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Showing content with the highest reputation on 05/28/2020 in Posts

  1. Server Update: Cleaning Up "I'm a soldier, like you. This is what I was bred for." Hey dudes. So similar to Clone 99, I may be different and not impact the server the same way our other founders, players or staff do. But Clone Wars is what I was bred for. As such, with my recent return to playing as a user, I have noticed a ton of issues that I aim to change as I get time. Ya dude still works full time. Hopefully these changes will only do good for the server and community. In the long term these changes should make quite an impact. Anyways, onto the update! Update Log: Content Packs: [Important] - Compacted all Packs - Created NEW Content Packs - Cleaned up a HUGE Amount of Uneeded Content - Removed multiple GBs of Duplicate & Unused / Needed Content - This should help load in, lag & more - Please ensure you wipe both your Addons and Guide Below Additons: - [LFS] New Vehicle Base and System - Base Intercom System - Hackable Ray Shields - Hackable Consoles - More Props - New Deathwatch Models / NPCs - New Maulwatch Models / NPCs - Added Geonosian NPCs - Added Infected Trooper NPCs - Added Rp_synergy_site28 to Event Server - Added Rishi Moon Outpost to Event Server - Added Precision Alignment Tool - Added Salute Swep under "Misc" of PermWeapons - Added Clone Advisor - Added Jedi Etain Tur-Mukan - Added Human Engineer Models to Operations Officer - Added SO Stealth Pilot job to Special Operations - Added Guild Informants - Added Guild Heavy Weapons Specialist - Added Operations Regimental Commander - Added Kellers Unit as a Subunit - Added Kellers Unit Ariel Trooper - Added Kellers Unit Support Trooper - Added Kellers Unit Weapons Specialist Trooper - Added Coruscant Guard Engineer Job - Added Coruscant Guard Pilot - Added Diplomatic Services as a Subunit - Added Rys to Diplomatic Services - Added Thorn to Diplomatic Services - Added Stone to Diplomatic Services - Added Thire to Diplomatic Services - Added Jek to Diplomatic Services - Added Mak to Diplomatic Services - Added Riot Trooper to Diplomatic Services - Added Westar to Commander Bacara - Added Gree's Missing Scoutblaster - Added Weapons Stripper to all Coruscant Guard Jobs - Added Mortar's DC15x - Added Hunters Holo Link - Added Tech's Dual DC-17s - Added Hunter's Dual DC-17s - Added Bounty Hunter Models - Added Weapons Stripper to Temple Guards - Added Cin Drallig's Com Link - Added Jedi's Com Link - Added a Salary to Bounty Hunters - Added /warp as a Command - Added /buyarmor & /buyhacktools Changes: - Cleaned up Weapons Spawn Menu - Cleaned up Entities Spawn Menu - Cleaned up Props Spawn Menu - Cleaned up NPCs Spawn Menu - Fixed Umbaran NPCs - Fixed Permweapons Error Icons - Fixed 501st Engineer Job Description - Fixed Marshal Commander's Weapon Loadout - Fixed 212th ARC Salary - Fixed Bandit's Weapon Loadout - Fixed some Models showing as ERROR in HUD - Fixed VIP HA's Using Rhino System - Fixed Management Rank - Changed Dual DC-17 damage from 30 to 35 - Changed Dual DC-17Ext damage from 30 to 35 - Changed DC-17Ext damage from 30 to 35 - Changed DC-17 damage from 30 to 35 - Changed Trial Master Lightsaber damage from 400 to 200 - Changed Marshal Commander's Model (Yellow to Highlight Rank difference) - Changed 501st Pilot Slots from 1 to 10 - Changed SOBDE Regimental's Model - Changed Wreckers Size - Replaced Weapons Vendor to be the TRUE GONK Droid - Replaced 212th Pilot Model - Replaced Green Company ARF Model - Replaced Hammer's DC-17 with Dual DC-17s - Replaced 501st Pilot Model - Moved Commander Keller to Kellers Unit - Moved Admiral Yularen back to Base Operations - Updated Clone Base Operations Models - May or May Not have Re-Broken Bacta Nade - Renamed DC-17 Side Arm to DC-17s Side Arm - Increased Z6 accuracy from 0.03 to 0.025 - Increased Z6 damage from 20 to 30 - Sync'd Event Server (Maybe) Removed: - Removed 21st ARF Trooper - Removed 21st ARC Trooper - Removed 212th Jet Trooper Job - Removed General - Removed Honorary Regimental Commander - Removed Sith Models - Removed Bounty Hunter Models - Removed Hired Hunter - Removed Trusted Mercenary - Removed Jedi Hunter Droid NPC - Removed Herobrine Probably more, but we forgot. Also please ensure to thank @Square & @Jackson for their assistance in the update. They made the actual update log for me to use for reference too. Guide to Remove Content: Please ensure you wipe your old content if you are experiencing errors. This process has changed, as Gmod has updated how the save files to your addons. Please