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Showing content with the highest reputation on 03/23/2025 in Posts
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1. I should not have to request or speak to someone about a suggestion for another Faction. I can't say I get it but it sounds dumb. We as a community and reading this makes me really wonder why this is even a thing. Why do we always try to keep things for ourselves instead of allowing everyone to have fun. Idc about flexing or anything. If it betters ones enjoyment that should be a priority. The Guild has had the WORST loud-out for a so long. We are trying to look through things we can change or add. Someone brought this to my attention I thought it would be cool for someone whos whole job is to go undercover and spy to have a drone to scout or record things would make sense. It's literally Guild Spies entire thing.3 points
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Name: Oznian RP Rank: Lieutenant (BCMD Waived) Suggestion: Make a whitelist for Dire Squad lore character 'Joker'. Implementation: Make Dire Squad Joker a WL. Lore: Joker is a lore character which has been placed in the 104th as a lore character within Dire Squad, he is always humourous hence his name 'Joker'. He is an important aspect to our team as our Heavy Ordinance Trooper and also has a major role to play within our sub-regiment. Workshop content if applicable: None (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Dire Squad Joker Slots: 1 Description: Joker is the HVO member of Dire Squad as of present and has no Model/Job as part of the sub unit Model: models/synergy_roleplay/104/dire.mdl (This is the base Dire Squad model) (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_rps6 , tracking_launcher , seal6-c4 (HVO Kit weapons) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:2 points
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I think this might have gone better if you had communicated with us first. I understand you have the right to ask for things, and I'm not saying that should change, but when you're asking for something that is a core part of a subunit/battalion, it's generally accepted to communicate with said battalion before making the suggestion. If you don't want to work with us to find common ground that's your prerogative, just be ready for the negative reaction you're seeing now. As I said above, I personally don't think we as a community should be restricting weapons/sweps/etc. to only a few jobs, but I also think that we need to think of each groups' identity, and how asking for what others have will affect the people who already have it.2 points
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2 points
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Should’ve named this post “Buff lore jedi” should keep group heal on Bardan due to lore. Keep it on Kota for gameplay mechanics as the amount of medics that exist within the militia are practically 0. Don’t think he needs overdrive beam tho. Barriss and Ahsoka do NOT need anymore abilities. Shaak Ti does not need Group Heal, Diamond Storm, and Force Absorb. That is wild. Force Blind on Zey might be cool for IR techniques or procedures Idk. These feel super unbalanced but I will +1 cuz some of these need to go thru. I like the idea you have with Kota for putting him down the “shadow” tree.2 points
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Name: Fars RP Rank: Captain Suggestion: Give the other Ghost Company white lists the ability to wear the Geonosian Camo in the armory. Implementation: Take the currently working Geonosian Camo set that both Waxer and Boil have and make minor changes to remove the identifying red marks / numa stickers. After they have been removed, possibly add 1-2 variations to the orange markings on the armor for customization. Body groupers can be the same as the Ghost Company black and orange armor (aside from visors / helmet additions that ARC has). As well there would be additions to the Medic model, changing it to an unused GC Trooper model. Lore: A majority of the characters Ghost Company have participated in The Battle of Geonosis or operations separate from it. It would stand to reason that any member of Ghost Company would have access to the same armor camo that both Boil and Waxer have. Not to mention most terrain the Ghost Company tended to operate on with Ryloth / Geonosis being the most prevalent examples of their characters, it would make sense they would have a matching set of armor for such terrain. Workshop content if applicable: Require Development If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Addition Job: Ghost Company ARF Slots: N/A Description: Adding Geonisan Camo Pattern Model to armory Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl Weapons: N/A - Add or Change: Addition Job: Ghost Company ARC Slots: N/A Description: Adding Geonisan Camo Pattern Model to armory Model: models/synergy_roleplay/212/arg/arg.mdl Weapons: N/A - Add or Change: Addition Job: Ghost Company Heavy Slots: N/A Description: Adding Geonisan Camo Pattern Model to armory Model: models/synergy_roleplay/212/heavg/heavg.mdl - Add or Change: Addition Job: Ghost Company Medic Slots: N/A Description: Adding Geonisan Camo Pattern Model to armory while putting a medical patch on the shoulder, as well as change the current model off of the arf model and to a previously used GC Trooper model (models/synergy_roleplay/212/troopeg/troopeg.mdl) This would also include adding a medical symbol to it's shoulder, and swapping the arf model for the new trooper model to the whitelist. Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl1 point
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Man said “server suggestion and head out” I like the idea of a more intimate space. But not really if a teleport to a new level. If we could somehow have this tighter area as an actual city on sector one I would prefer it personally. I think moving it through a warp could make some of the back and forth a bit difficult between the two faction.1 point
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+1 I think cities exist too, I could be wrong though because I swore 327th, 91st and 21st were things but I cant find them anywhere. I keep being told about this 241st thing whatever the fuck a 241st is1 point
