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Showing content with the highest reputation on 07/21/2025 in Posts

  1. 3 points
  2. Name: Sunrider RP Rank: LT (BCMD Approved) Suggestion: Taking the existing DC-15X and create a DMR version Implementation: Creating a weapon for Green Company Medics Lore: Green Company is a recon unit with specialty in marksmanship. Its medics keep them alive. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Green Company Medic Slots: MED Description: Giving Green Company Medics access to a DMR Model: models/synergy_roleplay/41s/medic_green/medic_green.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc15x (model for new weapon) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: The DC-15X model is a placeholder for a new gun named the DC-15M. It will replace the DC-15X they currently use. Here are the stats we are suggesting, we are open to suggestions: Capacity: 12 rounds Accuracy: 2 || 0 Firerate: 90RPM Mobility: 100% Damage: 150 Range: 0.76K Stability: 90%
    2 points
  3. Server rules say otherwise? (Dont feel like looking it up.) This was a whole issue last suggestion time when 212th tried to get a third. I guess the rule of 2 pertains to sub-units in battalions as well.
    2 points
  4. Rancor sees the ARF trooper the same way that other battalions see their standard trooper, which (in at least 2 cases that I know for sure of) are not used or have already been replaced with a different whitelist. The ARF trooper is not the only whitelist we have that no one uses. We have the ARF Trooper (our basic trooper), Rancor ARC Trooper (ARC with no regiment, so just the ARC kit), and the Rancor Officer. The thing we are looking for is to have the same that other battalions already have available to those that are not in subunits. This suggestion would stay up if the subunit gets denied, especially since we wouldn't know if the subunit suggestion was denied until after suggestions are closed. I understand that if the subunit suggestion gets denied, this one might be as well. If a player for some reason went from ARF to ARC, but stayed in the same regiment, they'd still be in that regiment. The goal is to allow for a better new (or new to Rancor) player experience, as well as for those that are not ARC trained. "You don't need extra stuff for people who plan to leave that position every single time." - This is already the issue with Trauma's unit. As someone else said earlier, it is used as a step ladder, a place holder, something to do until a player becomes ARC trained. While you are correct, we'd have people who would ultimately go from ARF to ARC, but they wouldn't be taking away from the subunit that doesn't fit within the battalion. I will also point out something you said earlier:
    2 points
  5. TU is, arguably, the most unique subunit on the server and should work well to flesh out choice in Rancor beyond being an ARC trooper. If you can't get that to work I have no idea why you think you'd be able to keep a 2nd arc sub unit alive. -1
    2 points
  6. I'm gonna be brutally honest Y'all just got jobs and models made for TU not too long ago which for the longest time was Rancor's #1 excuse to why TU consistently failed. This has been proven to not be the case obviously and the fact of the matter is Rancor just cannot sustain TWO subunits especially alongside Alpha ARCs. A second subunit will never succeed. Maybe temporarily when they get added or when someone who is passionate comes along every 7 months. It will struggle for most of it's life until future Rancor leadership finally give up on it and suggest to replace it with I imagine TU again. Not to mention at least TU was unique when compared to your other subunit. Now you'll have two ARC units on top of your main ARC unit it's a little underwhelming. I think these unique kits would work wonders with Alpha ARCs making them more than just jetpack ARCs with regiment kits. Strengthening your 1 subunit making them uber cool is way better than two mid subunits. (Actually I would trade their jetpacks for these cool kits. Jetpacks are overrated anyways and Alpha is just a copy of Null.) Personally it's a -1 from me. Now if the main battalion was all ARF troopers and the subunits were ARCs this suggestion would actually go somewhat hard but as long as the battalion remains structured the way it is all I see this suggestion as is classic Synergy bloat. More does not equal better.
