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Showing content with the highest reputation on 04/28/2023 in Posts

  1. My honest opinion: Remove Guild Spy and Guild Jumper. Add the option to buy 1 time use jetpacks and cloaking devices for a hefty amount of renown. Tired of seeing every single Citizen only utilize these two jobs. Especially since the in-game limit of 3 at a time was removed. My NUCLEAR take: Remove every job and only have Citizen / Bounty Hunter jobs. Make everything available on the black market as 1 time use items. Bacta kits, syringes, fusion cutter, armor pack, jetpacks, cloaking device, misc weapons, etc. However imo the black market shouldn’t be unlimited items where everyone can buy as much as they want. There should be weekly shops where there are X amount of this item and that item available and once they’ve been bought out you gotta wait till the next weekly shop update to be able to restock. This will make Citizen’s value their lives way more imo. +1 tho to the overall idea
    3 points
  2. just to add on, KU never made a sacrifice willingly for DD. DD was made by the Founders/High Staff and the changes to KU were their decision. With that being said, KU is currently really just white GM with a Westar. Adding back lost jobs/things that made KU unique, limited and appealing will draw to the subunit. Keller's Unit hasn't had a suggestion made since Misfit was Keller under Gadget iirc. Even then they were bad suggestions and the one that passed was a job rename. KU hasn't had a server suggestion, or one that passed in awhile. Like years awhile. With SO back and having had its former foundation to come back to, KU completely lost their foundation with the wipe and addition of DD. With this being said they reverted the DD changes, and now need to revert what was done to KU as well. As that only fixed half the problem in 21st/GM. @Stockingspinging as you asked the question.
    1 point
  3. +1. KU Aerial was KUs biggest asset on the server for a good while. It was removed due to Devil Dogs becoming the airborne unit. With DD gone give KU back what they lost.
    1 point
  4. This job is going to be a HVO just to clarify. It is abiding by HVO rules and slot limits. GM and KU will be a combined 3 Slot HVO limit. We were originally going to utilize the RPS-6, however, we wanted to ensure that we are utilizing the most significant weapon that HVO has and put it on this job. HVO is not utilized at all in 21st, since it is onthe normal GM part of the 21st. However, we have goals to not only make this new KU class active but to reactivate the GM portion. KU currently is in a ditch, the only reason KU was active while Devil Dogs was mainly because DD was a terrible mess and KU was the safer option. However, we are back to the older times of 21st where it's KU and SO. SO currently is dominating the house and we are trying to bring back old classes we had in the past but also tweaking them to fit the servers expectations and actually softening them a bit. SO is as well making changes to benefit us, but we can't depend on that and need to depend on KU changes. So, KU has chosen to redefine its purpose on the server by being the front line and heavy assault unit of the battalion. KU is going to be the ones knocking on the door while SO goes through the window. As well, KU is trying to be the role models to the battalion, we want to be the WP to the 104th, WP has a person in each branch making it easier for them to role model the battalion, therefore we are taking the weak links in the battalion and going to strenghten them with just KU itself. To answer the part where you said constantly putting out suggestions. Well I can say from my POV as someone who just joined KU a month ago. KU was stripped from a lot when DD was added, they got all of their jet packs removed and weakened classes. Previous Kellers had made suggestions to make KU weaker to balance the fact that DD needed help since it was failing, however, now that SO is back, SO is now trying to do what KU did for DD. Therefore is the reason why current KU leadership is stepping backwards in the past a little bit to regain what we had before DD was addded so we can move forward again. For clarification KU used to have Jet packs, Support / Medic combined Job, Heavy Weapons Class, and I believe a better version of the current recon class. I could be fact checked on that but that's to my knowledge.
    1 point
  5. Considering I used to be to a Heavy trooper in not too long ago in KU/GM This is incorrect, it's certainly better than the tracking launcher. But, I want to hear from Slak what makes the tracking launcher the real choice for this. Do you think management is open to giving out a weapon that was added specifically for HVO? I'm not fully aware of the current moves KU is trying to make but it's concerning how often the sub-unit has a suggestion or change made to it just to make it "Stand out".
    1 point
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