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Everything posted by Marvel
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@Jayarr Give me the technical analysis report, stat
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Would also like to see different tiers of base passes that give access to different areas
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Congratulations! Your ban appeal has been ACCEPTED. You may be contacted by a Director+ to discuss your return. // LOCKED // MOVED TO BAN APPEALS - ACCEPTED
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Rn all the preset screens other than the welcome message are being blocked off and replaced with textscreens due to most of it being outdated now. Personally I prefer textscreens because we can more effectively update them because I'm sure there will be more changes and additions in the future but tbh the presets looked clean as hell. Not up to me tho but imo if taking the screens out free up any space for other map additions that would be super swag! (i doubt it tho prolly dont take up much space at all)
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Name: Marvel RP Rank: Sergeant Suggestion: Add the accurate belt pouches that all Clones have on the Null's Clone models Implementation: Add the missing pouches to their belts Lore: Clone armor Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Null Ordo, Null Prudii, Null Kom'rk, Null Mereel, Null Jaing, Null A'den Model: models/jayarr/null/ordo_p1.mdl | models/jayarr/null/all_p1.mdl | models/jayarr/null/aden_p1.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Other: Right now the Null's Clone models received a Mando belt that took away the Clone belt pouches and we didn't notice it. We would prefer the more accurate belt pouches over the Mando belt option that we received if we had to choose between the two. The issue is that if we don't wear the Mando belt option our Kama straps lead to nowhere and look off. Most everyone in Null prefer not to wear the Mando belt so we would all like the accurate pouches instead. - Null Clone belts - Every other Clone belt - Null straps lead nowhere without pouches - Where they should lead if the pouches were there
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Name: Marvel RP Rank: Dad Suggestion: Color the Mandalorian Jetpacks on the Null models to match their armor. Right now they are just black and don't match at all. Implementation: Paint? Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Null Kal, Null Ordo, Null Prudii, Null Kom'rk, Null Mereel, Null Jaing, Null A'den Model: models/jayarr/null/kal.mdl | models/jayarr/null/ordo.mdl | models/jayarr/null/prudii.mdl | models/jayarr/null/komrk.mdl | models/jayarr/null/mereel.mdl | models/jayarr/null/jaing.mdl | models/jayarr/null/aden.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Other: - It's more of a noticeable issues on Kal and A'den but we'd like all of them to have their jetpacks match their armor similar to the old model designs which is what we were going for. I can provide reference pictures of the jetpack designs as well if needed.
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Name: Marvel RP Rank: Papa Suggestion: Give Mereel the deployable shield and Jaing the ability to drop armor / fusion cutter Implementation: Add the fusion cutter to the Mereel job and armor spawning to the Jaing job Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Null Mereel Weapons: deployable_shield (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Job: Null Jaing Weapons: 100_armor | alydus_fusioncutter (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: The idea with these kit suggestions is to give the squad some versatility in these areas. Currently we do not have anyone in the squad dedicated to the SUP role due to how our kits are setup and with jetpacks as well so we decided on splitting these abilities to different people in the squad. As it stands Kom'rk already has the DP-23 shotgun which is a SUP specific kit weapon but he is our Medic. This is all in the name of moving away from standardization and right now Mereel is just a HVY and Jaing is just a sniper so this gives them more fulfilling roles in the unit.
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Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): Null Model What we are looking for Description of the bug: The shoulders on the Null's ARC armor should have a stripe down them noting their rank but instead the entire shoulder is colored. How can we recreate it: Check the model
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Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): Null Model CT Model Description of the bug: The Null models are missing the belt pouches that all Clone armor has How can we recreate it: Check the models
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Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug: The mouth part of Ordo's helmet is the incorrect color. It's white instead of grey like the rest of the Null models. How can we recreate it: Check the model out.
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Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): Description of the bug: All of the Mandalorian models for Null have full black jetpacks that don't match their armor How can we recreate it: Check the models out
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What's the reasoning behind this change? My issue personally is this is a constant with KU. They are always trying to swap out one job for another thinking it would solve the overarching issues within the subunit. Is there any particular reason y'all need this or anyway you feel this would impact KU as a whole?
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I prefer Wolfpack with no bodygrouprs L
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Name: Marvel RP Rank: MILF Hunter Suggestion: Give all jobs that can see cloakers access to the suit zoom feature that highlights players in order for them to actually be able to spot cloaked players instead of relying on an honor system. Implementation: I'm hoping this is something that can be done as it's just a console command but just give it to all RC, SO, Jedi Master, and Assassin Droid jobs Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1644695678 this is the addon we use (If no workshop content, suggest a developer or put "Require Development") Jobs: All RC jobs All SO jobs Jedi Master All Jedi Master Lore Character jobs Assassin Droid Other: I figure this is something that can be done seeing as we limit buying armor to certain jobs and what not. All this would do is allow RC and SO to utilize the command that highlights players when using suit zoom that way we no longer have to rely on an honor system which since the dawn of time has only ever caused issues. I think this is a great way to get rid of that dated system and move to something that would create less of a headache for everyone.
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My only idea is what I said in my previous post. Not sure how it would be implemented or if it’s possible but idk any other way it would work either. Only issue with the binocular highlight is that there is essentially no range on it so they could spot a cloaked person from a lot farther. Better than an honor system imo but I can see people not enjoying that change.
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-1 If your issue is cloaking then I’d rather something be made to where people that can see cloaks can just actually see them rather than bringing this back which has led to a ton of meta gaming in the past not only with people that can’t see cloaks realizing that someone is cloaked near them and somehow using it to their advantage but with things like seeing who can hear you on the other side of walls, what someone’s name is without being able to see them and also using that to your advantage ie. Looking for an HVT during an event and searching the area but just using your mic radius to zone into their location. I was not fond of this when it was around. Coming from someone that has been in positions that could see cloaked people for most of my time on Synergy and also being a staff member for most of my time as well I would much rather take a bullet in my RP position then have to deal with all the meta gaming incidents that would occur if this would return. Not worth it. Also to give a semi solution to the whole cloaking debate - The current suit zoom we have had an option that would highlight players and NPCs and would actually highlight people while cloaked. This has since been turned off for everyone but if there was a way to give it to RC and SO so they could properly utilize it I would be down for it.
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Honestly variation would be cool but tbh can’t guarantee this shit doesn’t change again in the near future when I’m gone. Think the best option is just to simply call the DEFCON number and leave it at that. That way we aren’t revisiting this like we do regiments every 9 months
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Name: Marvel RP Rank: Captain Suggestion: Update the DEFCON Voice Lines that activate when you change the DEFCON on base Implementation: Implement these changes Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: Currently the voice lines are outdated after the DEFCON changes that were implemented a few months ago. My recommendation is to make the voice lines possibly a little more vague so that any potential changes in the future don't require changes to this system. DEFCON 5 - Return to Normal Duties! DEFCON 4 - Sweep and Clear the Base! DEFCON 3 - Repel the enemy from the Base! DEFCON 2 - Report to battlestations! DEFCON 1 - Evacuate the base! or just have Mavelle only say the DEFCON that way any changes in the future won't require changes to the map.
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+1 would help a lot of GMs
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-1 Ask for force cloak not a cloaking device
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