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Zyner

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Everything posted by Zyner

  1. Zyner

    Add Text to Bunks

    -1 Have you not been in CTs bunks?
  2. There's already 9 jobs in TC, that's almost more than some other battalions get in their main branch.
  3. What are you willing to give up to receive it? 501st has plenty of jobs and characters already, been denied in the past to add more so how does this differ?
  4. You under estimate how often104th is used in terms of being specialized in something, we almost always get tossed aside for reasons. Also, while we don't control all vehicles we do have access to use them all for being Mechanized, but we respect the priority rule (Ex. 41st gets AT-RTs first then us / 91st gets Speeders first then us). ----- This suggestion will require the approval of@Chop considering this would force a change to a Battalion you have no power over.
  5. What about the Naval doc with who is ATC trained, etc?
  6. How would you prevent non-pilot trained from sneaking into a ship?
  7. Zyner

    Blue Squadron

    You got nothing on Scottish.
  8. Zyner

    Blue Squadron

    Should probably just void this and put up the suggestion with the counter arguments to previous denial, and let that be your final attempt. That way this gets tossed out now rather than waste Esitt's time.
  9. Zyner

    Blue Squadron

    Well you need to counter the previous reason for the denial for this to have any chance, by the looks of it it's basically the same suggestion. You need to have an argument against: They died during phase I & they were only led by Ahsoka in a single mission, questioning connection as full 501st members. Answer that and you may have a chance.
  10. Zyner

    Blue Squadron

    I'd suggest re-working the Hawk job, changing the name to 501st Pilot and bump up the slots to 6. You'll all have the Pilot skin, albeit Hawk but a pilot none the less. Then you just differentiate each other by the names you use. 501st [Blue Squadron] Pilot (6 slot) 501st Blue Squadron RANK Hawk 501st Blue Squadron RANK Axe 501st Blue Squadron RANK Slammer 501st Blue Squadron RANK Kickback 501st Blue Squadron RANK Swoop 501st Blue Squadron RANK Tucker And so on. You get your pilots job slots increased, get Blue Squadron, no need for models/jobs added/removed. The only thing you lose is the uniqueness of being Hawk (the only person with his particular model) but it's a small sacrifice to get what you want at minimal cost. Bonus: There is no way you'll get 5 new models for 5 new jobs, zero chance that suggestion will past. But what you can do is once your turn comes to do your models, give the desings of all the pilots to Gideon/Kyle and make that a Helmet bodygrouper. That way you each get your own helmets all on the same job. Also want to add that under no circumstances should anyone see an unnamed pilot on the job or a PLT with any other name but the ones listed above. The whole purpose of the change is to get those characters in, not unnamed pilots.
  11. Zyner

    Blue Squadron

    -1 Too many jobs considering they all do the same thing. I'd suggest instead you try to swap something to get 501st Pilot instead with 5 slots for Blue Squadron and get Director approval to use the named characters.
  12. Zyner

    Mail System

    -1 Could just use Discord PMs.
  13. It boilds down to this: Population over 100 - maybe 1 or 2 ships depending on what else is happening on the server (How many droids, jedis, flashlights, dupes, etc) and no ships ever if 120+. The only exception is for the arrival & exit of the event jobs, they may arrive on a ship that will be despawned immediately upon landing and the same with exiting. This is because not much at all will be happening and the lag won't be as bad. As for ships in the middle of the event, it's up to the discretion of the Game Master to take into accounts everything that is happening. The main thing that could be done is do space battles were it's just ships fighting and no boarding - but it has a major drawback. If two ships crash, they have a chance to instantly crash the server and there is no preventing it - so that discourages Game Masters a lot as it is completely out of their control. Overall, ships need to be looked after the entire time they're spawned and held accountable for what else is happening on the server. So, it is up to the discretion of the Game Master as long as population is below 100. Above that ships can only be used for a few seconds at most when not much else is happening. This may change when we swap maps or when the lag is decreased further.
  14. After some researching and thinking these are the two options I see. Kal was given the rank of Advisor within the SOBDE after the Clone Wars started and the Cuy'val Dar disbanded. Yes, Kal was close with NULL whilst Ordo was the true leader - same as other RCs he trained but they as well had their own leaders. Other RC squads were trained by other Bounty Hunters, making Kal not the sole lead of SOBDE training - even if he did train most the RCs that are on the server. Due to this, he can not be the lead of SOBDE as he is clearly stated as not in lore. That role was held by General Arligan Zey, Director of Special Forces - who granted Kal the continuation of his Advisor role after gaining the Director possition from Iri Camas. So, this is where the choices come: Kal cannot be SOBDE Lead as he is held at the rank of Advisor. or Due to the fact that the in-lore SOBDE lead is a Jedi General, and in our server we make Regimentals be Clones - the excetion could be made to make Kal such a role. It could even be bumped up to that the Grand Army trusts RCs to be well off on their own, and it is also widely known SOBDE Reg barely does anything because the squads are so thight-nit, that perhaps the title of SOBDE REG CMD could be changed to SOBDE REG Advisor Kal/SOBDE Advisor Kal. The squads would run themselves, Kal would just keep up with them to make sure all is well and should things go wrong he would go to the Marshal and inform them.
  15. Unless Zim can make it where every toolgun option but NPC Notarget is disabled for the VIP rank they will be able to abuse other features such as spawn weapons or potentially crash the server by spawning ropes or abusing any other feature. I know things such as prop limit, balloon limit, etc can be edited but unless everything can be disabled then this will eventually go bad. If everything but NoTarget can be disabled I +1, otherwise this is probably an auto-denial.
  16. -1 Speak to Gideon or Kyle whenever one of them get to your Battalion and let them know what you'd like to add to your ARF.
  17. Zyner

    Void

    -1 Has not gone through Council.
  18. Bacara has 'em
  19. -1 That's a bridge. There's no tactical nor leisure reason for Troopers to stand on the Moonpool. "Just because" isn't a reason. You're trained military personel, just march/run around like you're supposed to.
  20. What I'm curious about is that if this suggestion is passed it means people are able to change their specialization whenever if they just bring up a suggestion, kind of defeats the purpose considering Specializaitons kind of a unique thing - but getting to change it at will, well, that's where it gets interesting.
  21. But you have infinite ammo on your medkit, use that? 95% of the jobs on server are attack-based, I think Medics should be fine just healing.
  22. Zyner

    Ship NPCs

    I've looked into this and yeah, requires quite a large amount of add-ons. -1
  23. Zyner

    501st Named Pilots

    -1 Wrong format.
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