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Xaze

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Everything posted by Xaze

  1. Need your steamid 64 brother.
  2. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  3. Fixed. Caching was broken. Please let me know if this continues to be an issue. Thanks!
  4. Yo! Deleting a character does not effect your perma weapons at all. I'd just wait for a restart / reconnect and they'll come back. Thanks, Additionally any store related thing should be posted in store support for future notice. Thanks!
  5. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  6. Question Answered
  7. A lot of it comes down to Garry's Mod declining in population. It makes it harder and harder to justify using the event server. You'll notice during NA prime time only the top 3 servers can break 100 players, and those 3 servers generally attract a large majority of new players. If you take a look at the other bigger servers who do deployments similar to how we use to do them, they've significantly lost a lot of their population because they can't maintain being at the top of the listings while doing a ES deployments. With that being said, if you look their stats are trending downward, and they're losing tons of players. We're one of the very few servers who are trending upwards with players. To make sure we have a healthy community, we've had to pivot how we do deployments unfortunately. We're striving every day to improve the quality of events, but we're working off an engine that was made in the early 2000s. For clarification if we're over a certain player threshold, VA+ are allowed to do a deployment to ES, but it must coordinate with a main deployment.
  8. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO QUEST - RESOLVED BUG REPORTS
  9. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  10. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  11. The following commands have been added. /scomms Secure clone comms. /bcomms Bounty Hunter Comms /jcomms Jedi Comms Thanks,
  12. Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Spring/Summer Update. This update brings significant enhancements across five key areas, including performance improvements with a new map, new models, and several quality of life fixes and adjustments. Developer Promotions: InkyDinkyStinky -> Dev Assist -> Developer ( Web/LUA ) Azara -> Dev Assist -> Developer ( LUA ) Bub -> Dev Assist -> Developer ( Forums ) Jayarr -> Developer -> Senior Developer ( Development Team Lead ) Pillar 1: Performance - We wanted to increase and test the limits in this update with performance. Every change we did we kept in mind what impact it would have on performance and how we could improve the overall experience on the server. With that being said, we're bringing a new map, a couple of new data systems that should allow performance to strive when we have 100+ players. Pillar 2: Reimagining Intel - The goal here was to start moving away from the Sheets roster, and have everything be available in game. We want a full package StarwarsRP experience. You shouldn't have to rely on thirdparty tools just to make anything work. We wanted to make things as easy as possible so that people wouldn't be relying on forms, bots, etc. We were able to build a fully functional in game roster now that has the MCS (Whitelist) menu built into it as well. We've also created a website that will display everything that is shown in the in game f4 menu. That being said we didn't want to completely restrict you from being able to edit the in-game rosters out of game. We put special detail in making sure that the online rosters take full advantage of our in game information for you to apply out of game changes in game. Pillar 3: New design and sticking with it - We've created a brand new standard for Synergy with an overhauled UI library. Instead of changing our style every update, It'll now all be formalized into our own vGUI library. This is to provide more a consistent feel to every Synergy update. We don't want you to feel like you have to get use to a new system everytime we add something. We want you to be already familiar with the core concepts that we've added in this new UI Lib. Pillar 4: Map changes and QOL - We wanted to keep things fresh, so some edits were made to the map. A redesigned MHB, a fall theme, and a few more changes you'll have to discover yourself. The map will continue to evolve and we can't wait to show you guys what else we have in store! In terms of QOL changes, we've redesigned the escape and tab menus, added some new tools for the GM team, and we pushed out the new f4 menu mentioned previously. Synergy Staff/Roleplay Changelog Staff Promotions: Blazin -> Director Civilian Overhaul: -All civilians/hunters not affiliated with the GAR on base are Detain On Sight/KOS in restricted areas. A hunter/civi can disclose that they work for the Republic upon being detained with proof. -Civilians/Hunters MUST have a RP reason for attempting to get on base. Bounties, Quests, Acquiring PID, Non-Random Kidnappings are included as a RP reason. Going on base to try and provoke the Republic for no reason would be considered baiting RDM. -If a civilian brandishes a weapon unprovoked inside of the Nalhalla borders, they are considered detain on sight. -If Clones are spotted inside of the bar they can get killed by the guild. -Clones can not enter Rakesh unless provoked through an RP reason, or going over to their outpost. -Any hunter brandishing a weapon on the planet can be stopped and questioned. This is NOT a Detain on Sight or Kill on Sight order. -Guild Members can kill any GAR person pointing a weapon at a civilian while they are outside the base. -Any civilian inside of the Northern or Western Outpost is DOS. -Any civilian or un-documented ship is a "one-warning to exit" GAR airspace, and if they refuse they'll be shot down. This includes the rough area of base, ideally made clear by the border of Courtyard. -Any civilian brandishing a weapon in the Jedi Temple that are NOT Militia are Detained on Sight. -Any civilian caught in the Ceremony Room, Council Chambers, and Holocron Vault no matter what are Detain on Sight. -Shadows, Anakin Skywalker, and Quinlan Vos are