I have a the console throwing whats wrong to me.
| VikingDad2121 has connected
[wOS] Advanced Lightsaber Forms have been localized!
Init
BValue:
nil
self.bUsingCharacter:
nil
Updating Return Button
Attempting to reload all of MSS to fix load issues.Loading MSS v0.1.0
[synergy] Initialization started
[synergy] Loading client files
[Xaze] Class List has Populated
[Synergy] Client Side Events Module Loaded
Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3)
Couldn't find/load font 'Jura', falling back to 'Tahoma'.. (x2)
Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3)
Reloaded Control: synergy.dpanel
Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'..
Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'..
Couldn't find/load font 'Reoboto', falling back to 'Tahoma'..
[synergy] Initialization done
[Synergy Emotes] Client: Included syn_emotes/shared/sh_config.lua
[Synergy Emotes] Client: Included syn_emotes/client/cl_emote.lua
[Synergy Emotes] Client: Included syn_emotes/client/cl_emotewheel.lua
[Synergy Emotes] No files found in directory: syn_emotes/client/resources
[Synergy Emotes] No files found in directory: syn_emotes/client/components
[MQS] Initialization started
[MQS] Loading client files
Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x9)
[MQS] Initialization done
Compact freed 2764800 bytes
Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x2)
Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'..
Couldn't find/load font 'Exo 2', falling back to 'Tahoma'.. (x3)
Couldn't find/load font 'Trebuchet', falling back to 'Tahoma'..
Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. (x2)
Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x7)
Couldn't find/load font 'Railway', falling back to 'Tahoma'..
Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3)
Couldn't find/load font 'Jura', falling back to 'Tahoma'..
Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'..
Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'..
Couldn't find/load font 'Reoboto', falling back to 'Tahoma'..
Couldn't find/load font 'Jura', falling back to 'Tahoma'..
Redownloading all lightmaps
Failed to load chatbox JS: error502
error code: 502
Synergy | You have no items pending.
Unknown command: cl_playermodel_selector_force
[BattlePass] Mission Progress data is invalid
[BattlePass] Mission Progress data is invalid
--------------------------------
Additional errors.
Particles: Missing 'particles/doktor_muzzleflash.pcf'
Attemped to precache unknown particle system "VES_fire_1_FP"! (x2)
[DrGBase] Hi! :)
Error! Flag "$nocull" is multiply defined in material "synergy/pets/lin_droid_dome"!
Error! Variable "0" is multiply defined in material "sw_modular/panel_light_64"!
Error! Variable "0" is multiply defined in material "sw_modular/pipe_stand_1"!
material models/fortifications/jail_step_grate has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_swoop"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_flip"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_pant_short"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_pigtail"!
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
Error! Variable "$emissiveBlendScrollVector" is multiply defined in material "servius/starwars/dc15x/dc15x"!
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL (x2)
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_stec"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_stec"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_stec"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_maze"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_maze"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_maze"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/foundling/hair"!
material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_dark has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_light_no_illum has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/uniform_hat"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_white"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_blue"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_yellow"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_orange"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_red"!
Error! Flag "$nocull" is multiply defined in material "models/hauptmann/star wars/architecture/vardos/t_concretepatternvardos_01_b_cs"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/gauwr/hair"!
Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/vernau2/hair"!
Error! Variable "0" is multiply defined in material "sw_modular/terminal_1"!
Error! Variable "0" is multiply defined in material "sw_modular/buttons_base"!
Error! Variable "0" is multiply defined in material "sw_modular/metal_flat"!
Error! Variable "0" is multiply defined in material "sw_modular/ramp_128x256"!
Error! Variable "0" is multiply defined in material "sw_modular/ceiling_256x384"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_2"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_1"!
Error! Variable "0" is multiply defined in material "sw_modular/doorway_wide"!
Error! Variable "0" is multiply defined in material "sw_modular/crate_1"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_3"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_2"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_4"!
Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_1"!
When i load into my VIP characters, it just black screens, the game is still playing, i can hear the music and messages coming in, but nothing else is happening.