for these would be during events and deployments. Instead of troopers being able to rush into an area with no consequences, these will help slow their progress. I love the idea of traps like this being implemented more to keep everyone on their toes. I'd especially love if I wasn't paying attention and ran into a room, being blown up and dying as a result of being rash and hasty. Lore: it's a trip mine. It's one of the oldest traps out there. Not much more to say. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1540310000
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The problem with the other suggestions is that they are for things that aren't on the server yet and may never be on the server.
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Name: Tetra RP Rank: CMD Suggestion: Tracking Device Implementation: Add in a tracking device that can be placed on props, players, or ships to track it's position, kind of like the HVT quests, but only visible to the person who placed the tracker. This would be a great addition to several units on the server. Lore: Tracking devices were used by a large range of troopers, Jedi, Bounty Hunters, etc. to track the locations of their targets. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2136932354
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Yeah, definitely makes sense for all ARFs to have it as well. Gives all battalions more mobility options.
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It would definitely be a good fit for the 41st ARF troopers, we were also thinking of providing it to Improcco Lead Gett, since he's an ARC, but we have another idea in mind that we are still working on finalizing some details for before we post. Putting a few ideas out to have a variety of options, help people get their creative juices flowing.
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Name: Tetra RP Rank: CMD Suggestion: Deployable Ziplines. Implementation: Add in an tool that allows selecting a point to have a deployable two-way zipline be set up. This tool would have one time use. Once deployed, all players will be able to use it to ascend or descend. When finished using, it can be picked back up again, then the player can now place a new one somewhere else. Since this is a deployable tool that multiple players would be able to use at a time, it should theoretically cut down on performance issues that would arise with other similar tools, like grappling hooks. Lore: Ziplines are a great tool to use to add in extra mobility to troopers. Workshop content if applicable: Requires Development.
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Could also just not /alien them if the intent is to locate them before using /alien and communicating. Also options!
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+1. I see no problems with this one at all.
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Name: Tetra RP Rank: CMD Suggestion: Add in a reconnaissance tool that functions similar to Insight or Scan Darts from Star Wars Battlefront 2 (2017). Implementation: Basically this would be an item that can be used with a reasonable cooldown, that would scan an area for any friendlies or hostiles and highlight them for a short period of time. It can either be a held item that affects the area around the player, a projectile that can be shot at a location and highlights around that area, or throw a sticky grenade that sticks to a spot and highlights around that area as well. Lore: 41st Elite Corps is a Reconnaissance battalion. This tool would help us carry out our intelligence gathering. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=3367779485
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