    2 points
  7. Name: Frames/Waxer RP Rank: WO (BCMD Approval) Suggestion: Make alterations / modifications to the currently existing drone to make it's utilization easier and more RP friendly. - Change the currently used model to one of Republic make, rather than a manhack drone. [This is a lower priority than ones below] - Change health pool from 25->75, as to allow it a moment from being first shot to recover and possibly avoid further damage. As well as making it harder to be shot down accidentally. - Tone down the overall sound from the drone as it's very noticable, and feels almost too loud for a recon drone. - Alter the red glow such that it is less impeding on overall sight whilst using drone (or possibly removing the filter permanently, rather than supplying the option to do so by pressing alt.) - Making the left-click functionality into a functioning flashlight rather than a flash so that the drone can more easily navigate / see in darker conditions. Alternatively, the red glow from the visor could be made into a toggleable red flashlight, so that turning on the filter provides light to it's surroundings. Implementation: Modify the pre-existing drone to better fit the role of a recon drone, while making features that are currently more clunky, into easier to navigate controls / tools. Lore: Republic used many Surveillance drones during their time either for recon or find HVTs. https://starwars.fandom.com/wiki/Observation_droid_(Clone_Wars) Workshop content if applicable: Requires Development or https://steamcommunity.com/sharedfiles/filedetails/?id=3139859818 (If no workshop content, suggest a developer or put "Require Development")
    1 point
  8. Name: Blank RP Rank: MAJ (waived by BCMD) Suggestion: Replace current Traumas unit with a new sub-unit Called Excelsior Company Implementation: Traumas Unit is removed from Rancor in favor of Excelsior Company utilizing new and old equipment. TU could be kept as Event Jobs. Lore: Excelsior Company is a unit within the Grand Army of the Republic during the Clone Wars, known for its orange-marked clone troopers and led by Commander Vargus. The company was involved in investigating the disappearance of the 313th Legion led by Jedi General Poe Bandis on Ando Prime. Workshop content if applicable: Require development but here is a link of our ideas: https://docs.google.com/document/d/1Xeg2BbSWe_3gVMOOSeVdaTa8I87uzlqnIfoe70jdX_w/edit?tab=t.0 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Lead Slots: 1 Description: Commander Vargus is the Leader of Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dual_dc17, rw_sw_wristblaster_heavy_blue, rw_sw_dp24, rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Officer Slots: 2 Description: Ace and Slug are Officers within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17 , rw_sw_dp23, deployable Repair drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Medic Slots: 2 Description: Splice and Patch are two Medics within Excelsior Company Model: models/jayarr/rancor/medic.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sr_atmosphere_medical_scanner, darky_syringe, sr_atmosphere_medical_injector, new Fx-3 medical Drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Heavy Slots: 2 Description: Bruiser and Demo are Heavies within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, tfa_chaingun_ferty, Anti-Vehicle Concussion Grenade (sticky AV Grenade) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Marksmen Slots: 2 Description: Falco and Recon are Marksmen within Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sw_westarm5x, Reverse-polarity pulse grenade (would act as weak forcepush against NPC), buffed Binoculars(better zoom) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: -/-
    1 point
  9. With all due respect are half of any suggestions needed? No they’re wants to increase interest in a job, branch, battalion or subunit. So please I ask you this nicely +1/-1 and move on especially when you already know the answer and which way you're going to +1/-1
    1 point
  10. Tup has his shield now :) +1 Fits with Dogma making him for unique to his own character and less of a trooper with a name.
    1 point
  11. +1 Before the losers that come along and say “why it’s okay for some people just to be regular old troopers” headass mfs holy guacamole why would we make them a whitelist if they were just the exact same as a CT whitelist. I’ve tried to get Tup and Dogma unique stuff in the past this is a great idea. They had mortars on Umbara. (Give Tup a shield)
    1 point
  12. I’ve had a few conversations with Bobby. He plays him well. Enough for me to comment how much he actually pisses me off, in a good way, just like the books.
    1 point
  13. I think this idea is misguided. This is change for the sake of change. The number one reason people join SOBDE to RP as a particular character, you are telling me its a good idea to make them choose between going to commander or swapping to another character, one they might not even want to RP? Bad idea. Look at the recent SOBDE BCMD, people don't want to be Kal so they burn out. This will make people burn out even quicker. -1 for the reason listed above. Walon is a great character but this isn't the way to bring him back.
    1 point
  14. So why can’t these kits just go to TU then? I don’t agree with the people saying TU should be easy to join or a starter unit because that goes against the entire purpose of subunits but ultimately it sounds like TU’s problem is kits. Why not make them better? Plus the enlisted ARF jobs is basically just lowkey keeping TU around just not as TU. Still have the jobs for the most part and the concept it’s only a matter of time until someone comes around spouting about an ARF squad and then Rancor has another unofficial subunit amongst their ranks. It’s happened before I’m sure it’ll happen again. Rancor has a long history of implementing units then throwing them aside when they eventually die off or when the people responsible for the unit eventually leave. For the first time however a unit has made it into the F4 menu with jobs and models and it still isn’t enough so yeah when I say Rancor cannot sustain two subunits I think I mean it. Not trying to be harsh it’s just good ol Synergy bloat. Everyone wants more even when it isn’t healthy in the long run.
