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Showing content with the highest reputation on 04/12/2022 in Posts

  1. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
    9 points
  2. The problem with the TR problem is it's more work where it doesn't need to exist in some instances. The whole infrastructure that surrounded the TR team in the past was only a useful ticket to personal promotions within the staff team itself, and didn't really help much else, not even player assisted income, compared to what we have going with the quiz and the occasional player held trainings. I personally find it within staffs best interests to focus on things like the GM team, and as proven by how much work has been forward into that team itself and how many events are being actively held, it only proves the point that shifting focus away from training was nothing more then beneficial. However, I believe I get one standpoint from this post; and that may be that staff should have another branch to focus some effort into aside from the GM team itself. What that branch may be is entirely open to discussion, but I come from the personal standpoint that staff should have choices on what they wish to do for their time in the team, other than being a GM. TR, however, is certainly not the answer at this time. Even so, the points made would be valid at a point where we had very steady income like that of which we saw in 2018, but with the current statistics, the TR team would just hinder us more than assist us.
    3 points
  3. That's great and all, but everything you just mentioned only functions on a case to case basis and isn't consistent enough to warrant such behavior for a whole team. Enforcing required tours and more "enthusiastic" engagements would never really work from a volunteered staff team who already have to put in a good bit of work on their own accord, as cool as the idea is
    1 point
  4. Even if Staff go back to training they will not be allowed to deny CT WL to someone if they seem mingey. This would not only be a huge discrimination but like 80% of players join the server just to minge and end up staying as full players. I know I did. Handling all of those issues you just listed is a CG/TG thing not a staff issue. Staff should not step in on a situation that can be handled by in game resources such as a jail time and nobody should ever "monitor" CTs. Basically everything you said in this paragraph is the wrong way we want thing handled. New players are a very rare thing, most people have played CWRP before as such that is the point of this test. Not to be lazy and not train but there's no point in us telling them the same info every CWRP server says. That said when there are new players they still get trained by a staff member most of the time as they request one in chat. We already keep count of this .-. including those who take the test and those who don't. This wouldn't get you promoted faster. You get promoted out of NA when we feel you have a decent understanding of your job as a staff member not when you do X amount of tickets. That would be as stupid as thinking we don't track players joining, or that staff should do every CC training.
    1 point
  5. I don't see how this will change a thing. It will just force staff to take pointless tickets. And it will make the event room unusable for events now. Imagine a minge in a CC training watching an event job spawn in. Imagine the chaos that would ensue. Actually that would be hilarious +1
    1 point
  6. +1 well said huge forest base good
    1 point
  7. 0 points
  8. Big dumb. Test works fine, people will still minge one way or another not gonna try and waste my staff team's time on training when the CC test does it fine.
    -1 points
  9. +1 I'm with heart for several reasons. - Having players do trainings is not only traditional and more personal, but it's a solid minge barrier. Most of the CTs who join JUST minge, over half of which could be prevented by having players do trainings. - Having been a new admin, sometimes it's genuinely hard to get to NA tickets. If there were more CT trainings to do, new admins would have no problem getting promoted because there would be more work. - It would be easier to gauge how many new players we actually get - The test is easy. Cheesing it is easy. - Heart has a FANTASTIC point about people having been seen by staff. Countless people could get past this training and get free reign over the base to spam intercom, TK players, or otherwise disrupt genuine roleplay because the staff didn't even know they existed, and couldn't prepare for someone they didn't know existed to go disrupt roleplay, leaving CG to clean up a mess by themselves, which takes them significant time. If staff or an officer know a new player exists, they can monitor or at least keep the player in mind, making response times much faster and keep small fires from becoming incredibly disruptive fires. I think the only reason the test still exists is simply quick convenience and laziness. People don't want to train, so they made the test to get out of it, even though it barely passes as a suitable replacement for player training. At the very least having staff administer the test or oversee it's taking to act as a supervisor to this new player. They don't have to follow them around to be ready for them to minge. To me, from day one, this test has felt like a half-baked solution to being too lazy to train CTs properly.
    -3 points
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