Jump to content

Brooklyn

VIP - Brooklyn
  • Posts

    1,572
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Brooklyn

  1. Name: Brooklyn | Commander Wolffe RP Rank: BCMD Suggestion: Add a subunit to the 104th called "Dire Squad" (More info below) Reason For Addition: So I want to make this very clear that I am not making this suggestion because 1/3 of the server's battalions have 2 Subunits. I have other reasons: - First off, 104th is a pretty stable battalion when it comes to internal work and intel capability. In fact, a majority of the 104th's documents have been around since 2019, with minor changes being made to them. In short, it is a very solid foundation. While yes, there are things to change and modify, there isn't a whole lot that needs to be done. - Secondly, I want to see something in 104th that doesn't souly focus on Negotiations or Tanks. I want to see a unit that focuses more on the Hostage Rescue, Foreign Internal Defense, and powerful presence 104th has. This unit is a collective group of individuals that does such things. - Lastly, I want to expand on our current foundation and bring something new into the 104th. While I intend to make 104th return to a golden age, I also want to leave something behind that future Wolffe's after me can nurture and help grow. Implementation: Add a F4 Tab under 104th and Wolfpack called "Dire Squad" and put in the required Slots / Jobs / Kits. Lore: Now hold on, each character HAS lore, but the Squad name is custom (Yes like Havoc Squad). Workshop content if applicable: Require Development since the server is switching model bases. If you are asking to add or change a job, fill out the following Add The Following Job: Dire Squad Wildfire Slots: 1 Description: CT-1701 "Wildfire" was a clone trooper, one of millions cloned from the genetic template of the human bounty hunter Jango Fett. Like all clone troopers, Wildfire was created to be a soldier of the Galactic Republic, and therefore battled the droid forces of the Confederacy of Independent Systems as part of the Grand Army of the Republic during the Clone Wars. He served with the 104th "Wolfpack" Battalion, a Republic Military unit led by CC-3636 Clone Commander "Wolffe." Model: Require Development Weapons: rw_sw_dual_dc17 | rw_sw_wristblaster_heavy_blue | rw_sw_dc15a_o | rw_sw_dc15s | rw_sw_westarm5 | chaingun_servius | comlink_swep Other: The Lead of the squad. / 600 Credits pay / Specialization: ARC Job: Dire Squad Spitter Slots: 1 Description: In 22 BBY, Spitter was deployed to the planet of Khorm with the 104th Battalion, alongside 44th Special Operations Division under the leadership of Jedi Generals Plo Koon, Kit Fisto, and Tauht. On the planet, while Koon and Fisto, accompanied by the Devil Dogs, embarked to destroy a Separatist weather station, Spitter remained with Tauht, Commander Wolffe, Corporal Comet, and Major Kendal Ozzel at the Republic outpost. However, Sith apprentice Asajj Ventress ambushed the outpost and in the process killed Tauht. Seeing their best hope fall to Ventress, and having the realization that he may be killed himself, Ozzel surrendered himself and his surviving troopers, including Spitter. Model: Require Development Weapons: rw_sw_dc15a_o | rw_sw_dc15s | weapon_bactakit | comlink_swep | darky_syringe Other: The Medic of the squad. / 450 Credits pay / Specialization: Medic Job: Dire Squad Sprint Slots: 1 Description: This ARF trooper was placed under the orders of Wolffe on Aleena. He along with several other clone troopers helped prepare safety precautions on Aleena due to a prevalence of violent quakes. Model: Require Development Weapons: rw_sw_dc15a_o | rw_sw_dc15s | rw_sw_dc15x | rw_sw_rps6 | comlink_swep Other: The ARF Trooper of the squad. / 450 Credits pay / Specialization: ARF Change The Following Job: "Wolfpack Tracer" to "Dire Squad Tracer" Slots: 1 Description: "Tracer" was the nickname of a BTL-B Y-wing starfighter clone trooper pilot who served in the Republic Navy's Hunter Squadron during the Clone Wars. Around 22 BBY, Hunter Squadron was assigned to destroy the Banking Clan shipyards at Gwori. After a team of Jedi was smuggled to Gwori in order to obtain the exact coordinates of the shipyards, Jedi Generals Plo Koon and Saesee Tiin briefed Hunter Squadron on the upcoming mission. After successfully passing the enemy blockade, Tiin ordered Tracer and Hunter Squadron to destroy the shipyards. However, the squadron's bombs were insufficient to destroy all of the enemy vessels in the shipyards, and Koon ordered them to target the construction supports instead. En route, the Y-wing bombers were attacked by Vulture droids, and Tracer, serving as gunner on fellow clone pilot Warthog's fighter, managed to destroy several droids but was hit by a laser bolt in the chest. The squadron proceeded to destroy the shipyards and, after the destruction, jumped to hyperspace and retreated from their victory at Gwori. However, Tracer died from his wound shortly before the jump. Model: models/player/gideon/104th/104th_tracer/104th_tracer.mdl (Just using this as reference since the new models aren't available) Weapons: rw_sw_dc17 | rw_sw_dc15a_o | rw_sw_dc15s | rw_sw_dp23 | comlink_swep | weapon_hacktab | alydus_fusioncutter | Armor Drop | Hacktools Other: Move "Wolfpack Tracer" to "Dire Squad Tracer" / The Pilot/Support Trooper of the squad. / 450 Credits pay / Specialization: Pilot/Support