    1 point
  15. -1 You're telling me you need one guy to look over two guys who look over the 4 guys who look over the 3-5 guys? A HICOM structure makes sense in a full on battalion because there's more at play and more people with more different moving parts but you guys are significantly smaller and more independent Like cmon bruh why do we need a BCMD who watches over two CMDs who watch over 4 squad leads who watch over the squad. At some point it gets useless and redundant. Just have the squad leads watch over their squads and then the BCMD watch over the squad leads ez pz. If you want Vau just make it so Kal can pick if he wants to play Kal or Vau.
    1 point
  16. +1 Don't think I need to explain why I agree with standard medical equipment being whitelisted for the loadout and why a medic should be identifiable by their armor. I don't have much of an opinion about the type of helmet, I just want the customizable options for the whole armor.
    1 point
  17. This was already approved a long time ago. This was implemented by former BCMDs for 41st. I would appreciate constructive feedback. (I say this as this is my first time doing a suggestions or forums post ever and truly want to learn from this, whatever the outcome).
    1 point
  18. Yeah I think all yall need is an geo camo ARF model with a medical symbol / gear 100% I do not believe they should removed the ARF helmet. That’s the whole point of those models being added to GC not just the camo but they all utilized ARF armor too. +1 to medic stuff for the ARF model
    1 point
  19. Also being blunt this stuff happens yall don’t need no damn SOBDE pilot job be so fr 😭 Just gonna be lil puppies following yall around
    1 point
  20. I like the concept I won’t lie but as of recently since the introduction of Kal as BCMD and even in the past with Gregor and what not people in the position get extremely bored or distant typically resulting in them resigning early or being forced out. This sounds like instead of 1 job that is somewhat decent instead it’ll be 3 jobs. Roleplay alone hasn’t been enough to keep people enthusiastic about getting on the server in these roles so idk what would be different here. I’ll +1 because I’m optimistic and interested to see it in action but my hopes aren’t high. Now for feedback: Kal sounds perfect for this role. Walon does not. Vau will do wonders with Delta but I see most of his interactions falling flat with Bad Batch but there isn’t much you can do considering most of SOBDE pulls from legends other than Bad Batch. Also Walon Vau gets butchered everytime someone plays him. He doesn’t fit well with the current server’s climate tbh. A counter suggestion would be using Gregor to oversee Delta and BB and Kal oversees Null and Omega. BCMD is just an unnamed RC. OR leave it open to the player. They can be Walon or Gregor to oversee Delta and BB and then Kal for the other two. I can see people getting bored of Walon faster than Kal tbh. If you wanna make it fair you can give the Kal slot like the option of Kal or Climber too just so they have choices as well. Can’t really think of anyone else tho. As for BCMD it just needs to be an unnamed fella. Devs just need to cook up a bomb ass model that’s it. Best thing about SOBDE RCMD was the model and it wasn’t even an RC. It could just be some sick Clone Commander that’s in charge. Being a lore character has always weighed BCMD down imo. Not everyone likes Gregor not everyone likes Kal it changes every 3 months and it’s getting old. That’s my little nerd rant. I hope it works out and I’m interested to hear how it goes if it happens. Always down to give ideas or suggestions as well big SOBDE guy. Best of luck nerds.
    1 point
  21. +1 Embo is my favorite hunter tbh, and this makes total sense
    1 point
  22. So like I'm hesitant on this due to it not being a tough thing to do, but I don't see a reason for this to really happen. TR's as non-staff are relatively like literally last in line in terms of training CR's with Trial/Admin' being priority. Giving access to staff chat doesn't really help anything either other than claims, which again if no claims are occurring then that's an issue with staff in it of itself. But I digress, I feel as if it would be better if were to use the notification system and be like "OPT in to train this CC"
    1 point
  23. +1 As BCMD of this battalion, I believe this change significantly improves the new player experience within Rancor. Currently, players who aren't interested in joining TU may have to wait 2–4 weeks just to access key equipment like medkits, Z-6s, or drop armor. This is because Rancor's regiments are locked behind completing all ARC trainings, which are not guaranteed passes. In my own experience, it took me five weeks to finish ARC, and during that time, I couldn't join any regiment. While I personally wasn't focused on regiment progression at the time, many new players are, the long wait can discourage them. Some may even leave Rancor entirely to join other battalions where access to equipment and regiments is faster. By easing this restriction, we give new players a more engaging and rewarding early experience.
