Name: Stew
RP Rank: LT
Suggestion:
Tracking Launcher rework, RPS 6 scope got looked
Implementation:
currently it's pretty luck based on whether you shoot down ships with it based on whether they're in render, whether they're near you long enough for the lock on that takes ages to stick and whether or not they go behind obstacles.
My suggestion would be to reduce the time needed for a target lock, this lets you engage ships as they come into view and not as they are leaving your effective range.
In addition to this, it would be nice if the at as it currently is useless and reduces visibility, the accuracy of the RPS 6 can be inconsistent, due to either the poor scope or the dumbfire shot going off to the side of the cursor multiple times.
Lore:
Functional and effective weapons.
Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")
If you are asking to add or change a job, fill out the following if not, leave it out.
Add or Change:
(Any job modification requires all this information)
Job: HVO/HVOO
Slots:
Description:
Model:
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)
Idk this ATM I'll have a look if I'm awake any longer
Weapons:
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get thi
s from the Q menu))
RPS 6
Tracking Launcher
Other:
These are issues I have heard about from other HVOs in other battalions as well as encountered myself. I recognise that it may be difficult or impossible to implement some of these changes due to how Gmod is but any changes/attention to these long-standing issues would be appreciated.