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Conrad

VIP - Conrad
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Everything posted by Conrad

  1. Thats a lot of bans in 1 month. I wouldn't mind a bit of a larger one to keep him out of our hair for a while. +1
  2. I don't know who you are, and i'm not about to read through 7 ban appeal attempts to learn the tale of poriguls. If you want to make a real ban appeal let me know what you're appealing for here because this just tells me nothing. -1
  3. +1 , but you never take your helmet off anyways on base so?!?!?!
  4. +1, 100 credits isn't a lot, but a cool add on to reward you for helping someone else.
  5. +1 Missions should be grindable. Tickets and CC's don’t feel grindable to me because you’re not guaranteed to be able to complete one whenever you want. Unlike quests or killing droids, which you can always do since some quests spawn droids, you have to rely on others to put tickets in or wait for new players to join servers.
  6. I would make a bug report for this if its something that was missed. Can't fully tell since you have /fix in the name. +1 anyways.
  7. Bug Type (Server:): CWRP Severity level (Low - Medium - High): High Evidence (if you can): Go on the jobs listed below Description of the bug: If it is listed below, the whitelist is missing it. this is based off the server update logs and what units of a regiment usually get. Hill Company Crash: Cloak (has hologram), Hololink, Dual DC-17's, DP-24 Hill Company Heavy: Z6, Defusal Kit Hill Company Medic: Bacta Kit Hill Company As a whole: No sub unit buff (Per forms should be speed), Just main battalion buff. None of them have their dc-15x, as per the announcement. 241st Support: dp-23, F-187 Fusion Cutter Tukk: Westar, Hololink Swep, Dual DC-17's, dp-24, single DC-17 (he uses it in the cinematic!) Moss: Just a basic trooper, idk if this is intended. Would think it would get officer loadout. (Dual DC-17's, DP-24, Hololink) Main Battalion as a whole: Gets +50 armor right now, when it should be +50 health. Bonus: I think the pay on almost all the whitelists is just the default trooper 300. How can we recreate it: Go on the jobs.
  8. The issue I see is that you give someone a tool, then say they can’t use it or restrict it pretty heavily. People already complain when a permanent weapon gets restricted (cope and seethe). But to me it’s actulay an issue when the tool is an innate part of someone’s kit. Restricting kit tools is a tricky area, and I believe kits should be balanced so they don’t require arbitrary rules. Anything added to a kit should function as intended in game without needing excessive restrictions if possible. For example, the old camouflage required very strict rules, but the new camouflage works intuitively you know whether you detect them or not based on how the tool functions. Tools should be designed to minimize the need for additional rules. -1 unless we can find a way to implement the tool so that strict rules and guidelines aren’t necessary and the tool works intuitively.
  9. I like the idea, but what about events? Doubly so with high player pop? People spawning in ships during things when a GM might not want them could be a negative. What sort of safety rails would you expect to be around this so theirs no issue?
  10. This is the game masters prerogative, they can and should be able to run an event how they wish to tell their story in the best way possible. Also seems like you'd want to report the GM and not bakus, who isn't staff. You're trying to shoot the messenger at best here, for a reason that is not a real reason. -1
  11. I want to throw out that there are currently 4 large lakes taking up what feels like about 1/3 of the space in sector 2. You don't need to get rid of all of them, maybe even only half. But there should be some purely flat area to make it a bit easier to build. Basically i just believe that their should be more variety so GM's can have more options.
  12. +1 Being arrested used to carry a lot more weight than it does now. I still remember my first arrest vividly—it didn’t matter what the charge was. What mattered was the overwhelming sense of finality, the sudden halt to everything I thought I knew about myself. As I sat there in the cold, empty cell, utterly alone, I couldn’t escape the gnawing silence. It forced me to confront myself, to reflect on every decision that had led me to that moment. I replayed my life over and over in my head, tracing the steps that brought me to that place. I thought about my mother—how much I must have let her down. Her love was constant, but my actions spoke of disregard, and I knew she deserved better. Then, I thought about my father. He was cruel, distant, and seemed to care little about the man I was becoming. In that lonely cell, I wondered if their failings as parents had shaped me, if their choices, their flaws, were to blame for mine. Could I have turned out any different under different circumstances? But as the minutes passed, my thoughts began to shift. I realized it wasn’t just about them—it couldn’t be. While my parents actions undoubtedly influenced me, I couldn’t lay the entirety of my life’s path at their feet. I am my own person, shaped by their choices, yes, but ultimately responsible for my own. It was a sobering realization. I could continue to blame them, to see myself as a victim of their failings, or I could acknowledge my agency, my ability to change the course of my life. This is a realization i could never have with a 5 minute arrest timer. I would have stopped at blaming my parents, instead of getting to the core of my problems... me. Let us bring back a period of self reflection to our community!
  13. Name: Conrad RP Rank: Major/Master Suggestion: Remove most (maybe leave the one biggest one) of the lakes on sector 2 and replace them with just flat land. I think this will be a benefit for builders, as they constantly build large scale dupes on sector 2 and have to work around the lakes, setting props over them to cover them. The transition to more flat land will make it just a bit easier to build down there giving Completely open and flat area's to build in for large sized dupes. I think that sector 2 should be a bit emptier to allow for GM's to have a bit more freedom of customization in the dupes they build. (Have talked to a couple of GM's that seem to like this idea, so lets see what everyone thinks!) Implementation: Map Update
  14. +1 We have given other doc deleters second chances. Just don't believe you should ever hold a position where you are in control of docs/sensitive data inside of the community for a very long time to prove yourself.
  15. We kind of have this a bit already. You simply create a party and treat party chat is in character. I don't know if there are any rules around if party chat is in our out of character, but it allows you to do any group custom sized. However i do think jedi, navy, clones should all be in the same secure comms (i know jedi aren't included in the scomms), in order to put us all in the same place vs the menace that is the guild.
  16. +1, i think this would be a Incredibly unique thing to add. Might not be the most useful, but if we're going the route of hostile hunters, letting people blend in will be a huge RP boon.
  17. I mean this more as a, is their anything additional to fill us in for the situation. Is the POV being presented the truth, the whole truth, and nothing but the truth. Just wanna make sure i'm voting based on all possible information and the person trying to appeal isn't hiding anything.
  18. @Woeny@Xaze Always down for second chances (for most things), just want to hear if these two have anything to say on the incident in question, since they did the banning.
  19. Hoping that would be the goal with a suggestion like this!
  20. I don't think every ship needs this. Some of them do feel like they do nothing, but there are ones that do kill you fairly quickly as a player. I don't know if a general "everything 2x" is the right thing, but some of them should be buffed for sure. I'd be down with the values being looked at again, but maybe "everything 2x" isn't the right way to phrase this.
  21. I enjoy the wrist weapons from a RP perspective. They seem like a "concealed" weapon. Something you can keep on you even if you're patted down/stripped/ect. I think them being utilized in this way could drive for more subterfuge RP from the guild. +1
  22. That sounds like it would be a much better place for this tool inside the guild. It makes more sense, and doesn't feel like just putting stuff onto a job for the sake of it. I'll -1 this, but would change the vote if it was for IG's instead to give more of a cohesion to the kit/job.
  23. Does anyone in the guild drop armor right now? While i believe you should have someone that does drop armor if you don't, cloakers are incredibly powerful tools already. Also Not sure how this really creates a cohesive job with a specific purpose. Kind of just feels like this is throwing something into a job for the sake of it.
  24. So combat is just 10 seconds without damage. Sorry was just a bit confused. Biggest thing is i think it should just be your normal armor. Otherwise its a third health bar, which is basically just health+.
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