Jump to content

KaiserNeiner

Banned
  • Posts

    2,115
  • Joined

  • Last visited

  • Days Won

    62

Everything posted by KaiserNeiner

  1. idk bro i dont waste money on pets that dont give me any perks
  2. Name: Kaiser RP Rank: Jedi Branch Overseer/High Council Suggestion: Stack the Jedi CSR to include one below, similar to how the clone CSR's on base are stacked. Implementation: This is a Jayarr Update, requires a map change and development. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: Using this to explain the change. This is a small QOL change for Jedi and allows multiple trials to be hosted at once, or for more trainings in general. Yes we have the two other dueling rooms, but out of the 7 branch trials 5 of them use the CSR and adding another would be beneficial. Below are some pictures of the area, with the first image being the suggested place for a stairway down to a potential lower level and the second being the space under the current CSR.
  3. Name: Kaiser RP Rank: 501st Jedi CMD/Jedi General Suggestion: Add a 3rd floor to the Northern and Western Outposts as an overlook level, move the power button for the Outpost to the 2nd floor, and a 3rd Outpost in Sector 2. Implementation: This is a Jayarr Update. Requires map editing and changes. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: Gonna speak about why I think these would be useful. For the third floor, this gives the Outposts a bit more depth and actual usage. Everyone always says they want stuff like this to improve RP and it usually amounts to nothing, but allowing a battalion to have direct coverage over the entrances to the Outposts as well as a recon position inside could be useful. It also just adds to the areas. Moving the Power button for the Outpost to a more "defendable" position makes more structural sense, and can be used as a map OBJ for events in a slightly better way. This is a small QOL change. Adding a third Outpost into Sector 2 can give an audio cue to a possible event in S2 without a GM naming themselves to "Base AI" and telling everyone that there is a disturbance in the area. I hope that this gives people a reason to listen to those "X Outpost is offline" cues a bit more and make an actual choice to go investigate rather than needing a gamemaster to guide them. I know this is also slightly counterproductive to allowing S2 to be completely open for GM's, but this change wouldn't be big enough to really affect that. I have an ideal area in the image below, as well as imagery showing that the space for a third floor in the Outpost exists and it's not just an immoveable area. These are discord links for the images, if they expire I can re-add them or just send them anywhere they're needed.
  4. +1 this does not affect me at all
  5. +1 seems like quick fix ngl
  6. +1 but it should be available to all of SOBDE
  7. +1 nothing insane or special abt the unit besides lore, seeing lore characters survive a lil more would nice!
  8. So 4 of these jedi suggested are immediately going into battalions as per lore, along with potentially a few others. There will be some freelance. If we got more Masters, it is more than likely some of our current characters would be looked at for getting picked up as Knight and being allowed to go up to Master. All depends on what we have available. I am aware that some of these may be difficult to make, and if they are then so be it. Seeing the recent strength in terms of production and creativity from the Dev team gives me confidence that they could create these models if leadership deems it worthwhile. There is no winning sometimes when balancing freelance and putting some Jedi in battalions, and adding more usually makes a lot of different groups happy. We would expand freelance and batt specific Jedi with this if it goes through.
  9. Ima Gun Di would probably be allocated to CG, the other 2 would be freelance. With the current state of lore characters, I personally have no issue having characters that are revolving doors, allowing people to try their hand at a lore spot and then move up to something they like even better. Yarell Poof is hilarious and is going to produce a lot of smiles with Jedi while we also focus on a more dedicated RP experience.