ensure you unsubscribe from all your addons prior to this. Otherwise this process is useless and I cannot help you. Ask a staff member if you need assistance in this. Step 1: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/addons Step 2: Select ALL files within this folder and press "DELETE" Step 3: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/workshop Step 4: Select ALL .gma files (leave the resources folder) and press "DELETE" Step 5: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/lua Step 6: Select ALL files within this folder and press "DELETE" Step 7: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/download Step 8: You guessed it, select ALL files within and press "DELETE" Step 9: One last time, navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/downloadlist Step 10: Select ALL files within and press "DELETE" Once this is done, you can subscribe to the collections found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1363545204 - Main https://steamcommunity.com/sharedfiles/filedetails/?id=1368478508 - Event Please note, if you have any personal save data from addons, you may lose it in doing this. If your game won't boot after this, please ensure you validate your files. I am not responsible for you deleting anything you shouldn't have. I'll see y'all tomorrow for the update!
    3 points
  2. Voided Took some of the comments into consideration, and thought it over a bit more and I believe its in DU's best interest to pursue the new shields, as the main reasoning for us getting Z6's back was the current shield is just trash, which makes the idea of our battalion, breaching and clear, being able to secure the front lines and lead heavy advances lackluster as the tool we need to fulfill that idea is awful. If any suggestion like this would pass, I see know it would be a general suggestion requesting to revert the standardization update as a whole, which I'm for, though I don't know the implications of getting that suggestion up.
    2 points
  3. -1 Z6 On an ARC and ARF job haha
    2 points
  4. Did you talk to highstaff? probably not because the suggestion is up. -1
    2 points
  5. <3 thank you Zim for such hard work you put into the server, we appreciate it!
    1 point
  6. 1 point
  7. When you put a shit ton of em together they will then be OP
    1 point
  8. +1 when Joah said in the community meeting that not all of DU would get the z6 anymore it was a PepeYIKES moment. I was interested to see how it would go and we gave it plenty of time and testing. I believe this will make DU a viable battalion to join, i have seen countless CT's ask "hey you have shields and z6's right?" upon hearing that only the heavies get them they walk down to another bunks and tryout somewhere else, this is demoralizing when it was a mainstay of the battalion for the longest time, and still is in other places. I believe it's time for the z6 to come home, we can't say we have the lore of the 212th or 501st, the ease of use tanks or AT-RTs like the 104th or 41st, we aren't busy doing TECH or EOD like the 21st or ARC like rancor. Now you may say "dEnNiS yOu IdIoT yOu HaVe ThE sHiElD" well my good and fellow gamer it sucks, its dog shit has been always will be, only time its good is on flat ground blocking something. Granted there is the new shield suggestion that has been there since november however even then we aren't certian if that will go through. Using the shield to advance forward will get you shot from NPC's due to the hitbox being as scuffed and you clipping through them or trying to counter that and having your feet show, or being shot by the people you are trying to protect with them from your back. DU was an elite fighting force that could deal with any situation with two things, now one of those has been taken away. Also using the whole "yOu GoT yOuR sUb UnIt" is a wack everyone had one and now DU does as well it's 8 slots it won't kill ya to let them have some fun to RP as someone.
    1 point
  9. -1 All jobs having Z6s is a broken OP idea and I don't think it's effective. Last time it was somewhat different as everyone else had something special, too. If having not enough Z6s is an issue, it seems like a battalion issue of the HVY branch. You need to just get your HVY branch succeeding to get the Z6s like the rest of us. There is no reason a medic would rock a Z6. Just get your HVY branch up and going or make some new formations that don't need that many people. DU are already pretty strong as is with their shields. A Z6 would push it over the top and make them more OP than the rest of us, I think.
