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Showing content with the highest reputation on 04/07/2021 in all areas

  1. Name: Maverick RP Rank: Not important Suggestion: Add in the chess script for downtime people on the server. Implementation: Extract, Scan for backdoors or whatever, Drop into the addons folder and set up Chess/Checkers areas in the kitchen/cafeteria Lore: Yes i believe they played Dejarik which is similar but totally different. Workshop content if applicable: https://www.gmodstore.com/market/view/chess-and-checker Other: Look it's 9 bucks, very cheap and its another way to pass the time. This could have the potential to even start up a mini competition and people can even use this for betting/gambling or something idk. In Dejarik they did something similar i believe so why not. Great thing to use and should not impact performance on the server. The recent suggestion for whitelisting the props was good but @Bbstine was right, why not use the addon.
    3 points
  2. i just recently learned the cums gambit. #netflix
    3 points
  3. +1 I can't wait to get beat at chess and threaten to demote my NCOs if they don't let me have a pity win.
    2 points
  4. If I die šŸ’€ and you see šŸ‘€ Carti šŸ§›ā€ā™‚ļø at my funeral......... Do NOT close the casket mf I’m coming back out šŸ™„ 😐
    2 points
  5. Name: Dono RP Rank: TRO 41stEC JTL SGM Dono Suggestion: List of possible maps with a link to a doc for pictures to refer. Implementation: Obviously its a lot of maps and in 0 way do I think every map should be added. I just found this in my google drive trash bin and I'm dropping it here with some maps pulled from it that I think might be cool to have on the event map list. All of this was thrown together while im bored out of my mind in class. Keep in mind this doc has been sitting for god knows how long in my google drive from some random Imperial RP server I used to be in. if your a gamemaster and see a specific map that you like please throw that in the comments, that might help sift for useful stuff. List of maps handpicked from the doc I thought could be useful: Gm_buttes2 https://steamcommunity.com/sharedfiles/filedetails/?id=735507471&searchtext=Gm_buttes2 Gm_balkans - already have a snow variant of this https://steamcommunity.com/sharedfiles/filedetails/?id=1307357127&searchtext=balkan Gm_atomic https://steamcommunity.com/sharedfiles/filedetails/?id=105984257&searchtext=gm_Atomic Gm_coolsnow https://steamcommunity.com/sharedfiles/filedetails/?id=200098715&searchtext=snow Gm_diprip_dam https://steamcommunity.com/sharedfiles/filedetails/?id=613028047&searchtext=Gm_diprip_dam Gm_emp_bush https://steamcommunity.com/sharedfiles/filedetails/?id=613041835&searchtext=Gm_emp_bush Gm_emp_snowstorm https://steamcommunity.com/sharedfiles/filedetails/?id=752555229&searchtext=Gm_emp_snowstorm Gm_marsh https://steamcommunity.com/sharedfiles/filedetails/?id=878761545&searchtext=Gm_marsh Gm_spoon https://steamcommunity.com/sharedfiles/filedetails/?id=941407499&searchtext=Gm_spoon Bf_arid https://steamcommunity.com/sharedfiles/filedetails/?id=759148543&searchtext=Bf_arid Mor_facility_cv1 https://steamcommunity.com/sharedfiles/filedetails/?id=562589737&searchtext=Mor_facility_cv1 Rp_betaworkshl2 https://steamcommunity.com/sharedfiles/filedetails/?id=1121801379&searchtext=Rp_betaworkshl2 Rp_cscdesert_v2-1_night_newsb https://steamcommunity.com/sharedfiles/filedetails/?id=129917725&searchtext=Rp_cscdesert_v2-1_night_newsb Rp_naboo_city_v2 https://steamcommunity.com/sharedfiles/filedetails/?id=225115060&searchtext=Rp_naboo_city_v2 Rp_wasteland https://steamcommunity.com/sharedfiles/filedetails/?id=554556189&searchtext=Rp_wasteland https://docs.google.com/document/d/1iqZ-hDALAgs-InEPC4SgCbHqbfHrhZIhM0YrxPFfKn8/edit Link to doc with pictures of these maps. THIS IS NOT A SUGGESTION FOR MAPS ALREADY ON THE PACK... THESE ARE NEW MAPS :)
    1 point
  6. Name: Pog RP Rank: Major Suggestion: Heavy is in desperate need of a buff. In my and most other members experience within all of the battalions on the server, the heavy regiment is not a regiment people stick with. The Z-6 is decent and attracts new players, but new players soon realize that the Z-6 is the only thing Heavy has. ARF has an RPS-6 launcher and a DC-15x, ARC gets the ARC loadout, Support gets the DP-23 and the ability to drop armor, and medic gets the bacta kit and syringe. In comparison, Heavy is severely underpowered and consistently lacks numbers because of this fact. Throughout the server and in nearly every battalion, heavy is by far the regiment that struggles the most. It is easily the weakest regiment and is going in a bad direction server-wide. It is clear that it is in need of change and this could be implemented in many ways. Implementation: There are endless ways that the server could improve the heavy class to be closer to balanced with the others. The Z-6 itself could be buffed, heavies could receive additional health/armor, give them some of the grenades, or something entirely different. I am hoping to hear any other suggestions that people can come up with that could potentially lead to heavy being a more balanced regiment. I hope for this to open a discussion about potential change within the heavy regiment and please leave any ideas/suggestions you have in the comments. Lore: N/A, but here's a picture of a heavy trooper *look at how accurate that beam is* Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") Require Development