    1 point
  24. Blank posted a suggestion regarding TU, which is what lead to this suggestion.
    1 point
  25. 1. This is real lore based on a book published by Lucas Books in 2009 called Star Wars the Clone Wars: The Lost Legion part of the decide your destiny Series 2. The most important change to TU is the fact that the new unit is an ARC unit. The biggest complaints of former and current TU and a big reason why no one stays is the lack of ARC kit/body groupers. By having actual ARC equipment plus the unique equipment we hope to get, we expect to gain a larger interest and also maintain people once established properly and with decent leadership in place. We already have ideas for the tryout if this suggestion passes. The most important thing is to use the initial interest in something new to get people and make proper tryouts and benefits to maintain them. I hope this answers your questions.
    1 point
  26. Just one example of this pistol 1 shotting someone. We see plenty of Clones using them extremely effectively even more so than the DC-15A and DC-15S. Naval and Support troopers unique class weapon is the DC-17 and it should be useful. People should want to use it and not be punished for it. Same with the dualies. Hell when I was Rex I would use them purely to aura farm. I was NOT helping anybody by using them lmao they were cheeks. +1
    1 point
  27. God Forbid people wanna use a single pistol to feel like a dope mfer
    1 point
  28. +1 i trauma unit is very under utilized and i just used to be a med or sup before getting arc trained in rancor, ive seen trauma officers and people who love traumas unit leave after getting arc trained. this subunit would only work if all rancor enlisted without being arc trained could be med sup or hvy.
    0 points
  29. -1 You mentioned Cuy'val Dar
    0 points
  30. So essentially bring back SOBDE Regiment, is what this is
    0 points
  31. -1 whoever made this is stupid. Just remove Kal from BCMD and revert it back to how it was where any squad lead could be BCMD.
    0 points
  32. +1 but keep TU, nothing wrong w 3 subunits
    0 points
  33. real lore or fandom? What efforts will be taken to ensure this subunit doesnt bite the curb like TU historically has?
    0 points
  34. -1 At what point should a sidearm be competing with primiary rifles. The people that have the pistol is Support and Naval who should not be on the frontline wielding a single pistol.
    -1 points
  35. Name: Monty RP Rank: LT Suggestion: Add a server rule that says you must be X age to play on the server. This is not a space young kids should be in considering some of the things that get said and done Implementation: Add a rule to the server rules and a disclaimer in the training room that players must be above a certain age to play on the server (12 or 13 would be my suggestion)
    -1 points
  36. Hello thanks for teh response. That would kinda defeat the purpose of an ARF unit if we simply gave them ARC kits and would just be a band aid solution
    -1 points
  37. If I could explain fully it might help. Without leaking Rangers tryouts, the current situation is this: Ranger tryouts are hard, and for good reason. They require you to be great at Medical, tactics, and recon. This is to determine whether you deserve a position in Rangers, as the current structure of Rangers is: Ranger-00 Faie, GCL Ranger-1 Cooker, Ranger Lead Ranger-2, Bonshyyyr Ranger-3, Saava Ranger-4, Syren Ranger-5, Wroshyr These, as far as battalion goes, is all of the “active” Ranger members. Rangers 6-100 are reserved for Former Rangers, (Former Grees, Faies, get auto Ranger designation). The only current reason to be in Rangers is to be given a designation and a codename. The idea of this is to distinguish Rangers from GC enough to garner consistent interest. The gun is not at all, by any means, overpowered, just different. It’s more of a DMR, less of a sniper. Anybody can be a Ranger if you have the medical trainings and pass the tryout, however you will be regiment transferred to medical if you do. Rangers is not meant to just be a better GC Medic, its the best of GC running under an ARF + MED combo WL. (Also idk how to add this to my name but if it helps to understand my history and how I know all this I’m the: Current: Ranger Lead Cooker, Current GCO, former MEDL Nemec) I hope this gives you some insight into my thinking, and, at best, sheds light on my line of thought. I appreciate the questions and feedback.
    -2 points
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