  10. Name: Kaiser RP Rank: Jedi High Council Suggestion: Add the following lore character whitelists and jobs to the Server; Jedi Master Depa Billaba Jedi Master Halsey Jedi Padawan Knox Jedi Master Even Piell Jedi Knight Ima Gun Di Jedi Master Pong Krell Jedi Knight Siri Tachi Jedi Knight Bultar Swan Jedi Master Yarel Poof Implementation: First off, we LOVE the Jedi Update. It's awesome and carries a lot of what people have been asking for. We are not ungrateful for the work the devs have put in, and are actually super happy with everything that has transpired. That being said, these characters would round out a lot of lop sided battalion jedi issues while also keeping a lot of options for freelance Jedi. Right now we only have 3 lore jedi whitelists available, which is about to be cut to 1 i a week or two. For actual implementation, we would need whitelists, lore sabers created, and models created for a lot of them as we're aware that the current trend is to keep models to a certain standard and not grabbing just anything from the workshop. Lore: Uhhhhhhhhhhhhhh do I just put all their wookiepedia pages? That seems like a lot. https://starwars.fandom.com/wiki/Depa_Billaba https://starwars.fandom.com/wiki/Halsey https://starwars.fandom.com/wiki/Knox https://starwars.fandom.com/wiki/Even_Piell https://starwars.fandom.com/wiki/Ima-Gun_Di https://starwars.fandom.com/wiki/Pong_Krell https://starwars.fandom.com/wiki/Siri_Tachi https://starwars.fandom.com/wiki/Bultar_Swan https://starwars.fandom.com/wiki/Yarael_Poof Depa, Halsey, Knox, Siri Tachi, Bultar Swan, and Pong Krell are lore characters we already use right now just without jobs. All of these characters have shown up in some sort of Star Wars media in either Canon or Legends. Workshop content if applicable: Requires Development. (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Depa Billaba Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Halsey Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Knox Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Even Piell Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Ima Gun Di Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Pong Krell Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Siri Tachi Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Bultar Swan Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Add (Any job modification requires all this information) Job: Yarel Poof Slots: 1 Description: N/A Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_lightsaber_personal, wos_inventory, comlink_swep, (new specific saber) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
  11. is the one thats working your most recent one?
  12. nvm i am actually an idiot it does work
  13. Bug Type (Server:): Jedi/Clone Wars Severity level (Low - Medium - High): Medium Evidence (if you can): N/A Description of the bug: The first prestige token doesn't do anything, according to the information given it should give a slight HP increase. How can we recreate it: Go on a Jedi character and use the first prestige level.
  14. +1 and only give it to 501st and maybe some SOBDE folks
  15. +1 makes sense
  16. -1 removes the purpose of having regiments in the battalion. If you want to be a fully recon batt then remove your HVY whitelists rather than giving all your classes the same weapon. Sounds like a good change for your subunits though.
  17. probably fight the usual 2 or 3 versus 1 that most troopers fight hunters with
  18. I misspoke on Shadow Strike, I meant Lightning Strike. And DS is a fantastic ranged ability to use against hunters. My overall point is that there are plenty of ways to combat the pistols, and if hunters are lying in wait and ambushing people, then they should 100% die.
  19. +1 sounds good
  20. @Mysticpretty sure most padawans or Knights have 100 stamina, so with that and force leap they could just leave, call for reinforcements, or use abilities like Diamond Storm or Shadow Strike to kill.
  21. In the video you posted, you're deflecting blaster bolts into another Jedi, with the health I presume to be boosted. In a much more likely scenario, the hunter shooting at you will be 300/100, not Yoda HP. While in the video I have the hunter is standing still and not moving, I'm still just using about 50% stamina to block them back and kill them. I think the current state of the pistols force people to actually consider gunfights during RP PVP situations, such as completing a contract or performing a HVT quest (i.e. Into the Vault), and with the recent buff to Jedi in general with improved force powers and most lore characters getting a huge stamina buff, this seems like amore than reasonable thing for some hunters to use. You could also just...force leap away? Re-position and then engage the hunter again, or heal/regain stamina and then engage. For events, the grand populous is melting through droids too quickly and I think GM's need to start banning the pistols a lil more often than they are. In most PVP situations where these seem unfair it'll usually be hunters vs GAR. Right now the pistols provide an ability to level the playing field for combat, and I'm cool with that. -1 https://medal.tv/games/garrys-mod/clips/iMjGy2XPxbN6GTljb/d1337otT3mMB?invite=cr-MSwzWTYsMTg0NDIyNTY2LA
  22. Do you have any specifics you'd want buffed, or by any damage amount? Have you done research on TTK and what youd want it to, or upgrades?
  23. Congratulations! Your ban appeal has been ACCEPTED. You may be contacted by a Director+ to discuss your return. // LOCKED // MOVED TO BAN APPEALS - ACCEPTED
  24. -1 i love gambling but this is a legal thing with people under the age of 18 having access to the server
×
×
  • Create New...