allowed to consider trespassing civilians KOS. -Any civilian interfering in a Republic Operation is Detain on Sight. Reminder that if someone is hindering the completion of a bounty, a hunter is allowed to kill them. -The Guild can attack the outpost if they have a group of 4+ members -Hunters can attack clones at a 2:1 ratio outside of the base. I.E If there are 3 Hunters they can attack a patrol of 6 clones if they are in a party together. If there are 3 Hunters they cannot attack a patrol of 7 clones. (minimum of 2 clones to attack as a BH) -Mas Amedda will be the new RCMD -The Governor will be appointed by the Senate to represent the Guild. -The Senate will get full control of the Village (RP Control) I.E They can add laws to the village such as no driving vehicles inside it between the -times of 9pm EST - 12pm EST. -The Senate Guard will patrol the Village and ensure all laws are being met and they will also be in control of Village security. -Senators will be assigned to battalions as their representatives Synergy Server Changelog Clone Wars Server Changes - New Escape Menu ( @Xaze) - Redesign the escape menu entirely. - F4 Menu ( @Xaze ) - Complete Redesign - Modularized the new f4 menu - Added the ability to add Notes, Discord IDs, etc - created a new vGUI base - Reconstructed the tabs - Moved several menus into the F4 menu ( Party, Character, Settings, Staff, etc) - QOL improvements for Officers / Battalion leadership for managing rosters - Anti-Cheat ( @Xaze ) - Added additional checks around the entire code base ( Xaze ) - MCS ( @Xaze ) - Jedi Ranks added - Redesign into the new F4 Menu - Several bug fixes and QOL changes - New Website for Rosters ( @inkydinkystinky) - Designed & integrated online rosters to ingame rosters. Pulling from Synergy's API - Rank Organized & Jedi Organized - Integrated notes & in game features to the out of game roster - Integrated the Bans API into the new online page - Capture Point Tool ( @Azara ) - Created a new capture point tool. - Store Front-End ( @BUB ) - Moved from normal CSS to Tailwind CSS as primary - Compacted/Cleaned up navigation bar and footer - Modernized all pages and elements design - Fit color scheme with Synergy's blue/black style - Removed sections of code to declutter - Wilt OS Update / Fix ( King @Shabeel ) - Fixed Adrenaline doing absolutely nothing, faster swinging, running and walk speed for a short period of time costing 50 force - Fixed Advanced cloak and normal cloak not being targeted by npcs when the cloak has finished - Fixed bug with third person when going into a skill tree or a saber editor - Added an "animation" when activating cloak and advanced cloak - Added an "animation" when activating target heal and Group heal - Fixed force health and group heal resetting health above max health - Fixed the dueling system, thirdperson issue, sv error (xaze), and set a spot for it (jayarr) - Changed every skill tree - Reworked every lore saber - Reworked all branch skill trees - Added prestige rewards - Atmosphere Tool ( @Rice ) - Added ability to spawn capital ships - Added ability to fire lasers from capital ships - Added ability to fire drop pods from capital ships - Models ( @Jayarr / @Guac ) - Updated instructor model - New Palpatine Model - Added pauldrons to some GC - Added shoulder antennas to respective jobs (Wolffe, Cody, Vaughn) - Added more official jobs/models for 332nd (no new skins/bodygroups) New Jedi model base, featuring; 10 races, both male and female Multiple bodygroups Skin groups Unique armor per branch - New Knights Models - New Guardian Models - New Consular Models - New Sentinel Models - Masters Models - Reimagined Lore Characters Models Featuring both new and old characters NEW Jaro Tapal Sha Koon Serra Keto Cal Kestis Caleb Dume OLD (Edited) Anakin Obi-wan Ahsoka Cin Drallig Eeth Koth Etain Arligan A'Sharad Hett Ki Adi Mundi Kit Fisto Mace Windu Plo Koon - New Dire Squad Models NEW Three skin groups for their lore characters - New Trauma's Unit Models NEW Commander Trauma Trauma's unit trooper models - Map ( @Jayarr ) - Introduced new map || RAKATA RAKATA CHANGELOGS 6/7/2024 - Fixed holes in maps - Added teleporters for LAATs above the caves - Fixed issue getting players and tanks stuck in teleporters - Centered medbay medical banners - Fixed bunk doors - Fixed missing grate by quest NPC - Ended the Jedi's swimming problems - Added climbable vines for clones - Reintroduced fish - Removed base checkpoint, and replaced it with MHB - Reduced cooldown for alarm button to turn it off quicker - Reduced cooldown for BCC lockdown - Adjusted base lighting - Moved main gate - Added climbable vine next to it, allowing event jobs or BH to take a more subtle approach - Added a new republic checkpoint. This area is open for anyone to walk through, it is a simple area of contention for events. Do not use this as an excuse to gatekeep bounty hunters. - Fixed all doors in base, removing some - Redesigned vents Infrastructure Changelog Landing Page ( @BUB ) - Background Using Trailer Video - New Loading Animation - Complete redo of all navigation - Added links for both servers, rosters, and bans - Moved to Tailwindcss Forum Changes ( @Wosy & @BUB ) - New Forum theme Teamspeak Changes ( @Wosy ) - Several Bug fixes, and misc updates.
  13. Hey @Holo, Can you provide your steamid? Thanks,
  14. Hey! We don't wipe perma weapons. Please provide your steamid and I can check from a year ago if they were attached to your account. Thanks,
  15. The party system will need some UI adjustments in the future. This will be solved when the UI adjustments are done.
  16. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  17. Credits have been restored. Please type /delivery next time you're online.
  18. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  19. Credits/Renown have been added to your account. Please type /delivery to get them. Thanks,
  20. Hi @-LJ-, Please provide your steamid. Thanks,
  21. Hey @Dirtydan Please provide your steamid. Thanks,
  22. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  23. WiltOS saves automatically when you disconnect, switch jobs, etc. You sure?
  24. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
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