    1 point
  10. Then ask for a new shield because a Z6 clearly isn't the issue. If anything the z6 seems to make you into a turtle defence battalion. Or maybe start shifting away from relying on the Z6 as it's clearly limiting you, experiment with classes, try new stuff. Eventually, you will find a new specialisation that DU can fill up I also brought up 104th because they used to have grapples which was really gimmicky and useless bit brought in easy members. They ask for it back and didn't get it and yet despite having lost that and not being able to use vehicles all the time they still are thriving. I'm not gonna respond again because forum mods are scary
    1 point
  11. The issue with utilizing only the shields is the lack of opportunity, the shields are poor in design and work well only when placed down, the main use that would show their specialty would be advancing forward, however due to the shields nature this doesn't work well, they are small and hard to maneuver with. Many of our formations are based around the ideas of having multiple Z6's on hand, however when people have no real incentive to stick with the heavy specialization and they venture to different specializations(Medic, ENG etc). 41st are currently the only "recon" battalion per say, while 104th is, at-least to my knowledge still heavily based with vehicles. If another battalion wishes to regain what they lost in the equalization update, they are able to put up a suggestion. We are just the first battalion so far to do it(to my knowledge). I appreciate your critiques/input.
    1 point
  12. Poggers. Just read gadget's and yeah. Useless tbh. We don't use fists on droids it's to hit each other so this damage doesn't make sense. Guns work better lul. Just seems like an easy way to accidentally RDM. this would also technically make wrecked VIP only as fists are supposed to be only for VIPS. Dunno if you overlooked that -1, have fun using actual guns lul
    1 point
  13. The thing is there are these character who could have this. Namely Bacara. He has a set of power armour he kept after testing it in new bornalex. This battered involved a bunch of GM running at B2s and literally tearing them apart. 200 is too much 100 maybe 50 is okay Likelihood of happening as its creating a variant of a weapons that Joah has stated he doesnt want to do - low Lore ain't enough and realistically he isnt gonna run around a punching droids Imma have to -1 due to be being unnecessary and really easy to minge around with. Fist are only used on players
    1 point
  14. -1 Ron put a lot of work into our current system while dealing with people constant bugging the shit out of him. You would be throwing away all that work. It’s also worth noting that D3A is a private thing. Soooo...
    1 point
  15. Alright. So generally I believe that 6 months here is required to see any palpable change. Clearly you've met the criteria as it has been 2 years. A LOT can happen in 2, I'm willing to believe that you won't be a problem anymore. Of course, I have to give you the same spiel everyone else gets. If you are caught being a problem for high staff from now or until 7/27/2020, your permanent ban will be reinstated. I wish you the best of luck, and have fun! Ban appeal accepted.
    1 point
  16. +1 honestly should be 150-200 we see wrecker one tap B1s so why not pepelaugh
    1 point
  17. +1 but you'll die before you really get to use em
    1 point
  18. -1 Nope. No Z6 for every job, hell no.
    0 points
  19. +1 but 100 damage is way to much, do like 30 - 50
    -1 points
  20. -1, I get it mate. Everyone lost what made them special but ffs is the sheild not enough. No where is it explicitly shown that All DU used Z6s, yeah maybe 2 did but that just doesn't cut it. Lore is not the main issue tho Everyone got our shit taken and you kept your sheids only because without them you'd be a pointless battalion. You got yoir sub unit too, so saying it's fundamental is just dumb. Use your shields, show them off, make full use of this great asset you've been provided. Don't just set it aside as some minor thing in aspiration for a rotary canon because the "shields aren't enough" more than what 104th and 41st have but they still make do. If the shield isn't a big deal than make it a big deal, actually try to get members with something special not just "big gun go boom" Not to mention how OP having all jobs have a Z6 is. No other battalion gets anything like this, the closest is RANCOR but they have to go through ARC training to get it. If you need help adjusting to the new HWS or want some assistance being noticed talk to HC and ask for ideas, they don't bite. You already have alot, work with it because that's what the rest of us are doing. It's uneeded, unfair and a tad insulting to ask for more when you've already got so much.
    -1 points
  21. For the people complaining that having a Z6 for every job would be OP, in the words of our HWS lead, "the new Z6s suck. You can't hit the broadside of a barn with them."
    -1 points
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