    1 point
  7. for people who think theyre smart but actually they just figured out how to guard their pieces
    1 point
  8. +1 Ok so i've tested mutiple things with this addon and tested to see if the list of the old bugs are still an issue and it seems like its pretty good 1. Shadows, They finally fixed shadows, there wont be some stuff that looks bright and others that dont, they all seem to half the nighttime effect on them so it looks dark on everything now unless it has a light source that will light up whatever it is, so shadows are finally fixed and so i lighting from what i observed and im using our current map to see if there is any issues with it, I found one minor thing though, which is the grass on endor which not the grass ground itself but the grass that pops out seems to be the same and not affected by day or night so itll look bright 2. Going from night to day, this one has fixed the lag that happens in between the cycle so of course itll lag a little, but not as much as it use to in the stormfox 1, but there is one major issue if you set the weather/time, it will cause lag due to the addon having to adjust the shadows and everything, so it would have to be a cycle that would be switching back and forth by itself, as well, weather, ngl looks shit 3. Weather itself has been fixed, so back in the older version the weather effects would be seen inside and outside so you would have whatever weather on your screen always, and they finally fixed that, theres fog of course, so the fog looks either shitty or good depending on how you want something to look like at a certain time, So basically at night, the fog makes the map look really dark and like actual nighttime to the point that your flashlight has a use | Heres how umbara looks with stormfox controllng fog here is without it so basically its personal prefrence at the end of the day and at the daytime it has like a greenfog instead of a blue like it normally is so youll prob have to get use to that if you leave the stormfox controls the fog setting on As well, moving onto the weather on how it looks itself, basically theres a setting that sets a FPS target, depending on what that target is, it makes the weather look a certain way, for the most part i had it look shit somehow when i first tested it, but then it got fixed, i dont think the target FPS does anything to a certain point, but worth keeping an eye on it, looks like normal snow and rain, ultra quality has to be on though i think, forgot to add snow has footprints, but im pretty sure that can be made so it only shows a clients footprintw 4. Wind, this part needs its own section casue its pretty cool, well instead of game masters saying oh no flying or jetpacks cause of bad weather this addon fucking makes it so you literally cant use them or you will die, it will slow you down if you try to go against the wind and if youre flying the wind will mess with how you fly depending on how strong it is Basically to sum it up, it works wayyyy better than the old version, only thing is that it will cause a slight stutter when changing between night and day, changing weather it does fine and the time changes is the only stutter i found that is noticable, shadows are fine and basically the stutter is currently the only bug i've found that would be major in a way but not really. Also as far as lag goes, the majority of the lag would come from the weather itself, the day and night system seem to cause no drastic lag, so weather should be kept to a low Forgot to add, the weather will effect any entity including most props
    1 point
  9. Yes I have tested it in single player and it works very well for a beta client. HOWEVER there are some noticeable bugs one that I saw was shadows are a bit weird but I believe that would be fixed in the final version. Yes I spend a good hour or so testing sliders and some features on the client itself. The client still is in beta so one of the bugs I found such as some weird shadows here and there I would assume are going to worked out in the final version.
    1 point
  10. Not all of us are staff and cant spawn it also +1 seems kewl
    1 point
  11. +1 but I'd say SA+ cause A+ will abuse this so much
    1 point
  12. -1 Don't we already have a Stun stick that lights up through vehicles? (EDIT) +1, fine people have explained that we no no use Stun sticks
    1 point
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