Name: Arroyo
RP Rank: Commander
Suggestion: Reintroducing handcuffs onto the server and adding them to the Coruscant Guard jobs and Diplomatic Service jobs.
Implementation: Add sturdy handcuffs to all CG jobs including Diplomatic Services.
Workshop content if applicable: Requires Development https://www.gmodstore.com/market/view/cuffs-handcuffs-and-restraints
Add or Change: Change
Job: All Coruscant Guard Jobs + Diplomatic Service Jobs
Description: Coruscant Guard
Model: models/synergy_roleplay/cga/trooper_ds/trooper_ds.mdl , models/synergy_roleplay/cga/trooper/trooper.mdl , models/synergy_roleplay/cga/thorn/thorn.mdl , models/synergy_roleplay/cga/thire/thire.mdl , models/synergy_roleplay/cga/stone/stone.mdl , models/synergy_roleplay/cga/rys/rys.mdl , models/synergy_roleplay/cga/pilot/pilot.mdl , models/synergy_roleplay/cga/officer/officer.mdl , models/synergy_roleplay/cga/medic/medic.mdl , models/synergy_roleplay/cga/mack/mack.mdl , models/synergy_roleplay/cga/jek/jek.mdl , models/synergy_roleplay/cga/hound/hound.mdl , models/synergy_roleplay/cga/heavy/heavy.mdl , models/synergy_roleplay/cga/fox/fox.mdl , models/synergy_roleplay/cga/arf/arf.mdl , models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl , models/synergy_roleplay/cga/instructor/instructor.mdl , models/synergy_roleplay/cga/officer_arf/officer_arf.mdl , models/synergy_roleplay/cga/officer_heavy/officer_heavy.mdl , models/synergy_roleplay/cga/officer_instructor/officer_instructor.mdl , models/synergy_roleplay/cga/officer_medic/officer_medic.mdl , models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl
Other: It's been a lifetime coming, as security on the base we would like to bring handcuffs back onto the server. The reason for this is because instead of just doing /me every time to bind someone we can now physically bind them and avoid the mess of them just doing /me breaks cuffs 2-3 times to escape. They were removed back then due to lag and abuse but now the server should be capable of handling cuffs. The abuse part is something that can always be handled easily with punishment and removal from CG if abused. Back then the cuffs were a major help to the CG and high command, not only can they not run away but now we can see when one is actually cuffed, with /me the person cuffed just looks like they are marching. During events, the cuffs can also be used to try and capture running event jobs (of course if they have no weapon out) without the hassle of CG chasing them down throughout the entire map. The military police of the base would really like this. Not to mention that game masters would also be able to use the handcuffs in their creative ways.