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Showing content with the highest reputation on 10/24/2021 in Posts

  1. Question: I'd like to know- what was the main reason for this suggestion's denial? Comments/Concerns: No concerns, I'd just like to know the reason! Staff Member you're asking: @Forseen Additional info: N/A
    5 points
  2. ------------------------------------------------------------------------------------ Name: Freck Suggestion: Rewording this: Why should we implement this? I can't remember who added this, it was years ago, but im surprised it's still there- we have a few LGBT+ members, some who are open about it and others who aren't. Just a simple suggestion to reword this so no-one is upset by it. How will this improve the Forums? Increases inclusively? idk ------------------------------------------------------------------------------------
    3 points
  3. Hi there! I can see a few people are looking at this thread so it seems to be quite a big topic. When we were going through suggestions, we looked at these models and although they are very nice models, we saw them not fitting with the direction that bounty hunters have gone in recently and hence didn't feel that this would create a positive RP environment for the bounty hunters running around as space pirates. This would just cause more headaches for the guild leader, who from what he was telling me is already dealing with people doing dumb things, we don't need this to encourage people to do extra dumb stuff. In terms of them being used for event jobs we decided against as we saw a very small use-case, I believe the topic was brought up that we didn't want this to be used for the first one-two weeks of it being added and then only seen once every three months like a few other events jobs we currently have in the F4 menu on the server. With the four of us being very old heads within the Clone Wars Role Play gamemode and the community, we are pretty certain that this would be the case. However, I believe we were open to having a discussion on the topic should we be looking to also remove some of the lesser used event jobs from the list to make some space as the list is starting to get very long and it would be nice to be able to take some load off of the server! Hope that answers any questions or concerns any of you might have had, if not please comment below and we can continue to discuss. This post can remain open for 24 hours to allow for people to comment to contribute information to the topic at hand before it should be closed @ Forum Mod/@ Forum Admin. To ensure all those that reacted to the original post get to see this, I will ping them in very small text. @Marvel@Cox@Guac@Naffen@Mavelle@JuJuishere
    2 points
  4. Probably not the person you want to respond, but I feel the need to elaborate. Server lag may rely heavily on the host, but in this instance there are multiple other factors. There's no real short term answer for this, but to narrow it down for you: 1. This server utilizes a lot of active scripts at one moments notice, and the more that piles up, the more the server has to process all the inward and outward information of that factor. This cannot be easily contained, and often results to chopping off a lot of useful addons when it, in my opinion, isn't necessary. The other servers you mention that seem to work fine more then likely have an active team making sure each script is optimized in a way that it can easily flow from one function to the next. As much praise as that deserves, by no means should it mean the dev team here should dump loads of hours of dedication into that fact, as making sure scripts function flawlessly with how many addons are currently present would be a nightmare. So on that end, you just gotta live with it. 2. An unfortunately common trend now-a-days on gmod is having, and utilizing, higher end models and materials. Source engine is old and unstable, and the more we push it, the more it's gonna fight. The version of source the gmod utilizes was never really intended for super high quality things, and as it's become more apparent, 4k, 6k, and even 8k texture models offer more and more strain the more they're added up. Take the current 501st models for example. Beautiful, beautiful models and textures. But put 10+ people on the job and shove them in a room, you'll notice a drastic decrease in FPS due to how demanding these high quality models are. This isn't purely the fault of the models nor the textures, as there are other factors such as how you the player are receiving this visual in response to how the server has read it, but you get the point. Generally, just as mentioned with the lua problem, it's something you gotta live with if you want a quality experience. I, for one, hope the old playdough CGI models never get picked up again 3. Communication on a case to case instance from the server to the player can often get strained and otherwise convoluted the more you pile things onto it. There are things to factor in like what specific specs the server host is using, and more often then not, the better specs are absurdly price. This roots back to what you mentioned about the server host. I personally don't know what host synergy utilizes, but I will mention how hard it is to find a single affordable host who can maintain an active population above 50 players without any strain. Ultimately, with the how much money the server may or may not make in a day, it likely can't afford to pay a monthly fee for an insanely monstrous host that can handle these things. As always, high quality = more money. This said, the current host is more then fair for being able to handle the player base at it's current rate. It certainly isn't the best, or even that good, but the bigger picture shows how well it truly does. 4. Last but not least, as mentioned in #2, source is old. Older then we realize sometimes. The active development team for gmod tries to push out what updates they can to ensure it keeps up with modern standards, but as we all know from our time playing servers, it can't really ever catch up. I personally can't name any server that doesn't lag past the 80+ threshold, especially during events or heavy simulations, and there's plenty good reasons for this. I've only just scratched the surface of some of the faults gmod has, and how that can pair with running a server. As servers vary on a case to case basis, you can only expect them to be able to do so much about it. The amount of resources, time, and effort required to hold such things up is certainly a crazy concept to ask of anyone. So in short: Source bad, gmod bad, server hosts and developers die inside.
    1 point
  5. @DonoWas your question ever answered?
    1 point
  6. I'm loving this jump towards halo aesthetics, can't wait till jedi ask for this as a new lightsaber style -1, just seems unnessacery and really doesn't fit into star wars that well
    1 point
  7. Definitely! I think that conversation can be had at some point in time and we can discuss what the plan for the future with models may be.
    0 points
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