Name: Piff
RP Rank: PVT
Suggestion: Adding Venator Extensive into a rotation with the current map
Implementation: Basically switching maps every 2 weeks or so or more
Lore: Venators were used by the republic
Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1257128301 (If no workshop content, suggest a developer or put "Require Development")
So this map was optomized recently, so textures were changed, A lot of new stuff were added and like i said its WAYYYYYYYYY more optomized
Heres the change logs for it
But not to waste your time, Big changes are,
Textures were changed drastically
A seperatist frigate can be hyperspaced into the map and be used to attack the republic venator with turbolasers of course
New hyperspace planets
Useless parts of the map were removed
Theres a mess hall now too that replaced that giant empty room back on the older version
For the ones who were on the OG Map, There are now stairs to the third level of the CSR so you don't have to go all the way around where CSR use to be
Jedi temple was changed a bit, That useless room where the holocron vault is gone
A lot of the shit that you could break before was fixed
DOORS OPEN BY THEIR SELVES HOLY FUCK
Here is a picture of the dreadnought that was added
Update: Jun 4 @ 12:41pm
v1.4b
- added nodegraph (npc pathfinding)
- added navmesh (nextbot)
- updated bridge mh hangaar door button skins
- updated bridge hyperspace jump button skins
- updated turbolift button skins
- fixed texture bug on lvl 3 (near sickbay)
- widened providence teleporters to allow bigger ships to be teleported
- fixed visual alarm lua running both on the server and for the clients (caused flickering over time)
- packed custom content into bsp instead of having all content along side the bsp
Discuss this update in the discussions section.
Update: May 31 @ 7:28pm
v1.4
General:
- map is now called rp_venator_extensive_v1_4
- a lot of optimization
- map now dependant on misc modelpack, venator modelpack and trilobites rogoue one pack
- added hdr notification if client runs the map in ldr mode
- optimized I/O to stop constant input spamming
Features:
- the whole ship was shifted to the side
- added providence class CIS ship that can jump in and out
- overhauled the way the turbolifts work
- removed functionality for left four Turbolasers
- alarm buttons work slightly different with more feedback
- Main Hangar Force fields are no longer solid
- added a forcefield to the top hagar doors
- overhauled the admin buttons
- blastdoor to dockingbay "tube" will only open when tube is extended
- added a button to toggle the forcefield for the floor bay door in the central big room
- bridge doors now open and close automatically
- venator now starts out in empty space rather than near coruscant
- lift doors now sound like starwars-y doors
Layout:
- level 5 lifts now exit into a seperate small hallway that connects the observation deck and misc empty room
- moved main hangar control into its own room
- moved floor bay door controls down one level
- added stairs in main hangar
- added stairs in big empty room near side hangar
- removed unneeded hallway near bunks
- made bunks bigger
- removed a couple bunks to make space for bigger bunks
- added a mess hall
- connected the two empty rooms (one is now the mess) with the hallway near lifts
- bridge was made slightly wider in second room (right after the main bridge)
- added a small room for the admin buttons
Visual:
- brightened up quite a few places around the map
- forcefields are now longer blue and dont have a visible plane anymore
- fixed an overly bright turbolaser model on the left side of the ship
- added some more light decals in empty room on deck 5
- added props here and there (also for cover)
- slightly lowered the windows overlooking the main hangar
- fixed shadow drop angle being negative (pointing upwards)
- updated the credit decal
(Excuse my grammer i is tired)