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Showing content with the highest reputation on 03/16/2023 in all areas

  1. Name: Gohn RP Rank: PVT / LT Suggestion: Make it so that the arrest are longer than 300 seconds. Implementation: Since the influx of people i would reccomend that the arrests are made longer than 300 seconds because that is no time or make the arrest progressive so they stat at 5 minutes move up to 10 then 15. Just to make it more annyoing for the trollers. This will also benefit you guys since it's on the 4th arrest they get banned and by keeping them on for longer it will make it so we have more population on the server and put us higher on the list of most players on. Lore: Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development")
    2 points
  2. +1 Giving us a way to protect the Senator and or other VIPs would be good for RP and also boost relationship with Troopers since we can heal them as well.
    2 points
  3. -1 jus get better at pvp 🤦‍♂️
    2 points
  4. Name: Keegan RP Rank: Vice Chair Mas Amedda Suggestion: Changes to Senate Guard job Implementation: Bump up their base armor by 50 (meaning that with skill points they would have 150) and give them two stims that they can use on themselves or a Senator. Lore: The Commandos' armor also featured an enlarged left pauldron that was resistant to blaster fire; its primary color was blue, the trademark shade of the entire Senate Guard. https://starwars.fandom.com/wiki/Senate_Commando/Legends#cite_note-COD-3 Workshop content if applicable: N/A CHANGES ARE BOLD AND COLORED GREEN Add or Change: Change Job: Senate Guard Slots: N/A Description: N/A (Not visible anymore? Otherwise leave unchanged) Model: Trooper (models/salty/tc13-NormalSenate.mdl) and Officer (models/salty/tc13-SenateOfficer.mdl) Weapons: DC15A (rw_sw_dc15a_o), DC15S (rw_sw_dc15s), EE3A (rw_sw_ee3a), 2 syringes (rust_syringe) Other: Add 50 armor baseline + max (so that people with max skills spawn with 150 and can get healed up to 150 using armor kits if they take damage). Reasoning: The Senate Guard’s only primary duty on the server is to defend Senators. As such, they should be given the tools necessary to deal with all situations relating to that. Given that some battalions get additional HP, speed, armor, etc. I believe the Senate Guard should get additional armor since it fits the lore of their shoulder pauldron being very blaster resistant, and would also help them absorb a few extra hits when trying to be in-between a combatant and the VIP to get the VIP to escape. Adding the stims would be beneficial in that it would allow them to heal themselves and their VIP, as the Senate Guard on server has always required med training. Note that this would NOT take away from the on-server medics as the stims are limited to only two, and they would be told to only use on members of the Senate/SG. It would be a nice boost to help keep them alive and relocate their VIP without dying on the way.
    1 point
  5. Name: Rohan | Null-12 A'den RP Rank: PVT Suggestion: Give all CG and WO+ access to the /contract command (view permission) so they can verify. Just had a run in with @KaiserNeiner where he could not open it to make sure the contract was there, even though he is a Commander in 212th. Implementation: WO+, CG, and Naval get the command to VIEW the contracts like normal hunters can Lore: Idk, my ear itches Workshop content if applicable: Requires development Other: Hi
    1 point
  6. +1 A much needed change, currently SG is just a CT kit that guards senators.
    1 point
  7. +1 I think SG need an update and more armor.
    1 point
  8. +1 As a SG we are supposed to be medically trained so having stims to keep the senator alive until adequate care arrives makes sense. And like stated above since we really dont get any enhancers 50 armor would be great and somewhat lore friendly.
    1 point
  9. Not a bug. The C - Menu display shows the true damage of weapons before Damage Resistance of models and various Garry's Mod calculations come into play. All weapons have been scaled on a DPS chart. Tier 1 is 5% stronger than the base DC-15A. Tier 2 is 10% stronger, etc. If we were to increase damage for certain permanent weapons, we'd have to adjust it on all weapons because of our scaling to ensure balancing. Side note: There are certain models with combine hit boxes (They take 25-50% less damage to certain parts but 200% extra damage to their heads). We are aware of this and plan to adjust them as time goes on.
    1 point
  10. -1 im sorry but if you cant defend senators with your current loadouts you need some more trainings cause it aint hard to protect a senator
    1 point
  11. Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): I have it but can't be bothered to figure out how to put it in here. Description of the bug: SO are missing there naming convention - Just says Galactic Marine (Rank) (Name) How can we recreate it: Can easily been seen in game when on the SO job.
    -1 points
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