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Showing content with the highest reputation on 01/06/2026 in all areas
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Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add the LVS "Slave I" to the server. Implementation: Add the vehicle from the listed workshop item. Lore: Slave I, also spelled Slave One and also known as Boba Fett's starship and Jango Fett's starship, was a modified Firespray-31-class patrol and attack craft used by the infamous Mandalorian bounty hunter Jango Fett before the Clone Wars and later his unaltered cloned son, Boba Fett, just prior to the Fall of the Republic and during the reign of the Galactic Empire. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=3100404513 (If no workshop content, suggest a developer or put "Require Development") Other: The purpose of this suggestion is to give Guild a proper transport ship for all of them (or atleast most) other than the Dynamic Freighter. While the dynamic is nice, it also doesn't have the capabilities necessary for air combat or enough speed to be a getaway vehicle. The Slave I increases roleplay ability due to its storied history and multiple owners such as Boba, Aurra, and Hondo. I've tested the weapons on it and it's nothing too crazy compared to anything else on the server. It also has a prisoner seat onboard for bounty transport.2 points
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-1 It's a fun gameplay loop to destroy the pod rather than target the droids. If it's such an issue, tell John GM to raise his drop pod health.2 points
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Name: Kaiser RP Rank: Commander Barlex Suggestion: Adjust 2ndAC HVY and 2ndAC MED to round out their roles after the recent update. Improve 2ndAC CMD Barlex's kit to be much better than your basic 2ndAC trooper. Implementation: Adding the DC17 Extended 2ndAC MED and 2ndAC HVY WL, the standard bacta kit for 2ndAC MED, and the RPS-6, Tracking Launcher, droid poppers, and a Bacta Injector to the Barlex WL. Barlex would take up one of the limited HVO spots within 212th and would act as a combo of the different regiments within 2ndAC. Lore: N/A Workshop content if applicable: Suggested Dev is Flip, would just be adding weapons to current WL's. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: 2nd Airborne Field Medic Slots: 5 Description: Advanced medics within 212th, operating under Commander Barlex in 2ndAC. Model: No Change Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, rw_sw_dp24, sr_atmos_gp_bacta_injector Add or Change: Change Job: 2nd Airborne Company Heavy Trooper Slots: 5 Description: Advanced heavies within 212th, operating under Commander Barlex in 2ndAC. Model: No Change Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, rw_sw_dp24, rw_sw_z6 Add or Change: Change Job: 2nd Airborne Company Commander Barlex Slots: 1 Description: Leader of 2nd Airborne Company. Model: No Change Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_rps6, tracking_launcher, rw_sw_nade_popper, sr_atmos_gp_bacta_injector Other: for 2ndAC HVY and Medic this is just rounding out the WL's. Addinf the extra pistol to the jet troopers gives us the BF2 jet trooper class vibe. 212th has dreamed about 2ndAC HVO for years, and told "no" that entire time. Reasonable! However, having the subunit lead position be the only one in unit to have an HVO kit won't negatively impact any other batt. Currently Barlex has just the basic 2ndAC trooper loadout right now. Bacta injector is a nice team leader utility. Barlex would take up one of the limited HVO slots within the battalion.1 point
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Format… otherwise not totally wrong. But this is also more of a dev feedback vs server suggestion.1 point
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One of the reason's we're looking for marksmen is the range that NPC's are actively engaging us. 2ndAC has no kit weapons that are good at range, so rolling up on an enemy outfit or FOB is basically tank damage or pray there's cover. DC15X's are average but still on par with the early snipers in the armory(I think the 15x got a slight buff in the most recent update. With how 2ndAC can operate, we envision marksmen holding high or ranged positions BEHIND the main 2ndAC force(HVY or Trooper) providing firepower assistance. We suggested the bacta injectors so Parjai members wouldn't need to leave 2ndAC MED to be on the parjai WL's, I think the kit provided is pretty solid for the QRFidentity 2ndAC has rn.1 point
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+1 but with some slight tweaks to your prospected boost but change that 4 rank name tf is vergence1 point
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+1 but make the requirements hard, pets already do a good bit and current stats keep you solid.1 point
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+1 honestly surprised something like this hasnt been added yet. I'd also add specific perks and attributes to certain weapons to make them more viable for use. Basically nobody used pistols because the rifles are so much better, so maybe add perks that make them worth using for different ranges and situations1 point
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You interact with clones on Boba way too much but +1 this would be cool. Seismic charges equiv to muni proton bombs please.1 point
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Congratulations! Your ban appeal has been ACCEPTED. You may be contacted by a Director+ to discuss your return. // LOCKED // MOVED TO BAN APPEALS - ACCEPTED1 point
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+1 I lowkey thought youd make a good Cody and thats on my momma soul1 point
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Name: Kaiser RP Rank: CMD Barlex Suggestion: Add in a minigame swep for boarding, similar to how 501st have a defusal SWEP and similar to the minigames on Belsavis for ER repairs. Implementation: Option 1: Create a simple entity(Console) that randomly generates 3-4 minigames when interacted with. These would be Wire's(Belsavis Engine Room), 4 Round Simon Says, Comms Sabotage(Among Us), and hopefully an additional one, dealers choice. Boarding parties would have to interact and solve all 3, symbolizing the 3 POI's that have been used in boarding RP since 2022. Once all were highlighted green indicating a solve, GM's would blow up the ship. Option 2 is creating one large entity(console) that 3 members of a boarding party would need to interact with at once, same minigames, but it would require inputs for 3 people at once. Possibly a bit more difficult to code. Lore: N/A Workshop content if applicable: Requires Development, suggested dev is RiceCooker. Other: Hopefully this will streamlinethe boarding process to have more GM's set up ships for boarding teams to go up to. This could be used for boarding dupes to simply identify POI's within the ship, but ideally these would be placed on top of or just a few feet above muni props to take the /me's out of boarding experiences.0 points
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First off, this is a bug report not development feedback. Please put things in the right section. *I will move it for you.* Also, this was something accepted by Jayarr before he left, so it is just a matter of our modeler getting the time. We will review it, but is really isn't the end of the world so please be patient.0 points
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It’s fucking turf fish. My decision will never change with this -1 Edit: after the shit he pulled in CG and after, no amount of “maturing” Will change my point of view0 points
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+1 if they got a waive for Cody before how bad could they have been0 points
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If boarding team cant deal with a simple keybind and /roll then how do you think they can deal with a minigame?-2 points
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