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Did…did that get Director approval? +1 this sounds cool. Giving 104th some more structure in terms of lore is good.1 point
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1 point
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+1 just give them it already or else we'll be here again next round1 point
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I agree with this, I will change my stance to primarily the secondary part I listed in my original -1, which is that there isn't enough details or lore writing to explain why they have it. While I think it'd be cool to have more drones around, without any variation into why they would have access to it, makes it difficult to understand why they would have it past it being a cool addition.1 point
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I like the idea of other people having access to the drone, but I don't think it makes sense for civilians to have the same quality of equipment that the GAR does. I think if it had a small nerf, maybe in the range it can be used, I would +1 easily.1 point
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Please include a specific set of asks for "more defined features", within the Implementation portion of your suggestion. I understand the chest plate one, but have no clue what your critique of the toes are.1 point
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I think all of these changes are P good, I do think adding blood sacrifice to arligan would be nice tho +1 I also just thought it out, seems a bit odd to remove G heal from Bardan, especially since he's known as Gotab the Healer1 point
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1 point
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+1 but only if we get a new model with a new version of the tool. I want a way to differentiate a republic vs citizen Drone.1 point
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+1 As a Jedi main, this would let us be WAY more useful on the battlefield. I also think it should be lower than just 0.6. Maybe .3 or .2?1 point
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Lets make it higher, even if we have to do something like "nerf rebounded damage" to compensate. I want to be able to lead my men in the front lines like a good Jedi Shield! +11 point
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1 point
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Name: Funnyman RP Rank: CPT Suggestion: Decrease the amount of time it takes for the DC15 sidearm to recharge Implementation: Bring down the timer for ammo recharge, bringing it from 1 ammo every 2 seconds, to 2 ammo every second Lore: https://starwars.fandom.com/wiki/DC-15s_side_arm_blaster Workshop content if applicable: Needs developing (If no workshop content, suggest a developer or put "Require Development") Weapons: cc2018_dc15p cc2018_dual_dc15p (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Recharge rate is set for both guns very high, so any sort of gameplay with either is aids. We at least want the sidearm option to be semi viable, especially since the DC17 most kits get as a sidearm are leagues better than the commando sidearm.0 points
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Joker is a Heavy Ordinance Trooper, each one of our Dire Squad lore characters have their own specialisation depending on regiment. Umbra and Wildfire get the ARC kit for example. Joker currently doesn't have a whitelist that has his REQUIRED equipment of a HVO on it so his kit has needed to be supplied via tickets which makes it annoying every time he dies or gets on. He is registered under the HVO section of 104th meaning he should have access to this at all times to actually fulfil his purpose needed.0 points
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Toes are more like a personal thing. very annoying that people walk up to me and say "nice grippers" due to their size and how spread open they are, resembling that of frog toes.0 points
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Group heal is insanely over-saturated and we felt it was either sacrifice the guy who can already use a lot of guns on his Whitelist or the girl who would be missing a lot of quality as a saber user without her group heal. We prefer to not have too many GHs per battalion because of these reasons-1 points
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-1 Your kits are already well rounded. I think it’s ok for the wester to outclass the dc-15m as your kits include sniper, shotgun, and gernade launcher, and the dc-15m already out classes most other kit weapons. I think having the western be better makes sense since those kits aren’t as great.-2 points
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yeah this is a blindside suggestion GC had this for like what 17 days and already a suggestion to add it to another faction is up and not even a courtesy ask not a fan. -1-2 points
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-1 Primarily since this is basically what GC just got, but also because of a lack of detail. If you can give more of a reason, such as in lore examples of civilian class drone models, or ones that were available to BH's that would make sense for the Guild members on Rakata to have. Or alternatively you could've provided more on the lore as to why the guild spys would have access to the drones, since maybe then I might have given this a +1. But for now it's still a -1.-2 points
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-1 GC just got it and already people wanting to take it away, but there's no suggestions for hunters mark which is 41st thing. And it doesn't make much sense for civilians to have drones. It seems like you're trying to remove what makes GC special and you didn't even talk to the BCMD whose battalion this change would affect.-2 points
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-3 points
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uh -1 This would basically be a 1-1 copy of the 212th Ghost company Drone just remodeled and I'm not trying to gate keep it but like not only is it the only thing GC has. the main problem i have is you also didn't ask or communicate with 212th about this at all i don't mind talking about it with @Arizona or one of his Commanders but as of RN -1-5 points
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