  2. We already have those though.
  3. No it doesn't. Liking Neko's and being a furry are two very different things
  4. gg unless they changed it back idk
  5. wouldn't that ALSO make 17 an officer? seeing how he is 2IC
  6. https://i.gyazo.com/8ce8f0cd7452a45d7931acb5a5be5d86.png Fordo is still 500 not 450
  7. Bug Type (Server:): Main / Event Severity level (1-3): 1 Evidence (if you can): https://i.gyazo.com/74a1464335cc829012c6a4746511cd21.png Description of the bug: Alpha-77 Fordo has a higher paycheck than the other lore characters on the server Solution: Lowering Fordo's pay to 450 | Raising the pay of Nate / Muzzle / Maze / Nate to 450 @Malore
  8. +1 Just keep in mind that these accounts would have to be updated in timely fashions. So honestly expecting 4 guys who already do everything for the server could push it. HOWEVER @Jadmake the Synergy PR team lol
  9. I’m willing to give you the benefit of the doubt. I mean shit if you get banned again then bye bye! But I hope you have actually changed. +1
  10. Let’s be real here. We as a community +1 commander applications that look WORSE than this. But I have a question. Eclipse said you have been doing this since 4 years ago. Why should we believe you now?
  11. RP aspect. I also took into consideration that Crosshair can't be using a Sniper in Close Quarters. In some deployments I've near killed people a ton of times by only using the firepuncher. A pistol would be better. Trying to stay true to the character instead of resorting to Perma Weapons. Which is rich coming from me. Also. The comment of "an unnecessary change when literally no Crosshair ever uses the sidearm" is a really one sided argument. Yes, past Crosshair's didn't use them. Why should that effect future Crosshair's that WOULD use it?
  12. Name: Crosshair | Brooklyn RP Rank: 1stLT Suggestion: Remove DC-17s side arm and change it to the DC-17 Hand Blaster. While Crosshair is an RC and has the kit as such, he isn't seen weilding the DC-17s side arm. Instead he uses the DC-17 hand blaster. This seems like kind of a redundant change, I realize that, however it makes more sense for him to have it. Not to mention there are no DC-17 perma weapon that doesn't include a scope or isn't a dual set. Implementation: Remove DC-17s side arm and change it to the DC-17 Hand Blaster Lore: Serving as the Bad Batch's team sniper, Crosshair utilized a customized 773 Firepuncher sniper rifle in combat, though he was also armed with a DC-17 hand blaster. The clone commando wore modified Katarn-class Commando Armor with a semi-circular cutout on the right upper edge of his helmet visor, to adapt to the scope of his sniper rifle. He also used a special type of disk that could re-deflect his blaster bolts, allowing him to hit multiple enemies with one shot. Crosshair also owned a comlink that could be mounted on the wrist. Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Job: Bad Batch Crosshair Slots: 1 Description: CT-9904, nicknamed "Crosshair," was a clone commando who served in the Grand Army of the Republic during the Clone Wars as part of Clone Force 99. Crosshair possessed genetic mutations that gave him exceptional eyesight and because of it, he acted as a sniper, taking advantage of his marksmanship skills. Model: N/A Weapons: ADD: rw_sw_dc17 REMOVE: cc2018_dc15p Other: I did ask Kal before putting this up
  13. Fuck performance issues. +1
  14. +1 if crashing is fixed
  15. I tried the same thing bro. Trust me I tried
  16. -1 nah chief. These reasons are pretty bland. It's comparable to wanting to add Delta 42 to Delta Squad since Bad Batch has five, so Delta should have 5. Also your issues with specializations is kinda pointless. Your tech guy is Maze. You don't need another. On top of that. You will need to make / add on to the current models the server has. And doing so needs the permission of all the previous makers. Not to mention the time it would take to do it and get founder approval on it. Technically. Nate is your heavy because of his PLX. But not really. You could probably push for Nate to get the Z6 as well. But a whole suggestion based around that would be useless. I'm a big Alpha activist. But an addition like this won't change anything. I can't believe I'm saying this. But I would rather see an addition to Rancor instead of Alpha
  17. @Woeny
  18. -1. Personally I think if you remove the rank locks on your lore characters and allow any of them to because DSL and such, you would have a much stronger Sub-unit
  19. I got a lot of anime to watch, but for those who don't. Help a brother out. List some good anime for your fellow weebs.
×
×
  • Create New...